1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. von*ferret

Posts by von*ferret

  • [HL² MOD] OPPOSING SOURCE recruitment urgent !

    • von*ferret
    • August 30, 2005 at 7:34 AM

    that basecamp shot isn't up to par with what halflife 2 can achieve. Remember when they designed the hl1levle they were thinking about gameplay and what the engine could handle at the time. SO their buioldings were built around that. But when you make something for a new age engines, you aren't as restricted. Just because you're recreating something doesn't mean it has to be a duplicate with little touches to remind us its something "new." KFS did some work for nightwatch where he took the first black mesa lab level wher eyou just run around, but took the theme and ran with it rather than being restricted by it. Thats the way to do it.

  • Second release - 5 skies.

    • von*ferret
    • August 30, 2005 at 7:32 AM

    volcano's with animated decals over them, that would be sweet. Just to add live and vibrance to the sk=ies.

    you paint those or photo work?

  • UT2 DM-Redkin

    • von*ferret
    • August 30, 2005 at 7:31 AM

    my friend is bringing me some dvd with modeling tips from turbo squid for free. I can't wait. it'll be sweeet.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • August 30, 2005 at 7:30 AM

    at least take the time to expand your 3d screen so I can see waht the hell you're trying to show. In teh end dont post hammer shots.

  • Layout tips and musts

    • von*ferret
    • August 30, 2005 at 7:30 AM

    rspeeds 4 lyfe.

    Someone should make a sweet avatar for the oldschool hl1 mappers... however some of us have mapped some doom so... I retract my statement.

  • Your awsome lightning in maps!

    • von*ferret
    • August 30, 2005 at 7:29 AM

    I was thinkkng about 3dmike'scomment about eyes changing as you go inside and out. At first I didn't think much of it cause I've always been loving to contrast to get ambience out of levels, but when i was washing my cars it was friggin annoying. In the end your levels have to play well to be fun, not look swseeeeet. But than again hourence made a good point too in another thread, but I forgot it.... damn that was a worthelss post.

  • wanting wireframes from modern games

    • von*ferret
    • August 30, 2005 at 7:27 AM

    People are discovering new things eevery day. FOrinstance edge looping fo better animation. I never new that. Its sweet and I'd definatley go through what it takes to implement it cause its worth it in every aspect.

    I read in some awesome magazine though that was refering tobump mapping. Geometry should not be sacrificed for bump mapping. When something calls for geometry, model it. Dont' rely on bump maps to do the work for you. Same goes for normal mapping as far as I'm concerned. If something is worth modeling, than fucking model it!!!! However keep in mind the strengths (along with weaknesses) of normal mapping causeit can help you define the sillaughette (worst speling ever) of a model so it doesn't have so many polygonal edges. U3 models look sweeeeet with lighting, but silaugoute the model and suddenly its charm is not swag.

  • Project Offset - WOW

    • von*ferret
    • August 30, 2005 at 7:24 AM

    watf the fuck ar eyou talking about lol

  • So who else is waiting for DoD:S

    • von*ferret
    • August 30, 2005 at 7:24 AM

    I fucking jizz when I see roofs that sag. That shows that the mapper cares about the ambience, and thats just swag.

  • How could 'we' solve a problem like this?

    • von*ferret
    • August 30, 2005 at 7:23 AM

    wasn't it like two days ago someone visited mapcore and stole half of our site's work and displayed it on their forums? They got pretty pwned pretty fast, espcially when they took my final project (inclomplete none theless0 and tried to pimp it. Whose else did they steal?

  • Guess the map!

    • von*ferret
    • August 30, 2005 at 7:19 AM

    fuck who cares. Put something original and sweet that people will remenice about as "wow I remember that map, god it feels good to be a gangsta" those emtions were evoked when someone posted cs_desert or what ever for cS beta 1

  • guys serious problem

    • von*ferret
    • August 30, 2005 at 7:18 AM

    christ at least put this in general.

  • Project Offset - WOW

    • von*ferret
    • August 30, 2005 at 7:18 AM

    I have to be honest and say I didn't read the previous posts, so excuse any redundancy.

    I am excited for project offsett. I want to get that out first. However I am more warry of a couple of things. 1.) it is a built by a couple of people. So that means who KNOWS how long it'll take to get running.

    2.) There is no mention to computer specs, just what the engine is capable of achieving. So 5 years down the line the average person can possibly use it. Example kinda is halflife 1. It was never meant to achieve things that some mods pushed for it to do. It was CAPABLE of doing them, but...god damn rants. hold on.. right hlaflife1. Made with possibilities but it was finaly released knowing that it shit I cna't think.

