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  3. KungFuSquirrel

Posts by KungFuSquirrel

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • July 11, 2005 at 1:25 PM
    Quote from ReNo

    Nice start. Could use nicer lighting (are you going to try and emulate the old lighting? or entirely new?) and obviously a bit more detail, but the basic form of the room has translated nicely. Been ages since I've seen anything new from your camp

    Haven't touched the lighting yet, just 2 default lights and a couple bluish lights on the side to see how the textures might react. I haven't decided what I want to do... I just want to get the geometry and texturing out of the way first, then fiddle.

    Edit: Also...

    Quote

    Looking good! And I envy your dual monitor setup. A whole monitor reserved for the 2d view? Bah, luxury!

    If I had more than a 9800 at home, I'd beef up my 3d view, too.

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • July 11, 2005 at 5:55 AM

    EDIT: put stuff up on my site, so I can post non-links now.

    Had plenty of time on the computer this evening... and felt like modernizing this:

    [Blocked Image: http://www.button-masher.net/images/wip/d3_eclipse_003.jpg]

    Result so far is just this:

    [Blocked Image: http://www.button-masher.net/images/wip/d3_eclipse_001.jpg]

    Starting to try and figure where I'll start cranking out the detail on it... needs lots of pipes and wires, of course, and various other bits o' goodness. I was surprised how quickly I ported the geometry over... maybe 15 minutes for both sides roughed-in. Took longer than that to find a texture set I was comfortable using.

  • Sin Episode screenies

    • KungFuSquirrel
    • July 11, 2005 at 3:34 AM
    Quote from insta

    I wonder, if you license the source engine for a project, do you get the right to use HL2 art and model assets as well? Or is this some special deal with Ritual. Otherwise, I fear we will see HL2 white metal railing models in all future Source games.

    Why reinvent the wheel on piddly details? Content from scratch takes longer and longer to make (at least, until tools catch up a bit more ). Especially in this case, where after the first release they'll be pushing out an episode every 3-4 months, they need every minute they can spare.

    I did notice the props in there, but it didn't bother me one bit. They look like they fit. Now, if we saw a citadel in the skyline... that'd be another story

  • Sin Episode screenies

    • KungFuSquirrel
    • July 10, 2005 at 10:36 PM

    Fan-freakin-tastic. Looks very stylized. That shot of the guys on the bridge or whatever (this one: http://www.sinepisodes.de/screenshots/screen_0007.jpg ) doesn't even look 3D, but in the best way possible.

    Also caught some tidbits describing that car chase sequence, sounds really cool.

    I'm also really excited to see how this episodic thing turns out. If this does well, it might be a huge catalyst for change within the industry - could become the new shareware and loosen the stranglehold the major publishers have on titles.

  • Insomniac Games placed third among top 50 companies~

    • KungFuSquirrel
    • July 8, 2005 at 2:27 PM
    Quote from Zacker

    Lol, typical RD-style story:DBack on topic it is good to see a game dev company in the list. Game design does not exactly have the reputation to be a good place to work...

    Only because people let themselves believe it has to be the EA model.

    Props to Insomniac, I really respect those guys and what they've done over the years... eager to see how I-8 turns out and hope to see them branch into some other genres.

  • SIN2 to be released via Steam

    • KungFuSquirrel
    • July 7, 2005 at 12:29 AM
    Quote from mike-0

    I think hl1 didnt become outdated until hl2 came around. the community carried hl1 so far, some of the mods were up to date with some of the games on new engines being released on shelves.

    Well, perhaps from a gameplay or fun standard, but certainly not technologically. Hacky workarounds tacked over a dated engine can't really compare to properly implemented stuff within newer engines.

    But yeah. Well played, Valve and Ritual. This is certainly a good direction to be taking things, and it kicks ass to see Valve starting to bring other developers into the mix. And to see a company (Ritual) able to do what they want to do without interference or denial from whoever would be controlling the funds otherwise.

  • Valve Developer community wiki launches

    • KungFuSquirrel
    • June 29, 2005 at 5:08 AM

    -8000 points from the start for officially endorsing the foolish "MOD" notation.

    Very cool, though.

  • New character

    • KungFuSquirrel
    • June 27, 2005 at 2:24 PM

    Bahaha, ferris-wheel man is the coolest thing I've ever seen. Love the creativity you've got going here!

