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  3. von*ferret

Posts by von*ferret

  • Forum Features / Suggestions

    • von*ferret
    • December 19, 2005 at 4:59 AM

    saw that too lol. must be the creators of the script

  • Forum Features / Suggestions

    • von*ferret
    • December 19, 2005 at 4:43 AM

    i keep trying to shoot at them like one of those stupid flash games lol

  • !!!! BABY ALARM !!!! CONGRATULATIONS TO KUNGFUSQUIRREL

    • von*ferret
    • December 19, 2005 at 1:17 AM

    wow I'm late on the congrats! I'm very happy for you Andrew Whats the FPS like?

  • de_corse

    • von*ferret
    • December 19, 2005 at 12:50 AM

    simply amazing, you put me to shame mate way to go. Only thing that bugs me is some stretching on the rounded corners.

  • Mossber 590....Black or Silver?

    • von*ferret
    • December 18, 2005 at 9:19 PM

    flat black. none of this shiny stuff

  • tmp_lodge -updates-

    • von*ferret
    • December 18, 2005 at 10:54 AM

    word

  • tmp_lodge -updates-

    • von*ferret
    • December 18, 2005 at 6:00 AM

    I'mtelling you, try a banner or something. A slight normal map would make it look sick.

  • zbrush test

    • von*ferret
    • December 18, 2005 at 12:11 AM

    now THATS hot.

  • tmp_lodge -updates-

    • von*ferret
    • December 18, 2005 at 12:09 AM

    i'd actualy take the ribbons off the building. maybe string something between corners of that wall, but the bow seedms out of place, but just right on the poles

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • December 18, 2005 at 12:08 AM

    thats an easy model. Hell you could export that as a dxf and import it in max and have it be a model within 5 minutes of adjusting vertexes. PLUS it would render faster/better and look simply better with proper unwrapping. sweet concept though

  • [IDF]-Mod for Halflife 2 is searching for members

    • von*ferret
    • December 17, 2005 at 1:56 AM

    looks interesting. I like your tank, but maybe its a little too shiny? Get better reneders mate.

  • m9 bayonet (I'm a weapon whore, and how!)

    • von*ferret
    • December 17, 2005 at 12:48 AM

    did you shade the darker shades of green? Cause thats absent of any texture and seems odd. Break up the repetition in the pattern too. Maybe a color overlay or something over your diffuse.

  • tmp_lodge -updates-

    • von*ferret
    • December 17, 2005 at 12:01 AM

    dunno but i'd make the smoke more white. It would match with the snow in a ways to maybe make the whole 3d scene more...together. Ican't think of words right now bah

  • Winter Break

    • von*ferret
    • December 16, 2005 at 10:06 PM

    wow mine is kinda boring. played some games, but no hanging out with my friends cause they're all busy with their jobs and dont have time. My brother is working two jobs. So wacko donated me his lap top and I'm modeling (obviously if you've checked out the wip model forum)

  • The Swedish Rodney King incident.

    • von*ferret
    • December 16, 2005 at 10:03 PM

    you mean its not just americans who are racist?

  • Name your super heroes

    • von*ferret
    • December 16, 2005 at 8:11 AM
    Quote from Section_Ei8ht

    Obi-Wan Kenobi (yes, there are Star Wars comics)

    gambit

    predator

  • zbrush test

    • von*ferret
    • December 16, 2005 at 5:12 AM

    did you use one of zbrush's material or create your own?

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • December 16, 2005 at 5:11 AM

    its that kind of texture attentin though that makes something polished.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • December 16, 2005 at 3:54 AM

    there should be an optimizatino tool that allows you to block faces, unreal's occluders blocks polygons period.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • December 16, 2005 at 3:26 AM

    put in occluders man.

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