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  3. skdr

Posts by skdr

  • WIP in WIP, post your level screenshots!

    • skdr
    • August 7, 2008 at 2:16 PM

    You might want to scale that water texture in the playable area too.

  • The 'Core Sketch Thread!?

    • skdr
    • August 6, 2008 at 6:53 PM
    Quote from Minotauro

    Nice use for a cintiq!

    lol. burn

  • New low poly modeling challenge?

    • skdr
    • August 3, 2008 at 7:16 PM
    Quote from PogoP

    Oh man, I really want to enter this challenge, I want to re-create a part from Goldeneye/Perfect Dark!

    :( You stole my idea :(

  • New low poly modeling challenge?

    • skdr
    • August 3, 2008 at 2:26 PM

    Great idea

  • What have you purchased recently?

    • skdr
    • August 1, 2008 at 8:53 AM
    Quote from DvS

    http://www.wickedlasers.com/images/product…dary/136.jpgWhy? I'm not sure...

    who wouldn't want a GREEN laser?

    Where did you get that?

  • level Design book Second Edition + Large Level Design Survey

    • skdr
    • July 31, 2008 at 12:08 PM

    I've never read your books but I'm sure they're interesting. One thing bugs me though. Your book cover design is not attactive and doesn't make me want to read it at all. Streched fonts just like in your website, strong colors and messy overall look.

  • What have you purchased recently?

    • skdr
    • July 29, 2008 at 12:11 AM

    [Blocked Image: http://upload.wikimedia.org/wikipedia/en/e/e0/Rock_band_cover.jpg]

  • post your pic extravaganza 2008!!!~

    • skdr
    • July 28, 2008 at 7:03 AM

    Leave Teddy alone you bullies.

  • Club for people who have seen the new X-Files movie

    • skdr
    • July 26, 2008 at 11:22 PM

    http://www.rottentomatoes.com/m/x_files_2/

    Oh well :/

  • Good luck Arttu :D

    • skdr
    • July 25, 2008 at 3:49 PM

    I sent my papers to Remedy like 1-2 months ago. No reply back. I need to get in touch with Recoil.

  • Club for people who have seen The Dark Knight

    • skdr
    • July 24, 2008 at 11:09 PM

    Saw this twice in 2 days

  • Good luck Arttu :D

    • skdr
    • July 24, 2008 at 10:51 PM

    You know, I never said I don't want to work in any other companies. And the thing is, I never sent my portfolio or CV to Valve.

    I've been trying to be in contact with many European companies (few from Sweden, GRIN anyone?) but never got a word back from them. So I'm definitely looking for work.

  • Good luck Arttu :D

    • skdr
    • July 24, 2008 at 4:17 PM
    Quote from Nysuatro

    Could you maybe tell us some things you have learned there ?I am quit interested.

    I bet you are but it's not something I can just write down here and you'll learn it.

  • Good luck Arttu :D

    • skdr
    • July 24, 2008 at 6:26 AM

    Left 4 Dead is awesome and it's totally worth all the wait

  • Good luck Arttu :D

    • skdr
    • July 24, 2008 at 1:49 AM
    Quote from dux

    What was it about your process that wasn't to their standard?

    I don't know exactly.

    I'm getting more feedback later.

  • Good luck Arttu :D

    • skdr
    • July 24, 2008 at 1:41 AM

    Yeah. I've been working on a new map for a while now.

  • Good luck Arttu :D

    • skdr
    • July 24, 2008 at 1:28 AM
    Quote from PogoP

    How exactly did you not get the job, Skdr? Your TF2 work is fantastic, on a par with Valve's stuff... Why did they turn you down?

    I think I did quite well in the interviews. I was pleased after the whole deal but I was given some feedback after that. It's not about my skills to build good looking and playing levels, they didn't question those at all, it's about the whole process behind the ideas and Valve is known from their concept of it.

    Like I said, I learned a lot and this was my first step.

  • Good luck Arttu :D

    • skdr
    • July 24, 2008 at 12:44 AM

    Yeah, you know... Of course I'm disappointed but I have to think about the positive side of the whole process. I met some amazing people and learned a lot. I just have to try harder and try again later.

  • Good luck Arttu :D

    • skdr
    • July 23, 2008 at 11:54 PM

    I just came back from the most awesome job interview ever. You might think job interview as a 1 hour process, nope. Make that 6 hours. I got a chance to talk with the most famous game designers and artists in the industry and I tell you - time flies when you have that kind of chance. This place is of course like many speculated - Valve.

    I can't describe how rich experience this was to me. I mean I can easily now go back there and do better, I got the feedback I needed and got an insight look to their design philosofy. I learned so much. I just had an experience not many game designers ever get a chance to experience.

    Too bad I didn't get the job but I won't stop here. They promised to keep the doors open for me because I was told that I'm talented and a bright guy with great ideas and thoughts about game design. I just need to keep going and do what I've been doing before. More work, more maps.

    Oh and I got a chance to play Left 4 Dead.

  • Good luck Arttu :D

    • skdr
    • July 22, 2008 at 11:04 PM

    Blitz: I'm pretty much free tonight, tomorrow evening and whole thursday. Things might change but this is how it looks like now. If you want to meet up, let me know

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