pretty cool idea. Too bad you cant squeeze that into a 1024x1024 square for the contest!
Posts by von*ferret
-
-
awww nuts
-
yeah I'm on there too
Hope this link works: [email protected] is my email address. Cheers guys.
-
You're in your forte reno
-
-
Doesn't do game art at home anymore cause he likes to relax and live his life after work
Really fucking cool dude. Is damned good at beer pong too! -
Quote from Section_Ei8ht
QFT. Polygonal calculations are much less taxing because thats all done via the graphics cards. Spline math is much more taxing because its all done via the cpu rather than being dumped on the graphics card because its an entirely different kind of math.
I know, I was hoping that he'd explain to us that, and why he requires nurbs.
-
-
Fuggin love suits, but klein and kfs were right. Dont wear a suit.
-
Coolest guy to play beer pong with. Awesome german from canada. Promised to visit him this summer. Sweet sweet guitar player
-
Been creating some pretty damn good environment art.
-
small arms and lots of hair
...and decent mapping skills
-
Known him since the days of snarkpit. holler
-
Does some crazy brushwork~@!
-
very interesting
if i had joined i was going to do a floating island made out of rubble more or less. -
made a snowy dod map that got him spotlight status to go next to tupoc.
-
So you're going to import those characters into hl2 as nurbs? Polygonal modelling gives you just as much control if done properly, and in my experience been less taxing on the computer.
-
Pretty tough criteria for a new mod.
-
neat, a more aggressive normal map would go a long way. Painting another material on flat surfaces would break up repetition.
-
I'll enter the contest is k20b enters it.
Call'n you out ken!