    3.) these are ingame demo's of the engine. They're touched up with some program (premiere?). These are product demo reals. Just like developers hiring applicacee's (word?). People make their demo look nice to hide their faults. Just cause it looks shiny doesn't mean it wont break. My friend got lured into a closet with a shiny object to make out with some guy, she's not the brightests, knor do I have any diea waht that has to dow tih anything.

  • Hey guys

    • von*ferret
    • August 30, 2005 at 7:11 AM

    welcome chief, congrats on getting your life sucked out of you. I'm on vacation saying I wont touch a computer (especialy AIM) for two weeks and yet I still cant stay away from mapcore.

  • totally random texture thread

    • von*ferret
    • August 30, 2005 at 7:09 AM

    I need cs2.... damn the man. Maybe when I get back to sav.

  • The 'Core Sketch Thread!?

    • von*ferret
    • August 30, 2005 at 7:08 AM

    hate to say it buts its simply a two point perspective drawing. Use the theory but be more creative with it. It is a bit symetrical too. Try setting one point on the page and one point two to three pages away. It'll take a large desk if you're using a ruler. If you dont use a ruler though you can get a nice "organic" feel where everything doesn't line up.

    [Blocked Image: http://thevon.net/images/art/penperspective1-large.jpg]

    This took me many many sheets but its something that uses 1 point, 2 point, and a little bit of 3 point perspective to get the feeling. Didn't turn out how I wanted too and I really wish I could've painted over it instead of it just being boring contour lines, but I ran out of time and sadly can't go back to it.

    good luck!

  • Female game character

    • von*ferret
    • August 30, 2005 at 7:05 AM

    Doesn't look female at all. The features are more "blurred" and illdefined than females. I find females to have much sharper features in the face. The nose though isn't a "sharp" feature, its simply sharp! So maybe curve it out a little bit. Get some jaw definition in there. The chin to the end of the jaw bone needs to be dfeined. Cheeks dont have very much definition either. Also continue with your circula rmodeling. After the four on the eyes and the 5 or so on the lips you start to lose your edge looping. Try to continue that wisely in areas that would deform in lip syncing.

  • The random model thread!

    • von*ferret
    • August 30, 2005 at 7:02 AM

    mino can I see your UVW maps for that?

  • Female game character

    • von*ferret
    • August 29, 2005 at 6:20 PM

    Looks good, however I dont like the lips that much. I'd suggest not sub'ding it. Rather make it look fucking swell with just no mesh or turbo smooth. Better usage of polygons and you wont have to deal with creasing. I learned a lot from my previous elf project and now I want to go and model all parts of anatomy as highpolygon as I can just for practice, especialy the hands. I dig your model though, but I dont fancy the boots on the concept.

  • Layout tips and musts

    • von*ferret
    • August 27, 2005 at 8:01 PM

    Cracker jack was just quoting me I pity the fool.

    jk cya on the 12th cj ~

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. {2026} Shein Coupon Code {{$100 off}} [[¶''W33K7¶'']] for All Users First Order

    cormorant56121
    July 31, 2026 at 8:11 AM
  2. Temu Coupon Code 30% Off ☛ "ALD911505" For august 2026

    Aniquew7788
    July 31, 2026 at 7:25 AM
  3. Temu Coupon Code 30% Off [ALD911505] For New Buyers

    Aniquew7788
    July 31, 2026 at 7:24 AM
  4. 【VERIFIED 】SHEIN Discount Code ☞ [[6566L42]] ☞ {{35% OFF}} For All Users

    lokixthorone
    July 31, 2026 at 7:23 AM
  5. 30% Off Temu Coupon Code [ALD911505] For New Users

    Aniquew7788
    July 31, 2026 at 7:22 AM
  6. ௹SECURE→ SHEIN Coupon Code {{40% Off}} [[''6566L42'']] on Your Order

    lokixthorone
    July 31, 2026 at 7:21 AM
  7. Temu Coupon Code 30% Off [ALD911505] For First-time Customers

    Aniquew7788
    July 31, 2026 at 7:21 AM
  8. {[BEST}] SHEIN Discount Code {"50% Off"} ≋ |"6566L42"| for All Orders

    lokixthorone
    July 31, 2026 at 7:20 AM
  9. 【60% off“】 SHEIN Coupon Code ["6566L42"] for New Customers

    lokixthorone
    July 31, 2026 at 7:18 AM
  10. Temu Coupon Code £100 Off [ALD911505] For New Users In august 2026

    Aniquew7788
    July 31, 2026 at 7:18 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™