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  3. KungFuSquirrel

Posts by KungFuSquirrel

  • Mazy & Lynch. :)

    • KungFuSquirrel
    • September 3, 2006 at 9:41 PM
    Quote from Mazy

    Gameplay wise this is very much like Freedom Fighters

    Holy.

    Quote from Mazy

    That said, the combat is A LOT more interesting, intense and personal than Freedom Fighters' ever was

    Hell.

    I'll not call it FF2, if it makes you feel any better, but that sounds fan-freakin-tastic.

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • September 3, 2006 at 9:05 PM

    I'd wager it's a conspiracy by neurotic programmers afraid that their designers are too stupid to use reasonable scale

    Only other editor I'm aware of that officially supports model scaling was the Serious Sam editor, and they applied that to everything - helllooooo ridiculously sized enemies. You can do it in Radiant with some incredibly terrifying rotation key fiddling (one number in each set represents size) but it's not highly recommended.

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • September 3, 2006 at 6:28 PM
    Quote from ElecHeadMatt

    Hey. Here's a few shots of a deathmatch map I'm finishing up.

    Oh, hey, Lunaran showed me these

    Gotta say, I really like it. Love the simplicity of the design. Good lighting choices, too. Shot 3 definitely stands out, but I really like 2 and 4 as well. Only thing that sort of stands out to me is the building to the back left in shot 1. Tough to see what's going on there... maybe just a bad angle. It almost looks like the windows have windshield wipers? I'd be curious to see that up close.

  • Your username/nick

    • KungFuSquirrel
    • September 1, 2006 at 11:36 PM

    Once back in my CS day I had the need for a martial arts furry critter so I started shifting around between: KungFuSquirrel, JudoMeerkat, KarateKangaroo, TaeKwonDoKitty, and the likes. It was all for the sake of being ridiculous, but KungFuSquirrel had a nice ring to it.

    Also may have been slightly instrumental in eventually leading me down the path that got me a job - Ken has rather spitefully declared that if I had shown up in the NS community as "KarateKangaroo" he probably would have never spoken to me, thus no friendship, and no referral up here

    Prior to that I'd played as Gimper and then TacticalMoron (easily read as "TacticalMormon"). I also played Quake1 under the odd name of "Flitter." I don't know how I came up with that, but it's probably best I never repeated that process. Ew.

  • Post Your Pic Extravaganza 2006 ~~!

    • KungFuSquirrel
    • September 1, 2006 at 12:49 AM
    Quote from Defrag

    [Blocked Image: http://homepages.nildram.co.uk/~msimp2k2/pics/new_hair.jpg]

    Defrag, you look exactly like my uncle from when he was younger. Terrifying!

  • mjdm1 - Hunky-dory

    • KungFuSquirrel
    • August 31, 2006 at 9:28 PM

    I think your geometry is in pretty good, shape, actually. The lighting is the biggest hurdle yet to come, methinks, especially comparing this with your q4 map you showed - both show very competent shapes that could be greatly improved just with some more interesting lighting. Some ideas that instantly come to mind are some bright cool lights filling up the vertical areas and casting shadows down from those pipes with warmer smaller accent lights providing the lighting around the rims.

    only comment I'll offer geometry-wise: it looks like that angled curve in between the downward staircases ends in a corner; I'd keep the (I assume) 45 but nudge it upward a few units so you've got at least 8-16 flat around the bend at the top... some thickness looks like it would help.

  • Company of Heroes

    • KungFuSquirrel
    • August 26, 2006 at 7:32 PM

    ...

  • Storm Damage

    • KungFuSquirrel
    • August 26, 2006 at 5:24 PM

    oh, yeah, this is nothing, really, at least except for the big chunk of building missing. The snapped over tree wasn't healthy to start with, though the one uprooted next to our building had always appeared very healthy so that was a little shocking.

    Officially it was just strong wind, but the localized nature of where the damage showed up (and the wind going one way one second, the other way the next, and all over the place the next at the time it happened) has me thinking funnel that just didn't touch down. Reminded me of a smaller-scale version of a wiped-out department store from when my town got hit by 4 tornadoes in `96 - the building right next to it didn't even have a window blown out.

    The old Raven building had a near miss the night I moved up here - funnel came down over best buy (pretty much straight opposite a big grass field is all) and touched down a couple blocks down the road from the apartment I had just been settling into. There was an earthquake on my birthday 5 days later, leading me to believe I had brought some sort of apocalypse with me to Madison.

    Town between home and lincoln also got wiped off the map in 2004 by the largest tornado ever on record (2.5 miles wide)... definitely familiar with what real weather can do But wanted to have some pictures of what happened yesterday.

    Mojo: again, we didn't atually get it that bad. MN had it much worse, but we were getting pelted with a severe thunderstorm about every 5 minutes Had a bunch of tornado sirens wednesday night plus ridiculous hail (my car somehow made it out unscathed), kinda quiet on thursday, then all of this friday morning. I could use some sun again.

