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Posts by von*ferret

  • Competition: HL2DM 1024-unit Official Entries

    • von*ferret
    • April 30, 2007 at 11:37 PM

    5.5 hours by my watch.

  • Competition: HL2DM 1024-unit Official Entries

    • von*ferret
    • April 30, 2007 at 11:32 PM

    Then we're understanding each other. Game play is the only reason a map should be voted on. Visuals are nice but game play is #1. The reason for this thread is to enforce the deadline and make sure the contest does not meander.

  • Competition: HL2DM 1024-unit Official Entries

    • von*ferret
    • April 30, 2007 at 10:58 PM
    Quote from Sentura

    Hey ferret, i think you should post the server and ftp info if rick doesnt do it. we owe to these people who have been thinking about gameplay for a MONTH to see what they really have to offer, rather than just looking at bland screenshots. Seriously, dont you think they feel insulted? I know I would.

    You need to chill. No where did I say gameplay is not important or things should not be judged.

    As for you Rick, I'll put that stuff on the front page. I am simply enforcing deadlines to enter the contest. Not trying to take credit for 'starting the contest'

  • Competition: HL2DM 1024-unit Official Entries

    • von*ferret
    • April 30, 2007 at 9:27 PM

    CST, its 3:30 pm here.

  • Competition: HL2DM 1024-unit Official Entries

    • von*ferret
    • April 30, 2007 at 7:07 PM

    awww shit even nexus entered. this shit is on now boss.

  • Competition: HL2DM 1024-unit Official Entries

    • von*ferret
    • April 30, 2007 at 4:44 PM

    There is nothing preventing you from playtesting maps before your vote. However maps need to be submitted by the end of the day regardless to be voted upon. I can hold off on the actual vote until say tommorow?

  • Call of Duty: Modern Warfare announced

    • von*ferret
    • April 30, 2007 at 7:04 AM

    The animations was what got me. The game just feels alive.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • von*ferret
    • April 30, 2007 at 3:39 AM

    Tommorow night is the deadline.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • von*ferret
    • April 29, 2007 at 9:23 PM

    unstikied this thread. Official entry thread has been started with instructions for posting. Good luck everyone.

  • Competition: HL2DM 1024-unit Official Entries

    • von*ferret
    • April 29, 2007 at 9:22 PM

    PLEASE DO NOT VOTE UNTIL THE 1ST SO ALL ENTRIES HAVE A SHOT

    Alright guys time to start submitting your maps between today (the 29th) and tommorow (the 30th). As always try to submit 2-4 pics, I'd say around 800x600 pixels. No post processes in Photoshop. As you submit I'll take your post of information (name/dllink/images) and post the official entry in this main post. Then I'll add you to votes. Try to use this format for easy copying.

    ------------------------------------------------------------------------------------

    Rules

    Quote

    - Play area must be contained within one 1024x1024 grid block- Stock Half-Life 2 Content only

    - Only original maps specifically made for this contest (no recycling)

    - Focus on proper Deathmatch gameplay, this is not a 'scene' contest, but make it as pretty as you want

    ------------------------------------------------------------------------------------

    Play Here:

    Quote

    Map-pack download:NOT YET, THANKS TO RETARDS

    Server IP: 195.242.239.13:27015

    Password: mapcore

    Server Info:

    ------------------------------------------------------------------------------------

    Upload your maps to the server Here

    Quote

    Ok ladies and gentlemen; once you've finished your map completely and utterly upload it here:

    ftp://[email protected]

    You have read and write access but you cannot overwrite previous versions of your map so _only_ upload it on or after the deadline and when you are completely happy with your bsp. If you somehow fuck this up then contact me and I will have to do it manually, but I'll curse the air you breathe if I have to do it. Oh no not the fist!

    The server is also up and running at the moment, it's been left open to all to generate a little publicity for the hosts and mapcore.net. However once we have all the maps uploaded we'll password the server and give the information in the "final entry" threads.

    IP: 195.242.239.13:27015

    The name of the server is http://www.mapcore.net HL2DM Competition | Phoenix-servers.co.uk

    Just to give you a run down on the settings the server is running:

    timelimit: 10 mins per map

    100 tickrate

    default everything else

    If you have any requests/suggestions get in touch and we'll try and get it sorted out before the deadline. Don't come shouting about something on the actual day because it'll most likely be too late and I'll once again curse the air you breathe.

