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Posts by KungFuSquirrel

  • RAGE

    • KungFuSquirrel
    • August 18, 2009 at 1:19 AM
    Quote from Defrag

    I doubt they are publishing the game in the traditional sense. Lots of companies partner with EA as a promoter/distributor; they're very good at it. If it's good enough for Valve...

    Yeah, they're under the same EA Partners label that Valve uses, which I believe Frie would also be familiar with from Crytek. By all accounts I've heard, it's a pretty great system.

    Quote from Sentura

    honestly EA have turned from being the scum of the universe to being actually decent. activision blizzard seem to have taken over the throne of the malevolent tyranny that is the game industry.

    This is also true, there's still people dismissing them on name alone, but recently they're doing a lot of great things. They're still a huge mega-publisher, but taking a lot more gambles, and taking more gambles with their owned studios and original IP, which is especially apparent with games like Dead Space and Mirror's Edge, which they committed to giving sequels even though sales were less than they hoped. At the same time, they dramatically cut and overhauled their long-running Need For Speed franchise that was stagnating. They're also delivering some absolutely killer post-release support with Burnout Paradise by way of Criterion, and testing some support models that I hope continue through the rest of their catalogue in the future.

    The funny thing is Activision is perpetually a couple years behind EA - and in following that model they gleefully plowed headlong into "king of the world but also giant jackasses" phase. They may be making all the revenue right now, but add to that things like their handling of some Vivendi titles from the merger (Brutal Legend lawsuit, anyone?), the ungodly milking of all things Guitar Hero, and the money-hungry attitude of their CEO ("Games should be more expensive!")... it's a pretty hilarious role reversal. The WoW and COD juggernauts won't be going anywhere anytime soon (and Diablo 3 and Starcraft II will be printing money), but I look forward to efforts like Tony Hawk Ride crashing and burning big-time... I'm also not sure how much longer their version of the rhythm game genre can support itself the way they're tossing it around with the endless spinoffs and now things like DJ Hero and Band Hero (which completely competes against THEIR OWN products).

  • QuakeCon2009

    • KungFuSquirrel
    • August 13, 2009 at 10:27 PM

    Rage: http://www.shacknews.com/onearticle.x/59980

    Holy hell.

  • QuakeCon2009

    • KungFuSquirrel
    • August 13, 2009 at 5:48 PM

    Here it is D3ads: http://www.shacknews.com/onearticle.x/59971

  • GRIN shut down

    • KungFuSquirrel
    • August 13, 2009 at 3:47 AM

    Late joining the thread, but really sorry to hear about this. Hope you all can bounce back quickly; there's definitely no shortage of talent in the Grin crew here. Good luck to you!

  • TF2 "Classless" update!

    • KungFuSquirrel
    • August 13, 2009 at 3:39 AM

    Thanks a lot, internet, you just sent a former colleague of mine to the hospital. http://www.teamfortress.com/post.php?id=2732

    (Good lord, people actually made this into an issue? Ridiculous)

  • TF2 "Classless" update!

    • KungFuSquirrel
    • August 11, 2009 at 10:51 PM

    http://www.teamfortress.com/classless/

    PS: Congrats Insta

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • August 3, 2009 at 1:14 AM
    Quote from JeanPaul

    Wrong, the torus does not snap on any grid size

    Er, my bad, it's only at the axial sides that it snaps. So you should still be able to approximate x/y radius/diameter with an arch or cylinder and get close, but you might have to do some vertex fiddling to fit the torus.

    And JeanPaul's also right about the alignment; as long as you use powers of two for your subdivisions and decreasing halves of 90 degrees (90, 45, 22.5, 11.25, 5.625, 2.8125), your trim pieces will always cover the seams. (you could use other mathematically clean subdivisions too, if you want, but powers-of-two are happy numbers!)

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • August 2, 2009 at 11:24 PM

    The torus, arch, and cylinder tools snap all verts to the 1 grid, so as long as you use the exact same radius and diameter and the same number of subdivisions, it should fit.

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • August 2, 2009 at 11:03 PM

    Unreal is really the best editor for building detailed curved geometry, no joke

  • Diablo2 graphic enhancement.

    • KungFuSquirrel
    • July 30, 2009 at 11:51 AM

    If it's the same version I have, the sprites don't scale, you just see a hell of a lot more. Here's a shot I took: http://twitpic.com/7bbia/full

    It's nothing too fancy, but it's still pretty neat.

  • Call of Duty: Modern Warfare 2 Teaser

    • KungFuSquirrel
    • July 29, 2009 at 2:04 AM
    Quote from CompoSITe

    KFS: Just sent the link around. We'll see if someone has time soon. It's a bit busy right now

    If anyone can find what happened to http://www.infinityward.com/Script/index.htm, it should be all good I remember seeing it there once before, but I went back to look again and kapoof Thanks, though, appreciate it!

