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  3. KungFuSquirrel

Posts by KungFuSquirrel

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • April 28, 2011 at 4:06 AM

    I think as this particular challenge is concerned we'll stick with the door - but, as mentioned, there's no reason your puzzle can't be entering the building to open the door, or exiting the building instead of entering, or just using it as a gate between two rooms. It is limiting, but that's the point! The couple challenges we've run so far have been pretty open-ended within their limitations - it should be fun to see how people work around the same base.

    Quote from Youme

    Jeeeeeez would Friday harry up already!I'm dying to get started on this, last thing I'd like to ask, since l'm not accustomed to mapcore challenges, can we use our entries how we like afterwards?

    Absolutely! Your work is your own. Share it with the world, go back and re-build it, take it out back and carve 1 unit brushes through it... up to you!

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • April 26, 2011 at 8:16 PM
    Quote from Sentura

    like i mentioned earlier, i think accessing the building would be much more interesting and serve as a combination of gameplay rather than full on scripting.

    In what ways do you envision that being different than just accessing the building through the door? Not to say that combination of gameplay you describe isn't a good idea, but I guess I'm not sure how the current rules would prevent you from doing this.

  • PSN down

    • KungFuSquirrel
    • April 26, 2011 at 5:02 PM
    Quote from Thrik

    we can't update games

    These actually still work, as they don't require PSN. Wife was able to load LBP for the first time and download all the launch to now updates with no trouble at all.

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • April 25, 2011 at 5:09 AM

    I think the fun in starting from the same base, much like some of the art pass contests floating around out there, is seeing how far people can go from a common origin point.

    This really kind of comes down to an "in the spirit of the competition" ruling. Use the starting point, and stick as close to it as you can in crafting your puzzle. These are pretty loose rules, too; there's no tangible prize, so just use your best judgment. If you find you're building a complex iris door into a sphere, you may have gone too far.

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • April 25, 2011 at 12:22 AM

    That is kind of confusing phrasing. A better way to put it would be that you should stick closely to the blockout, but you can modify it, build onto it, detail it, cut extra holes in it (like vivi's windows), etc. as needed provided that doesn't allow the player to get inside (or outside, if you choose to reverse the puzzle )

    I'll amend the rules to try and phrase that more clearly.

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • April 24, 2011 at 8:36 PM
    Quote from generalvivi

    WOOT! Let's Do it! I might have to enter this a second time!

    It should go without saying, your first entry will be considered ineligible

    Quote from generalvivi

    I would say no, I don't think we should stifle creativity. I mean, chances are if you create a puzzle to open the door and it just uses the normal portal mechanics, your puzzle wont be "Awesome" enough to win, just my take on it.

    Agreed; I think part of the fun of having multiple games represented is seeing the ways different games' mechanics might change the way one approaches the puzzle's design. I think it'd be a waste to make a Portal map where you didn't take full advantage of all the tools at your disposal - but like vivi said, just shooting a couple portals and walking through the door probably won't win you too many votes

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • April 24, 2011 at 4:28 AM

    Glad to see the excitement! I don't know if I'll have time for this one, but it should be a fun one.

    Quote from PogoP

    Hahahahahahahahah Vivi, your puzzle made me laugh so much. Fuck knocking on the door, just throw a TIN CAN at her! That's so awesome man

    Exactly the kind of creativity to put into this one I expect to see a few zany ones

  • MapCore Challenge Discussion

    • KungFuSquirrel
    • April 23, 2011 at 5:17 AM

    viewtopic.php?f=57&t=16155

    Let's get discussing

  • THE DOOR CHALLENGE: Rules and Discussion

    • KungFuSquirrel
    • April 23, 2011 at 5:17 AM

    Greetings!

    It's that time again - time to discuss the rules for our next challenge! For this round, we'll be rocking generalvivi's "Door Challenge," in which you'll be provided this prefab in Source, UDK, and OBJ formats for the engine/editor of your choice:

    example.jpg[/attachment]

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    Now, our rules:

    Quote

    Using the included prefab in the engine of your choice, script a puzzle to creatively open the door! It doesn't matter whether you're entering, exiting, or just moving from one room to another - just get to the other side.As this is a scripting challenge, you are encouraged to use dev textures and only what art assets are absolutely necessary to communicate key ideas.

