well the chopper blades look funky in the top view cause of the perspective. That is still IN perspective and not a forced top perspective, so some of the blades look skewed. I'll play with making the tail longer and thinner. I also have landing gears to make. Either way I only wanna work on this for a couple of more hours and than start texturing it so its done before sunday and I can start a character.
Posts by von*ferret
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looks good. Remember to spend a goooood portion of your time refining your terrain map and the texturing on it.
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personel crit thanks to lunaran and myself, the tail needs to be thinner.
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he's the kid who went to the chocolate factory apparently
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Quote from killer tomato
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Oh, thought it would help bring out the style. You'd rather have a flat background then? or just tone it down? I have to make model sheets for everything so I'd REALLY love feedback about them and any changes you'd make.
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WIP Helicopter that I made today. Just gotta tweak some things, finish the cockpit (supposed to be really lowpoly in there though) and create a landing gear. My goal was to keep this under 8k without sacrificing some things. I have a plane in the back rotor for an alphachannel fyi.
[Blocked Image: http://www.thevon.net/heli1.jpg]
[Blocked Image: http://www.thevon.net/heli2.jpg]
[Blocked Image: http://www.thevon.net/heli3.jpg]
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keep us updated, i've stickied the thread.
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i may try this out, as it does not cost $ out of my pocket.
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i'm very interestd, but stranded at school =(
/me huggles andrew
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maya is the devil
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i'm confused, why won't a normal map improve on that?
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yeah the ear is the only part that really neesd work on now. Needs a normal map for some nice lighting cause he looks porcelin.

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http://www.thevon.net/dm_fairytale.zip
if that zip works tehre are lamp models modeled by Ol and textured by me, you're free to use them.
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what do you mean a textured render?
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jesus VERY stylish house! interesting polka dot shades

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First model in maya, more of an experiment than an assignment for me. Just a futuristic weapon in a more grungy futuristic environment. Not supposed to be "real" or anything, just a slightly stylised look. Model and Texture done by myself.
[Blocked Image: http://www.thevon.net/weapon.jpg]
[Blocked Image: http://www.thevon.net/chaingun.jpg]
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i still want to know what reno meant by his comment!
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its not dark, it just needs highlights to direct players and create a better atmosphere