    What day do you want to hold the test on?

    I would like to suggest that we have a mapper only test and voting, and then get some general pubbers/non mappers to test it and get them to vote as well and do an average score so we get the full range of opinions. With 10 mins per map I think that is feasible.

    Display More

    ------------------------------------------------------------------------------------

    dm_nameofmap by Author

    Download: http://www.downloadhere.com/themap.zip

    Image Image Image

    Good luck to everyone!

    dm_repeater by spacer

    Download: http://www.another-world.org.uk/spacer/ ... peater.zip

    [Blocked Image: http://www.another-world.org.uk/spacer/maps/dm_repeater0001.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/maps/dm_repeater0002.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/maps/dm_repeater0003.jpg]

    dm_northfacility by Rokusho

    Download: http://www.fpsbanana.com/maps/23596

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/dm_northfacility0012.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/dm_northfacility0011.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/dm_northfacility0010.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/dm_northfacility0009.jpg]

    dm_grace by PS_Mouse

    Download: http://uffo.wanha.org/maps/dm_grace.zip

    [Blocked Image: http://img248.imageshack.us/img248/9753/dmgrace0009tv0.jpg]

    [Blocked Image: http://img253.imageshack.us/img253/1728/dmgrace0010dn3.jpg]

    [Blocked Image: http://img68.imageshack.us/img68/2686/dmgrace0011mv6.jpg]

    dm_postoffice by INSTA

    Download : http://www.3dedit.net/magnar/dm_postoffice.zip

    [Blocked Image: http://www.3dedit.net/magnar/poffice1.jpg]

    [Blocked Image: http://www.3dedit.net/magnar/poffice2.jpg]

    [Blocked Image: http://www.3dedit.net/magnar/poffice3.jpg]

    dm_Tyr by Kakburk

    Download : http://www.student.uit.no/~paalde/games ... dm_tyr.zip

    [Blocked Image: http://www.kakburk.frac.dk/projects/mc24c/dmtyr01.jpg]

    [Blocked Image: http://www.kakburk.frac.dk/projects/mc24c/dmtyr02.jpg]

    [Blocked Image: http://www.kakburk.frac.dk/projects/mc24c/dmtyr03.jpg]

    dm_conscript by Gorion

    Download: http://www.megaupload.com/?d=OR0L4RD5

    [Blocked Image: http://xs314.xs.to/xs314/07181/ScreenShot667.jpg]

    [Blocked Image: http://xs314.xs.to/xs314/07181/ScreenShot674.jpg]

    [Blocked Image: http://xs314.xs.to/xs314/07181/ScreenShot675.jpg]

    dm_rocketsilo by NzNexus

    Download: http://www.megaupload.com/se/?d=OOG1PAS5

    [Blocked Image: http://img258.imageshack.us/img258/2276/dmrocketsilo0002uc6.jpg]

    [Blocked Image: http://img118.imageshack.us/img118/7753/dmrocketsilo0000ru5.jpg]

    dm_asgar:

    http://www.scorchingcraniums.com/downloads/dm_asgar.zip

    [Blocked Image: http://img19.imageshack.us/img19/1070/dmslums0024hr9.jpg]

    [Blocked Image: http://img140.imageshack.us/img140/5037/dmslums0025ad2.jpg]

    [Blocked Image: http://img104.imageshack.us/img104/3731/dmslums0026mw5.jpg]

    dm_tobor by Pericolos0

    Download: http://cmdstud.khlim.be/~beulaers/dm_tobor/dm_tobor.zip

    [Blocked Image: http://cmdstud.khlim.be/~beulaers/dm_tobor/dm_tobor1.jpg]

    [Blocked Image: http://cmdstud.khlim.be/~beulaers/dm_tobor/dm_tobor2.jpg]

    [Blocked Image: http://cmdstud.khlim.be/~beulaers/dm_tobor/dm_tobor3.jpg]

    dm_capricious by OnboardError

    http://www.onboarderror.com/mapcore/dm_capricious.rar

    [Blocked Image: http://www.onboarderror.com/mapcore/dm_capricious0011.jpg]

    [Blocked Image: http://www.onboarderror.com/mapcore/dm_capricious0012.jpg]

    [Blocked Image: http://www.onboarderror.com/mapcore/dm_capricious0013.jpg]

    dm_weaver by ReNo

    Download: http://%7boption%7d

    [Blocked Image: http://www.snarkpit.net/pits/reno/images/dm_weaver/dm_weaver1.jpg]

