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  3. von*ferret

Posts by von*ferret

  • [WIP] SV-98 Russian, 7.62mm (uodate, started texture)

    • von*ferret
    • November 13, 2005 at 5:31 AM

    looks alright. Texture it than I'll critique.

  • de_corse

    • von*ferret
    • November 13, 2005 at 2:44 AM

    the chapel/church thing needs a trim at the botom of the wall. Otherwise its slick! Especialy th elast shot

  • doesnt it suck when...

    • von*ferret
    • November 12, 2005 at 11:20 PM

    no joke? Fuck man i'd say file a police report but than again savannah police BLOW. At least you didn't have a man waltz into your house when EVERYONE was here steal your room mate's 5000$ lap top and camera and waltz right out without anyone knowing. What an f'ing homeless ninja.

  • The random model thread!

    • von*ferret
    • November 12, 2005 at 9:22 AM

    looks slick man

  • Environment Art - Chinese Pagoda with dragon

    • von*ferret
    • November 12, 2005 at 7:58 AM

    ew maya

  • The random model thread!

    • von*ferret
    • November 12, 2005 at 7:57 AM

    thx mino ~~

  • The random model thread!

    • von*ferret
    • November 12, 2005 at 7:37 AM
    Quote from von*ferret

    class/fun. Havn't done the ear yet.

  • [WIP] Abandoned ---> PICS INSIDE!!!!

    • von*ferret
    • November 12, 2005 at 4:38 AM

    fog is very distracting and the city is very empty.

  • Environment Art - Chinese Pagoda with dragon

    • von*ferret
    • November 12, 2005 at 1:44 AM

    you can render things flat shaded last time I checked.

  • The random model thread!

    • von*ferret
    • November 11, 2005 at 2:29 AM

    why would I seperate the mesh? I have to go back and add my smoothing groups if that is what you mean. But since I dont plan on animating it much less the eyes having them be on their own mesh and bones would be a waste of time/manpower.

  • The random model thread!

    • von*ferret
    • November 11, 2005 at 12:28 AM

    class/fun. Havn't done the ear yet.

  • The random model thread!

    • von*ferret
    • November 11, 2005 at 12:24 AM

    [Blocked Image: http://www.thevon.net/soldier_wip1.jpg]

  • de_corse

    • von*ferret
    • November 10, 2005 at 11:34 PM

    I say fuck it and make as much custom as you can and make it a visual map that is like a technology test that can still play well, just that it has a hefty download. That would be sweet.

  • The random model thread!

    • von*ferret
    • November 10, 2005 at 8:24 PM

    what is it?

  • de_corse

    • von*ferret
    • November 10, 2005 at 7:06 PM

    i love you for life... i can't believe you made that a physics prop too. YOu're just god

  • The random model thread!

    • von*ferret
    • November 10, 2005 at 7:05 PM

    dark

  • The random model thread!

    • von*ferret
    • November 10, 2005 at 1:46 AM

    scratches and highlights on the blade. Handle needs some wear and tear. Not too much but atm its spotless and boring. Also can use some highlights on the wood grain. IE not the whole thing be specular, but have the wood be specular like shiny wood looks. I dont make sense.

  • The weirdest thing you have ever experienced

    • von*ferret
    • November 9, 2005 at 7:30 PM

    I tasted mikes hard lemonade. I've never been the same since...shudder.

  • Half-Life 2 mapping project WIP Pics

    • von*ferret
    • November 9, 2005 at 4:37 PM

    dont axe the atmosphere. Its very nice. If you were to do custom content you could probably shave off polygons on roof bits (if you weren't allowed on the roof that is). Otherwise its very nice mate.

  • Fallen Angels

    • von*ferret
    • November 9, 2005 at 4:26 PM

    I just slapped on a photo of rocks on the pillars to get it away from flat shaded. The pillars will probably be a light brown/grey with green moss and shit. I'll render clouds in the background since I dont have a lot of time left to do something slick.

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