    The challenge will begin Friday, April 29th, and end Sunday, May 22nd at 11:59PM US CENTRAL time (GMT -6)

    As always, the submission thread will be opened in the final week of the challenge. Post the following items with your submission:


    • [*:j5j6ls5c]A zip file including your map file
      [*:j5j6ls5c]The original level source (and any other relevant files) for inquiring minds to examine your scripting
      [*:j5j6ls5c]2 screenshots of your scene (ATTACHED! This will help us archive our entries for posterity )
      [*:j5j6ls5c]A video showing the puzzle's intended solution

    You will have roughly one week to review all entries and vote at the challenge's conclusion. A single vote will be held for the overall winner. Voters will be allowed to vote for their top 3 entries, and the level that receives the most votes will be declared our winner.

    You may:

    • [*:j5j6ls5c]Use the Source Engine (using the included .vmf file) OR
      [*:j5j6ls5c]Use the April 2011 UDK (using the included .udk file) OR
      [*:j5j6ls5c]Use another engine of your choosing (using the included .obj file as reference - please scale to approximately match the Source/UDK relative player scale)
      [*:j5j6ls5c]Modify the provided template geometry, scripting, lighting, etc. as needed to create your puzzle.

    You MAY NOT:

    • [*:j5j6ls5c]Move the door.

    As with the previous challenge, there will be no prize other than the pride of knowing people thought you were awesome. Woo.

    Display More

    THE TEMPLATE

    ---> Download <---

    This thread will be available for ongoing rules discussion and WIP screenshots as the challenge progresses. Good luck!

  • MapCore Challenge Discussion

    • KungFuSquirrel
    • April 16, 2011 at 8:15 PM

    Just talked to vivi; he had a draft of rules from when he put the prefab together... He'll get those together and we'll use those as the base of our own rules discussion. Sound good?

  • MapCore Challenge Discussion

    • KungFuSquirrel
    • April 16, 2011 at 7:28 PM

    I'm actually a bit swamped myself, now - want to push it back to start May 6th? Unless there's any big objections, I think the door challenge is next on the list and should be a fun one. I'll message vivi about getting his template ready and we can start rules discussion next weekend or so

  • mikezilla spotted?!

    • KungFuSquirrel
    • April 14, 2011 at 9:20 PM
    Quote from Pericolos0

    uhhhhhhttp://www.escapistmagazine.com/videos/ ... ebbie-Pt-1

    Watch the whole series in order. It's kind of great.

  • MapCore Challenge Discussion

    • KungFuSquirrel
    • April 14, 2011 at 5:02 AM

    How do people feel about kicking off a new challenge on the 22nd? Too soon? Just right?

    Oh! Also, check out our snazzy new Challenges subforum viewforum.php?f=62

  • ITT: Post maps/scenes that never saw the light of the day.

    • KungFuSquirrel
    • April 12, 2011 at 12:50 PM
    Quote from Sentura

    i should contribute to this, i got at least some unfinished stuff i really wanted to show off.can we get this stickied?

    Absolutely.

    CJ, I love the style you've got in that level. Glad to see you've looked at resurrecting it

  • ITT: Post maps/scenes that never saw the light of the day.

    • KungFuSquirrel
    • April 12, 2011 at 5:34 AM

    Great idea!

    Some of mine:

    Part of ns_eclipse made in Doom III:

    The content cannot be displayed because you do not have authorisation to view this content. d3_terraform_003.jpg[/attachment]

    In-editor shot of a stab at an Insurgency map:

    The content cannot be displayed because it is no longer available. kfs4dm1_003.jpg[/attachment]

    Half-Life DM map I fell short on right before getting hired at Raven (it's in my Open Source pack):

    nwc1a0a_3.jpg[/attachment]

  • Hawken

    • KungFuSquirrel
    • March 31, 2011 at 4:43 AM

    Gameplay!

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  • Reliable Webhost?