  • Company of Heroes

    • KungFuSquirrel
    • August 25, 2006 at 11:17 PM
    Quote from Izuno

    I agree. I think in the long run if all windows titles had this kind of standard packaging (making it similar in packaging standards for console games like 360, Xbox, PS2 etc) then we would get used to it and ignore it.

    Eh, reminds me of a 360 box, in a good way. If this actually becomes a standard in place of the everyone-do-their-own-thing standard of today, I'd have no problem with that. If it just adds another way for everyone to do their own thing, I'd be annoyed.

    oh, and I think that's the first time I've seen the game from the real top-down perspective... looks great Stupid low-angle screens and videos; why the hell would you do that for an RTS?

  • Storm Damage

    • KungFuSquirrel
    • August 25, 2006 at 7:33 PM

    http://www.button-masher.net/content.php?c=56

    [Blocked Image: http://www.button-masher.net/gallery/storm/IMG_0491.jpg]

    Building across the street from the Raven office. Also shows some damage around our apartment (just down the street) and evidence of the crazy rainfall/lowlying flooding. Whee.

    I like this one:

    [Blocked Image: http://www.button-masher.net/gallery/storm/IMG_0489.jpg]

  • Team Fortress 2 still alive :o

    • KungFuSquirrel
    • August 24, 2006 at 12:20 AM

    the hit-and-run clubbing I think was by far my favorite...

    the crater at the end of the rocket jump dance was also entertaining.

  • Interesting take on the commercial failure of BG&E...

    • KungFuSquirrel
    • August 21, 2006 at 7:49 PM

    As someone who owns it on all 4 platforms...

    PC's graphics are on par with the Xbox overall, but can be run much higher resolution - I actually preferred the visuals by far at 1600x1200, but felt the gamepads were much more solid than the keyboard/mouse. default GC/wavebird controller was the best fit, methinks.

    Visually: PC, Xbox, GC, PS2

    Gameplay: GC, Xbox, PC, PS2

  • Snakes on a motherfucking plane!!

    • KungFuSquirrel
    • August 20, 2006 at 7:21 PM

    Ridiculousness in epically awesomeful proportions.

    I'd have had a better time if not for the row of early high schoolers in front of us that kept slamming their seats into my knees. Curse you gangliness!

  • Your first Level Editor

    • KungFuSquirrel
    • August 18, 2006 at 4:28 PM

    2.0 was the first HL version, I believe. 2.1 maybe. 1.6 was the last version released before the Valve buyout (or near that time at least) and it supported at least quake and quake 2... I know a lot more was in the pipe when it got snapped up.

  • Your first Level Editor

    • KungFuSquirrel
    • August 18, 2006 at 3:54 PM

    worldcraft 1.5

  • Interesting take on the commercial failure of BG&E...

    • KungFuSquirrel
    • August 16, 2006 at 1:16 AM
    Quote from Furyo

    No I arrived there last march (first job in the industry), right after they were done with King Kong, which was the game following BG&E.Working with Michel Ancel definitely is a great experience and a challenging opportunity to get better and better at what you do...

    Damn, you're my hero

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • August 9, 2006 at 4:25 PM

    Insta: looks like a pretty good use of the stock content.

    Lighting will definitely take some time to master, just remember - keep your overlap down and watch your shadow counts. Some cool geometry there; I think it'd pull off really well with a better lighting pass.

    As an MP map, I'm not sure it'd fare so well. You probably won't want any doors at all and you'll need to be really careful with brushwork and lighting. Right now it looks a bit better suited for SP.

    Also: you can take screenshots at any resolution you please - try "screenshot 4000 3000" and then sample down if you want to smooth things out as much as possible. Poor man's AA if your hardware can't handle it (plus the editor doesn't like to run if AA is enabled).

  • Modularity

    • KungFuSquirrel
    • August 9, 2006 at 4:18 PM

    I think the first shot looks really good and I'm going to go out on a limb and guess that was the first piece you built? Very creative style; it looks like it'd be well-adapted to Portal in the future

    Comparatively, I don't think the tiny squares motif holds up in the rest of the room. The ceiling and big inset piece (right side of shot 2) end up looking too uniformly built. I think you hit your sweet spot on the longer strips in the bottom left of shot 2, and I almost dare say the first shot would have worked better with 4 strips instead of 12 squares each.

    Obviously this is finished, so you won't really be revisiting this map, but if you do give another shot at the style (I'd say models are your answer assuming that's all brushwork), I'd put more emphasis on more varied sizes, maybe losing almost all of the squares in favor of staggered strips of varying sizes and angles.

  • Post Your Workstation 2006!

    • KungFuSquirrel
    • August 9, 2006 at 3:09 PM

    [Blocked Image: http://www.button-masher.net/images/misc/workstation.jpg]

    Still haven't had a chance to clean up the mess from when I rearranged a month or two ago. Boo Most of those piles used to be elsewhere.

  • MySpace

    • KungFuSquirrel
    • August 8, 2006 at 6:10 AM

    http://www.myspace.com/squirrelokungfu

    MEH.

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