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Posts by KungFuSquirrel

  • The scary case of Infinity Ward

    • KungFuSquirrel
    • March 12, 2010 at 1:19 PM

    Supposedly, by Activision's payout schedule (which I also remember being the case years ago at Raven), they should see payout at the start of April. Supposedly. Which also supposedly factored into the decision to dump West and Zampella now, so they wouldn't have to pay them (which is also why they appear to be trying the "with cause" route instead of "without cause," which would likely leave them still eligible for some amount).

    So hard to actually know what's going on But I would wait a couple weeks before freaking out that all of IW isn't getting paid. If they haven't been paid in solid gold moneyhats by mid-April or so, then there's more trouble.

  • The Furyo Hate Topic

    • KungFuSquirrel
    • March 10, 2010 at 11:54 PM

    furyo more like failyo amirite lol

  • Comprehensive guide to making closed captions in Source?

    • KungFuSquirrel
    • March 10, 2010 at 4:40 PM

    I have no clue how to answer your question, but if this is for your Dear Esther remake, I'm going to hug you. I had to strain to hear a lot of the lines in the first one, sometimes completely lost what was being said.

  • Fallout (New Vegas)

    • KungFuSquirrel
    • March 9, 2010 at 4:01 PM
    Quote

    ":246vumq1] yeah... cos you all knew what that was! Anyways, there's some things in real life that just doesn't work in a game, and that's a perfect example of one of those things. Because you have to reuse the same prop over and over again. they could at least made a few solar panel variations like broken ones or whatever. Ah fuck it...

    That's exactly why it works in a game. You need a central tower, a couple parts to assemble a solar panel, and you can make one as big as you want extremely cheaply provided your engine supports mesh instancing. The central tower is a natural glowing beacon that's a valuable landmark from anywhere nearby, and the subtle haze effect also helps fill in the larger footprint in the long-distance silhouette. The base of the solar panels creates an instant obstacle grid on the ground that you still have complete control over depending on the arrangement you use for the panels. This can be easily complemented by your existing palette of ground-level parts for additional layout and cover flow and control. If the panels are large enough, you've got a vehicle slalom course (imagine in the context of Halo, weaving through these on the back gun of a warthog while pursuing ghosts are weaving in and out of the pillars around you). Depending how you make the meshes, you can get variations from broken ones, or from subtle shifts in the angle of the panels, but there's far worse and more blatant cases of re-use of the same asset in other games in situations where you normally wouldn't see the same thing populating a large area to hold that against a case where you actually would.

    I pushed hard for one of these in Borderlands. Assets got made, but it got chopped around strangely and never made the cut to the best of my knowledge. Still like to think it'd have been pretty sweet. Would like to build another one someday. Maybe I will

    That said, this version still looks terrible.

  • The scary case of Infinity Ward

    • KungFuSquirrel
    • March 2, 2010 at 2:51 PM

    The thing is, their studio is still there. They just fired the top two guys (well, at least one). Activision could force their hand a few different ways to keep everyone there, and possibly keep them doing whatever was reportedly refused that led to the firing.

    But, I don't expect IW as we know it to survive long. It sounds like these guys were well-liked by their team, and the bond of a strong team in this industry is very strong.

  • Mass Effect 2

    • KungFuSquirrel
    • February 24, 2010 at 6:45 PM

    I hope the beginning of 3 will be "

    Quote

    Oh that whole thing? That was just a big Reaper diversion. Here's the REAL thing they're doing. Boy don't we feel silly now...

    "

    HOWEVER... The end sequence remains one of my favorite moments of all time...

    Quote

    I about shit myself in Harbinger's little monologue during the end; the whole time they're like "here's the big bad Collector general, controlling everything, taunting you, etc. - and then "Releasing Control" as it pans up to the Reaper silhouette... and the guy's eyes fading and him looking around confused as a wall of fire hits him... It's not even that "big" a thing but it still blew my mind, and was presented SO WELL.

    Still loved the game, can't wait to go back to it for a second round.

