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  3. von*ferret

Posts by von*ferret

  • De_archipelago

    • von*ferret
    • April 26, 2007 at 12:15 AM

    pretty cool idea. Too bad you cant squeeze that into a 1024x1024 square for the contest!

  • LinkedIn

    • von*ferret
    • April 25, 2007 at 5:04 PM

    awww nuts

  • LinkedIn

    • von*ferret
    • April 25, 2007 at 4:16 PM

    yeah I'm on there too

    Hope this link works: [email protected] is my email address. Cheers guys.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • von*ferret
    • April 25, 2007 at 1:36 AM

    You're in your forte reno

  • Write about the person above you...

    • von*ferret
    • April 24, 2007 at 7:25 PM

    Little girl.

  • Write about the person above you...

    • von*ferret
    • April 24, 2007 at 7:04 PM

    Doesn't do game art at home anymore cause he likes to relax and live his life after work Really fucking cool dude. Is damned good at beer pong too!

  • A Combine's Life is recruiting!

    • von*ferret
    • April 24, 2007 at 5:42 PM
    Quote from Section_Ei8ht

    QFT. Polygonal calculations are much less taxing because thats all done via the graphics cards. Spline math is much more taxing because its all done via the cpu rather than being dumped on the graphics card because its an entirely different kind of math.

    I know, I was hoping that he'd explain to us that, and why he requires nurbs.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • April 24, 2007 at 2:57 AM

    lawl reno

  • How many of you wore a suit to your interview?

    • von*ferret
    • April 23, 2007 at 10:01 PM

    Fuggin love suits, but klein and kfs were right. Dont wear a suit.

  • Write about the person above you...

    • von*ferret
    • April 23, 2007 at 5:28 PM

    Coolest guy to play beer pong with. Awesome german from canada. Promised to visit him this summer. Sweet sweet guitar player

  • Write about the person above you...

    • von*ferret
    • April 23, 2007 at 4:09 PM

    Been creating some pretty damn good environment art.

  • Write about the person above you...

    • von*ferret
    • April 23, 2007 at 3:30 AM

    small arms and lots of hair

    ...and decent mapping skills

  • Write about the person above you...

    • von*ferret
    • April 23, 2007 at 3:02 AM

    Known him since the days of snarkpit. holler

  • Write about the person above you...

    • von*ferret
    • April 23, 2007 at 2:38 AM

    Does some crazy brushwork~@!

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • von*ferret
    • April 23, 2007 at 2:17 AM

    very interesting if i had joined i was going to do a floating island made out of rubble more or less.

  • Write about the person above you...

    • von*ferret
    • April 22, 2007 at 8:02 PM

    made a snowy dod map that got him spotlight status to go next to tupoc.

  • A Combine's Life is recruiting!

    • von*ferret
    • April 21, 2007 at 9:47 PM

    So you're going to import those characters into hl2 as nurbs? Polygonal modelling gives you just as much control if done properly, and in my experience been less taxing on the computer.

  • A Combine's Life is recruiting!

    • von*ferret
    • April 21, 2007 at 1:43 AM

    Pretty tough criteria for a new mod.

  • dm_grale (updated on 15-08-09)

    • von*ferret
    • April 20, 2007 at 7:14 PM

    neat, a more aggressive normal map would go a long way. Painting another material on flat surfaces would break up repetition.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • von*ferret
    • April 20, 2007 at 4:26 AM

    I'll enter the contest is k20b enters it.

    Call'n you out ken!

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