  • Call of Duty: Modern Warfare 2 Teaser

    • KungFuSquirrel
    • July 28, 2009 at 12:27 PM

    Looks great Composite, really looking forward to it!

    btw, have someone fix this: http://wiki.infinityward.com/index.php/Script_Commands when you have a chance

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • July 21, 2009 at 3:42 PM

    Hit quote instead of edit, I'd assume

  • Underrated Games

    • KungFuSquirrel
    • July 21, 2009 at 3:42 PM
    Quote

    ":3vmrhszr]Ah, prey was not underrated... was it? Great game btw, they really put idtech4 to good use. better use than the quake4 guys. :-|

    It's not exactly held up as some bastion of gaming goodness, didn't have super stellar sales... I think it deserved more success than it had.

    And I see what you did there.

  • Underrated Games

    • KungFuSquirrel
    • July 21, 2009 at 1:50 PM

    [Blocked Image: http://www.gamershell.com/static/boxart/large/10090.jpg]

    [Blocked Image: http://wpcontent.answers.com/wikipedia/en/thumb/b/b3/Star_wars_rebellion_box.png/200px-Star_wars_rebellion_box.png]

  • Blast into Space, Spectacular Fall to Earth

    • KungFuSquirrel
    • July 8, 2009 at 9:44 PM

    Space and anything involving putting man-made things in space is flat-out amazing. I could watch those shuttle booster separations (as seen in the thumbnail) all day.

  • Happy B-Day KFS!

    • KungFuSquirrel
    • June 29, 2009 at 8:33 PM

    Well this was a pleasant thread...

    but thanks

    Closer to 30 than 20 now, eep...

  • ZeniMax Media (Bethesda) Acquires id Software (PR)

    • KungFuSquirrel
    • June 25, 2009 at 6:17 PM

    http://www.shacknews.com/onearticle.x/59285

    More comments from Carmack over the deal. What caught me off guard about it is from everything I've seen and heard lately id looks like it's ready to bounce back big time with Rage and Tech 5 - a sale isn't usually something you associate with a company on the rise. Then there's the "Zeni-who?" reaction, but it actually sounds like a great arrangement for them, more of an independent arm/partner of a larger company than just another cog in a major publisher's machine (which is a point Carmack states pretty well).

    There's the real possibility that once this gets rolling, id could be a major powerhouse as a 3-team studio.

    edit: oh hey, there was already a link to Carmack comments, sorry if that's a repeat

    Quote from D3ads

    Well that was unexpected indeed, kinda dubious about Doom 4 being developed external from ID employees but we'll just have to see how that turns out.

    Doom 4 is being developed internally at id.

    Quote

    So Rage is the lasted id game EA will publish.

    You mean only? They'd been with Activision for years until signing Rage under EAP.

  • Left 4 Dead SDK/Add-on support

    • KungFuSquirrel
    • June 20, 2009 at 2:38 PM

    http://www.l4d.com/blog/post.php?id=2599

    Non-beta SDK and improved add-on support coming soon. By far the best news is:

    Quote

    Third party campaigns are designed to be installed using a new Add-On framework. Content authors will be able to package up their new maps, along with new posters, models, and textures, into a single .VPK file. To install and activate this content in-game, players need simply download the .VPK and double click on it. Alternatively, they will be able to drop it into a new "addons" folder. The list of installed add-ons will be viewable from a new item on the 'Extras' main menu flyout.

    Unreal has kicked ass on the user content front for years, glad to see Valve jumping on the package train and I hope they'll expand that into future titles as well.

    SDK release will also package a new bare-bones example campaign and source files for the official campaign maps. Good stuff!

  • Sims 3 most successful EA PC launch ever

    • KungFuSquirrel
    • June 12, 2009 at 3:15 AM

    This is relevant for this thread: http://aliceandkev.wordpress.com/

    Quote

    This is an experiment in playing a homeless family in The Sims 3. I created two Sims, moved them in to a place made to look like an abandoned park, removed all of their remaining money, and then attempted to help them survive without taking any job promotions or easy cash routes. It’s based on the old ‘poverty challenge’ idea from The Sims 2, but it turned out to be a lot more interesting with The Sims 3’s living neighborhood features.I have attempted to tell my experiences with the minimum of embellishment. Everything I describe in here is something that happened in the game. What’s more, a surprising amount of the interesting things in this story were generated by just letting go and watching the Sims’ free will and personality traits take over.

    It is awesome. Read through the whole thing from the beginning.

    I only fiddled with the first Sims game, but reading this makes me want this one.

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