  • StarCraft II

    • KungFuSquirrel
    • February 18, 2010 at 1:57 PM

    I landed it somehow, though if wacko or peris has a code to pass along, the head of my company is dying with jealousy (he's claimed that the release of Starcraft II will be a company holiday, haha)

    Played one game last night. In a bizarre twist, I kicked ass. \m/

  • Heavy Rain

    • KungFuSquirrel
    • February 15, 2010 at 3:19 PM
    Quote from Izuno

    ...though the the lip sync could use work (oh...nm...it's a video game so I should be forgiving).

    Not so fast, my friend!

    Quote

    When we showed The Casting everyone agreed it was nice and it really showed that there was a potential for creating virtual actors, but we're still at this frontier where we don't totally suspend disbelief. We still have this uncanny valley to bridge. But today, I can officially announce that there is no uncanny valley any more, not in real-time.

    http://kotaku.com/335065/heavy-rain-dev ... nny-valley

  • Mass Effect 2

    • KungFuSquirrel
    • February 3, 2010 at 9:50 PM

    He's based off this guy: http://images.google.com/images?rlz=1C1 ... =en&tab=wi

  • MapCore Job Census

    • KungFuSquirrel
    • February 3, 2010 at 3:01 PM
    Quote from Furyo

    Split/Second

    This is the most important part right here.

    Congrats!

  • Apple tablet!?!?!?

    • KungFuSquirrel
    • January 27, 2010 at 10:45 PM

    I'd much rather have this: http://gizmodo.com/5365299/courier-firs ... ret-tablet

  • Medal of Honor

    • KungFuSquirrel
    • January 26, 2010 at 4:08 PM

    Dual-engine development is a weird thing. It worked ok for GRAW (but this is why in MP you can't take cover), but complicated lots of things for Wolfenstein. Strikes me as a really bizarre choice.

  • Mass Effect 2

    • KungFuSquirrel
    • January 26, 2010 at 4:04 PM

    59-60 is a HUGE jump, getting 60 by the end of a 2nd playthrough is going to be pretty difficult if not impossible. I'm probably going to go try an insanity playthrough at some point to wrap that up, still have 100k XP to go or so.

  • Mass Effect 2

    • KungFuSquirrel
    • January 26, 2010 at 5:22 AM

    Just wrapped up my second ME1 playthrough moments ago, save game ready and waiting for the new copy tomorrow. Haven't been this excited for a game since HL2. If I didn't have a child now, I'd take the day off from work for this one too.

  • [HP] ~ 3D Sketchbook Thread

    • KungFuSquirrel
    • January 23, 2010 at 12:36 AM
    Quote from Skjalg

    people draw concept art of textures now?

    It's more common than you might think. Lots of the Quake 4 textures were concepted out before they were modeled, we've done some of it here as well. You're looking at things that take a lot longer to create than they used to, so you get the same iterative benefits from concepting them roughly ahead of time that you would from a scene or character or what have you.

  • Just Cause 2: Choose Your Own Adventure Trailer

    • KungFuSquirrel
    • January 15, 2010 at 10:55 PM

    Holy shit.

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Best. Marketing. Ever.

  • Red Dead Redemption

    • KungFuSquirrel
    • January 13, 2010 at 4:47 PM

    I hope to never work unpaid overtime again. Salaried non-exempt FTW.

  • OnLive

    • KungFuSquirrel
    • January 10, 2010 at 8:31 PM
    Quote from Jetsetlemming

    These arguments over OnLive's technical feasibility wouldn't be nearly as heated if they'd just focus on games where input lag wouldn't really make a difference, like Civ 4, where they could also have the player's mouse cursor rendered locally and just send which GUI elements he clicks on back to the OnLive server.

    Even in this case, nothing is handled locally. Your input is sent to the server, which renders it, and then the server sends back a compressed video of what just happened.

  • Kick-Ass

    • KungFuSquirrel
    • January 10, 2010 at 12:59 AM

    Feel free to revise that statement:

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Hit Girl red-band trailer!

  • [HP] ~ 3D Sketchbook Thread

    • KungFuSquirrel
    • January 1, 2010 at 10:21 AM

    Not your best thing here, but still pretty good. I think both the high point and the low point comes on the plating - the yellow worn look is great and stands out over the rest of the texture, but the thread plating seems strange being a completely different color. Seems like those should all be the same color, with the top of each thread receiving a bit of the worn look, maybe even a bit more of a "polished" look with a lighter color and increased spec on the top where it's been worn down.

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