  • Unreal Engine 3 Demo Footage

    • KungFuSquirrel
    • June 25, 2005 at 5:36 AM
    Quote from TomWithTheWeather

    Everything at E3 was prerendered except Epic's stuff and some of EA's stuff. Killzone was all CG.

    Hey now, we ran real-time.

  • GBX Softball

    • KungFuSquirrel
    • June 15, 2005 at 6:45 PM
    Quote from TomWithTheWeather

    It's worse than you'd think... :wink:

    Oh sweet lord.

  • Hitman: The Movie D:

    • KungFuSquirrel
    • June 15, 2005 at 1:49 PM
    Quote from JynxDaddy

    What?

    He doesnt suit the role at all >< Mazy use your powers, for good!

    I can't in good conscience recommend that. can you imagine an angry Vin Diesel chasing after Mazy? He'd tear him in half and snap him in two over his own knee!

  • GBX Softball

    • KungFuSquirrel
    • June 15, 2005 at 1:46 PM
    Quote from mikezilla

    okay this is bullshiti dropped one ball this entire season

    and that was it.

    Suuuure...

    That picture was actually the first thing I expected from a bunch of game devs playing a sport

    I'm sure we have some excitingly painful shots from the company picnic football game from last year. I almost died! true story.*

    *no.

  • totally random texture thread

    • KungFuSquirrel
    • June 8, 2005 at 3:39 AM
    Quote from Pericolos0

    i know it can be more realistic but ultra realism isnt really my goal here. I just want to create something that looks pretty.

    Looks like you're doing well, then! I wasn't quite sure what I thought when I first saw it (though I immediately approved of the grid-based layout ) but seeing on geometry really sold me on it. Eager to see where you take this.

  • Dystopia Preview

    • KungFuSquirrel
    • June 8, 2005 at 3:33 AM
    Quote from von*ferret

    Keep that crap in the EOT.

    http://www.poopinmymouth.com/

    Seriously, click on it. Work/School safe and everything. One of the top artists I 'know' and a pretty cool guy (for having talked to him only a couple times). No one's fault here he chose an... interesting... handle.

  • Apple does WHAT?

    • KungFuSquirrel
    • June 7, 2005 at 3:00 PM
    Quote from Kosmo

    That is awesome info KFS, and Xenon does sound way cooler than xBOB 360

    Nothing that hasn't been mentioned/shown publically; don't think I'm getting friendly with the inside information now. I just thought it was great that people flipped out about MS running their demos at e3 from g5 machines... And people were surprised why?

  • Apple does WHAT?

    • KungFuSquirrel
    • June 7, 2005 at 2:15 PM
    Quote from Spellbinder

    I thought only ppl with special work like making magazines and stuff used Apple and Macintosh!?

    And anyone working on a Xenon* title. Dev kits are G5s.

    *I still refuse to refer to it as the xbox 360. Boo marketing focus group!

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • June 7, 2005 at 2:09 AM
    Quote from Algor

    Neat, Erratic. I like the white theme...

    Yeah, the color (or semi-lack of) does really nice things here. Excellent use of the distance fog, too. Subtle but very pleasant. Well done!

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • June 6, 2005 at 2:41 AM
    Quote from FrieChamp

    I'm paying for my host myself. I must be doing something wrong

    I was, too, until it tanked and I asked around a bit... one connection led to another which led to free Speakeasy! Woo! *happy dance*

  • prey vid

    • KungFuSquirrel
    • June 2, 2005 at 1:34 PM
    Quote from RD

    i thought it was sweet, but a little lame that the kid died from being thrown at a wall, and not being shot or torn apart =(

    Did you miss the part of being skewered on a giant spike?

  • Portfolio snaps

    • KungFuSquirrel
    • June 2, 2005 at 6:10 AM
    Quote from kleinluka

    Nice work.But you really need some models in your portfolio to show you can handle other 3D packages than Hammer.

    Wouldn't hurt, but I think he could do just fine with what he has, too. With that foundation and an environment as rich in talent as a decent studio, you can pick things up incredibly quickly. The hammer experience is still hugely applicable to use in CSG editors or model-based design.

    I've seen MrBen's progress within a tightly-knit group before (I think it's safe to call the older NW staff such, at least in reference to that time) and the jumps made in a short time were absolutely astounding. He'd have no problem picking up anything with the right people guiding him, I feel.

    Though I would recommend taking the time to finish some stuff.

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