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  3. von*ferret

Posts by von*ferret

  • The random model thread!

    • von*ferret
    • October 26, 2005 at 5:07 PM

    boston is europe jk

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • October 26, 2005 at 4:32 AM

    havn't worked with displacements, infact havn't worked with source, for ever but I know he can at least get the edges to not have seams on the walls. Either way when its that distracting its time to go back to the drawing boards and redesign how you really want to approach that asset.

  • My school project

    • von*ferret
    • October 26, 2005 at 4:30 AM

    sweet

  • Some more pictures

    • von*ferret
    • October 26, 2005 at 1:21 AM

    friggin love your sig!

  • xbox 360 at walmart

    • von*ferret
    • October 26, 2005 at 1:17 AM

    lol kosmo

  • so you WANT to know what df looks like, huh?

    • von*ferret
    • October 26, 2005 at 1:16 AM

    ...

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • October 26, 2005 at 12:37 AM
    Quote from Fletch

    Align some of those textures to face to get rid of the bluuuuuur

  • The random model thread!

    • von*ferret
    • October 25, 2005 at 10:58 PM

    [Blocked Image: http://www.thevon.net/agh.jpg]

    still working on calves, back, shoulders, and have to fininsh some other things.

  • The random model thread!

    • von*ferret
    • October 25, 2005 at 10:29 PM

    Sweet looking. Modeled the detail or bump/normal/displacement?

  • Quake 4 sky environment - Quake II style

    • von*ferret
    • October 25, 2005 at 5:02 PM

    make some ingame screens when you're able too

  • Web Portfolio Critique

    • von*ferret
    • October 25, 2005 at 3:35 PM

    but when does user control become a garbled heap of integration?

  • some stoof

    • von*ferret
    • October 25, 2005 at 3:33 PM

    not bad at all! Nice to see some ingame stuff. WOrk withthe arch a little bit and get it to look more seamless and realisic. Some of those colors clash and drag my eyes away.

  • zp_santeria sauce lolz

    • von*ferret
    • October 25, 2005 at 12:42 AM
    Quote from Tequila

    (He's a bit of an alc, but keep it under your hat!)

    Woah, us irishmen call its "social drinking." There is ntohing wrong with socialy drinking

  • zp_santeria sauce lolz

    • von*ferret
    • October 25, 2005 at 12:40 AM
    Quote from Tequila

    Read what he said, dude.

    It's a good start, but as Mike said you need to flaunt Source's materials like a map-pimp would his shader-whores.

    And man either re-model or re-skin those lights. I can still see the HL2 yellow tinge to them.

    Avanti!

    where in his post does it say its source?

  • Mercedes 190

    • von*ferret
    • October 25, 2005 at 12:38 AM

    thats got to be photo...

  • totally random texture thread

    • von*ferret
    • October 24, 2005 at 2:25 AM

    very nice

    nice first post

    next time try to link the images so they display without clicking :")

  • zp_santeria sauce lolz

    • von*ferret
    • October 23, 2005 at 8:41 PM

    its source???

  • de_corse

    • von*ferret
    • October 23, 2005 at 8:41 PM

    I was totaly telling people that Lighting in source is amazing in my opinion, but thats all it got.

  • dod_salerno

    • von*ferret
    • October 23, 2005 at 8:40 PM

    featured artist material the first picture is absolutely stunning, and easily one of the most visualy appealing levels I've seen come out of source. Congrats I hope it plays well. Otherwise what everyone else says, decals. Maybe on the broken bits on the roofs mergethat with some props so the wood destruction feels less flat?

  • One eyed kitten. Photoshopped? [NOT SUITED FOR WORK]

    • von*ferret
    • October 23, 2005 at 7:45 PM

    ugh, vomit

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