lol klein ![]()
Posts by von*ferret
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lol crackerjack~
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they live in texas

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Quote from ginsengavenger
are you serious? are you sure you're doing it right? lookin good anyway.
from what I can find it has "smoothing normals" where you select a bunch of faces and say whether they are smooth or not. I'd rather assign them to a number group like in max. And thats not me simply being "i'd like togo back to my native modeling program" that is me simply saying it would be SO much better to do it that way because of the versatility.
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Live your life, cause when you die you die!
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ah screw that model, redoing it. I normaly wouldn't have such a problem but I have to make sure that this is completely in quads for zbrush. and those proportions look horrible
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especially when I have all my classes only on two days of the week, so missing one day you miss half of ... everything.
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hahaha, but in like a motherly way
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very homely feeling bic (thats homely, not homie)
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I'm really considering not gonig to class tommorow, picking up q4, and playnig the whole thing.
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yeah I agree with the capitals. For some reason I always read capitals as though smoeone was yelling something at me. Must be a cognitive thing.
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this is halfway done with the texture, still working on the smoothing groups. I have to say that maya has the worst way of doing smoothing groups I have ever seen, PLEASE I want my 1-32 numbers back. There is glass but I have it light on the alpha channel so I can work on the insides atm. Bump and specular not created yet.
[Blocked Image: http://www.thevon.net/chopper_test.jpg]
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oh yeah...radiant lol long time ago when I was dabbling in q3
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love the microwave lol
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just quickly making a body template for some stuff I'm doing in zbrush.
[Blocked Image: http://www.thevon.net/basic_body.jpg]
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man I have got to go get this today
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well I really enjoyed the quake2 gameplay. I'm not looking for the biggest epic story. People need to realize there are a large spectrum of games and that just because one doesn't have a huge story/narrative doesn't mean its not good.
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you importing it correctly? You have it set to vertex lit in the shader?
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i can't sreiously believe this got a 70%