    [Blocked Image: http://www.snarkpit.net/pits/reno/images/dm_weaver/dm_weaver2.jpg]

    [Blocked Image: http://www.snarkpit.net/pits/reno/images/dm_weaver/dm_weaver3.jpg]

    dm_lock by MaMuS

    Download: http://www.labs.brlogic.com/maps/dm_lock.zip

    [Blocked Image: http://i35.photobucket.com/albums/d198/MaMuS/mapcore0027.jpg]

    [Blocked Image: http://i35.photobucket.com/albums/d198/MaMuS/mapcore0024.jpg]

    [Blocked Image: http://i35.photobucket.com/albums/d198/MaMuS/mapcore0028.jpg]

    [Blocked Image: http://i35.photobucket.com/albums/d198/MaMuS/mapcore0025.jpg]

    dm_rockhill by Merkaba

    Download: http://%7boption%7d

    [Blocked Image: http://www.archwolf.net/merkaba/map_pics/dm_rockhil01.jpg]

    [Blocked Image: http://www.archwolf.net/merkaba/map_pics/dm_rockhil02.jpg]

    [Blocked Image: http://www.archwolf.net/merkaba/map_pics/dm_rockhil03.jpg]

    dm_tenements by Buddy the Designer

    download: http://rapidshare.com/files/28834286/dm ... s.rar.html

    [Blocked Image: http://img172.imageshack.us/img172/2981/dmtenements1yr7.jpg]

    [Blocked Image: http://img264.imageshack.us/img264/7744/dmtenements2gd5.jpg]

    [Blocked Image: http://img405.imageshack.us/img405/7785/dmtenements3rk7.jpg]

    DM_Nimrodby Thiago "Minotaur0" Klafke

    download: http://www.labs.brlogic.com/maps/dm_nimrod.zip

    [Blocked Image: http://i35.photobucket.com/albums/d198/MaMuS/dm_nimrod0008.jpg]

    [Blocked Image: http://i35.photobucket.com/albums/d198/MaMuS/dm_nimrod0006.jpg]

    [Blocked Image: http://i35.photobucket.com/albums/d198/MaMuS/dm_nimrod0004.jpg]

    dm_coex by: zeke

    http://download.yousendit.com/A000B9397163C4BD

    [Blocked Image: http://i14.tinypic.com/4klfs04.jpg]

    [Blocked Image: http://i17.tinypic.com/4v3r09e.jpg]

    [Blocked Image: http://i14.tinypic.com/6csbshz.jpg]

    -------------------------------------------------------------------------------------

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • von*ferret
    • April 27, 2007 at 8:28 PM

    neat architecture. i'd say throw on some trims to the arches to really accent them.

  • NIN Year Zero

    • von*ferret
    • April 27, 2007 at 7:46 AM

    tool for life.... tools.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • April 27, 2007 at 12:30 AM

    build your maps man! then show them.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • April 27, 2007 at 12:02 AM

    Thats similar 'cool' lighting I was going for in my map. Maybe I'll try something different.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • von*ferret
    • April 26, 2007 at 11:28 PM

    holy crap john you get 100% originality with HL2 assets points. That looks beautiful.

  • The toughest game levels/missions

    • von*ferret
    • April 26, 2007 at 6:46 AM

    hahahahaha

    priceless KFS

    bf2 rocks though

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • von*ferret
    • April 26, 2007 at 6:01 AM

    That reminds me of the chinese islands merkaba. Lots of atmoshere. Its coming along nicely. I'd still like to see you merge some man made architecture into the rock work, and maybe think of some more routes to get onto different 'floors'

  • The new Earth!

    • von*ferret
    • April 26, 2007 at 5:55 AM

    Oh SNAP

  • The new Earth!

    • von*ferret
    • April 26, 2007 at 2:51 AM

    If we hurry and leave now, we can populate mapcoria.

    And by that I mean crash our rocket into the surface scattering our skeletons and dust about. Possibly a 'flag' could survive the crash and do the populating for us.

  • Call of Duty: Modern Warfare announced

    • von*ferret
    • April 26, 2007 at 2:50 AM

    I want to see like a real dirty real wetj bosnia serbia yugoslavia game. I'm talking atmospherics done well.

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