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  3. von*ferret

Posts by von*ferret

  • WIP Helicopter

    • von*ferret
    • October 6, 2005 at 5:23 PM

    well the chopper blades look funky in the top view cause of the perspective. That is still IN perspective and not a forced top perspective, so some of the blades look skewed. I'll play with making the tail longer and thinner. I also have landing gears to make. Either way I only wanna work on this for a couple of more hours and than start texturing it so its done before sunday and I can start a character.

  • Abdulla City [bf2]

    • von*ferret
    • October 6, 2005 at 5:04 PM

    looks good. Remember to spend a goooood portion of your time refining your terrain map and the texturing on it.

  • WIP Helicopter

    • von*ferret
    • October 6, 2005 at 1:50 AM

    personel crit thanks to lunaran and myself, the tail needs to be thinner.

  • Post your Place Extravaganza

    • von*ferret
    • October 6, 2005 at 1:47 AM

    he's the kid who went to the chocolate factory apparently

  • Plan of Attack 4.0

    • von*ferret
    • October 6, 2005 at 1:46 AM
    Quote from killer tomato
  • ArchiCad Work: Classroom

    • von*ferret
    • October 6, 2005 at 1:46 AM

    sexy ~

  • Weapon Model

    • von*ferret
    • October 6, 2005 at 1:44 AM

    Oh, thought it would help bring out the style. You'd rather have a flat background then? or just tone it down? I have to make model sheets for everything so I'd REALLY love feedback about them and any changes you'd make.

  • WIP Helicopter

    • von*ferret
    • October 6, 2005 at 1:41 AM

    WIP Helicopter that I made today. Just gotta tweak some things, finish the cockpit (supposed to be really lowpoly in there though) and create a landing gear. My goal was to keep this under 8k without sacrificing some things. I have a plane in the back rotor for an alphachannel fyi.

    [Blocked Image: http://www.thevon.net/heli1.jpg]

    [Blocked Image: http://www.thevon.net/heli2.jpg]

    [Blocked Image: http://www.thevon.net/heli3.jpg]

  • need to upload your textures?

    • von*ferret
    • October 5, 2005 at 11:13 PM

    keep us updated, i've stickied the thread.

  • Plan of Attack 4.0

    • von*ferret
    • October 5, 2005 at 11:13 PM

    i may try this out, as it does not cost $ out of my pocket.

  • Raven hiring Level Designers for unannounced project

    • von*ferret
    • October 5, 2005 at 10:40 PM

    i'm very interestd, but stranded at school =(

    /me huggles andrew

  • Autodesk aqcuires Alias!

    • von*ferret
    • October 5, 2005 at 10:39 PM

    maya is the devil

  • Modeled my first vehicle ever! And it's a volvo 300 oh god

    • von*ferret
    • October 5, 2005 at 10:38 PM

    i'm confused, why won't a normal map improve on that?

  • Just a quick head I'm working on

    • von*ferret
    • October 5, 2005 at 10:37 PM

    yeah the ear is the only part that really neesd work on now. Needs a normal map for some nice lighting cause he looks porcelin.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • October 5, 2005 at 10:36 PM

    http://www.thevon.net/dm_fairytale.zip

    if that zip works tehre are lamp models modeled by Ol and textured by me, you're free to use them.

  • Weapon Model

    • von*ferret
    • October 5, 2005 at 10:35 PM

    what do you mean a textured render?

  • Post your Place Extravaganza

    • von*ferret
    • October 5, 2005 at 1:32 PM

    jesus VERY stylish house! interesting polka dot shades

  • Weapon Model

    • von*ferret
    • October 5, 2005 at 10:20 AM

    First model in maya, more of an experiment than an assignment for me. Just a futuristic weapon in a more grungy futuristic environment. Not supposed to be "real" or anything, just a slightly stylised look. Model and Texture done by myself.

    [Blocked Image: http://www.thevon.net/weapon.jpg]

    [Blocked Image: http://www.thevon.net/chaingun.jpg]

  • Post your Place Extravaganza

    • von*ferret
    • October 5, 2005 at 9:21 AM

    i still want to know what reno meant by his comment!

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • October 5, 2005 at 9:20 AM

    its not dark, it just needs highlights to direct players and create a better atmosphere

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