saw that too lol. must be the creators of the script
Posts by von*ferret
-
-
i keep trying to shoot at them like one of those stupid flash games lol
-
wow I'm late on the congrats! I'm very happy for you Andrew
Whats the FPS like? -
simply amazing, you put me to shame mate
way to go. Only thing that bugs me is some stretching on the rounded corners. -
flat black. none of this shiny stuff
-
-
I'mtelling you, try a banner or something. A slight normal map would make it look sick.
-
now THATS hot.
-
i'd actualy take the ribbons off the building. maybe string something between corners of that wall, but the bow seedms out of place, but just right on the poles
-
thats an easy model. Hell you could export that as a dxf and import it in max and have it be a model within 5 minutes of adjusting vertexes. PLUS it would render faster/better and look simply better with proper unwrapping. sweet concept though
-
looks interesting. I like your tank, but maybe its a little too shiny? Get better reneders mate.
-
did you shade the darker shades of green? Cause thats absent of any texture and seems odd. Break up the repetition in the pattern too. Maybe a color overlay or something over your diffuse.
-
dunno but i'd make the smoke more white. It would match with the snow in a ways to maybe make the whole 3d scene more...together. Ican't think of words right now bah
-
wow mine is kinda boring. played some games, but no hanging out with my friends cause they're all busy with their jobs and dont have time. My brother is working two jobs. So wacko donated me his lap top and I'm modeling (obviously if you've checked out the wip model forum)
-
you mean its not just americans who are racist?
-
-
did you use one of zbrush's material or create your own?
-
its that kind of texture attentin though that makes something polished.
-
there should be an optimizatino tool that allows you to block faces, unreal's occluders blocks polygons period.
-
put in occluders man.