    • KungFuSquirrel
    • March 31, 2011 at 1:01 AM

    I just switched to http://apisnetworks.com/ after having a comped Speakeasy account for years that I didn't have any real control over. I'm pleased with it so far; Lunaran's been on it for quite a while (which is where I got the recommendation).

    Also, they do referrals, so, uh, put in kungfusquirrel.net if you sign up

    ...actually, you can also sign up from this link: http://apisnetworks.com/r?aweldon and hook me up with some referral love

  • MapCore Challenge Discussion

    • KungFuSquirrel
    • March 29, 2011 at 4:51 AM

    I've split this thread into the most recent discussion for easier browsing and tweeting

    All right, lengthier musing.

    I've seen mention from at least 3 people who didn't end up making it to the poll in time; I felt like the poll last time was open too long but I think that was probably a mistake. I did like waiting a couple days to open voting to try and encourage some time to check out the entries, but I think waiting as long as I did also made it easier to forget. I think ending the vote about a week after the challenge deadline is still a good target. Maybe open the polls Tuesday or Wednesday instead of Friday like I did this time?

    I'm glad the voting system seems to have gone over well. I think it helped break our tie stalemate that we had last time, and not having to worry about so many categories also helped a lot.

    There's a great points here made about participation, many of which echo my suspicions which were: People are busy, the challenge has been done here before, and it's a big undertaking - not that there was a sudden lack of interest in continuing these. I think we should definitely be careful to keep things bite-sized to maximize participation and minimize stress.

    Also, I'm super excited every time I see someone with <5 posts show up in a challenge thread. That was great in the 20 Brush challenge and it was great in this one. It's just a few people, but I'm glad we've been able to draw some people in that hopefully will stick around.

    I'm also relieved you guys have found the Twitter updates to be in the "just right" range. I felt like I was maybe a bit on the heavy side, but I'll try to stay at about this frequency of updating in the future.

    I think 3-4 weeks will remain the sweet spot for the duration of the challenge, and I'm personally still a fan of how I've started both of these on Friday and ended on Sunday to maximize the available weekend time for all of us. Three weeks is probably ideal, really, since then we can use the 4th week for voting and package things nicely within about a month for each challenge. But, occasionally a more involved challenge will probably warrant 4-5 weeks; we'll just play that by ear. I'd also be open to some even shorter-term challenges down the road, in the 1-2 week range or maybe even occasional weekend challenges to kill some time in between the larger ones. Yay/Nay?

    If you guys agree that 4-6 weeks is the ideal range in between, I could see us start up again either April 22nd or 29th. Gives everyone a few weeks to recover and gives us a nice window to decide what our next challenge will be (though as mentioned, I'm also completely ok with the order we voted on previously, with the door challenge coming up next followed by the texture-limited challenge)

    Also, I love the idea of an old-school challenge; those might be good fodder for the shorter-term challenges since they're so much simpler than what we're used to working with today. We could easily do an all HL1 w/ stock content challenge, or open things up to the game of your choice from that era like HL, Quake, Quake 2, Duke 3D, etc. Please keep the suggestions coming!

  • MapCore Challenge Discussion

    • KungFuSquirrel
    • March 28, 2011 at 10:20 PM

    Great feedback, guys!

    I'll have more commentary when I get back from work, but I wanted to pop in a reminder that in the vote we held to select the 1024/Cube challenge, the runner-up was the Door challenge and the third place finisher was the 3x 512x512 (or otherwise texture-limited) challenge. It's a little soon to start talking specifics of the next one, but I'm content to continue in that order if popular opinion here supports it.

  • MapCore Challenge Discussion

    • KungFuSquirrel
    • March 28, 2011 at 2:37 PM

    So, quick update: We just wrapped up the Cube Challenge, as many of you may have noticed. Participation was a bit down from the 20-Brush Challenge, but we still had some good entries and I think the voting situation has been greatly improved from last time.

    I'm curious to get as much feedback as I can on how these couple challenges have gone so that the next one(s) can also be improved. What thoughts do you have? Do you also think the voting was improved from last time? Was the time between challenges ok, or did you not enter this one because you felt it was too soon? Was the schedule adequate? Are the Twitter reminders useful or do they cross the line into annoying? How much time is appropriate before rolling out the next one?

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