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  3. von*ferret

Posts by von*ferret

  • The random model thread!

    • von*ferret
    • January 10, 2006 at 6:18 PM

    pretty sick.

  • 'I'd rather my son take coke than play video games'

    • von*ferret
    • January 10, 2006 at 6:18 PM

    long distance relationships are for losers.

  • FINISHED HANDSHOT!!

    • von*ferret
    • January 10, 2006 at 6:17 PM

    telling you

    edit poly> vertex > relax. Select the top knuckles with soft selection, and relax them bitches.

  • 'I'd rather my son take coke than play video games'

    • von*ferret
    • January 10, 2006 at 6:03 PM

    great two more children who will have to grow up like her.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • January 10, 2006 at 6:29 AM

    balconies could also use some support.

  • The random model thread!

    • von*ferret
    • January 10, 2006 at 6:28 AM

    totaly relax those verts so they're more smooth and less defined. Might make the masculinity go away.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • January 10, 2006 at 1:58 AM

    Looks like HL1 with props =( sorry mate but its really cramped and lacks anything interesting for me.

  • WIP "Causality Effect"

    • von*ferret
    • January 9, 2006 at 6:04 AM

    hot, glad to see some stuff coming.

  • Bunch of Crap (lots of pictures, beware)

    • von*ferret
    • January 8, 2006 at 8:20 PM

    a solid host that I no longer have went down.

  • de_dam_facility_beta2 (RELEASE)

    • von*ferret
    • January 8, 2006 at 6:16 AM

    Spend more time on the surrounding cliff and how it merges with the dam. Cause right now they're awkwardly placed and dont function correctly.

  • The random model thread!

    • von*ferret
    • January 7, 2006 at 7:53 PM

    very hot. Are the frames and everything welded to walls or are they floatingt?

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • January 6, 2006 at 10:58 PM

    prop trims around the doors would help. Something to get depth into your walls. I personaly like the lighting.

  • nmrih_laptops

    • von*ferret
    • January 6, 2006 at 9:28 PM

    neato. Just a little too black.

  • Group Signup for Mapkorpak

    • von*ferret
    • January 6, 2006 at 8:32 PM

    Interested, but not commiting to anything at this point.

    Name: Von*Ferret

    Location: EST USA

    Skills: Level Design, Environmental Artist. Fluent in Photoshop, 3dsmax. Knoweldge in Maya, Zbrush. Mapped for Unreal 2.0, HL1, Q3, and Source.

    Availability: Little.

  • Caged

    • von*ferret
    • January 6, 2006 at 8:30 PM

    looks nice, but so much depth might look...really fake on a 2d texture.

  • nmrih_laptops

    • von*ferret
    • January 6, 2006 at 6:26 PM

    maybe a little ont he grungy side?

  • Converting Video's

    • von*ferret
    • January 5, 2006 at 7:31 AM

    Anyone know if there is an application to convert window media player movies to apple's .mov format? I could do it in premiere but it would take an arm and a leg.

  • [Wip]dod_Breugel *updated*

    • von*ferret
    • January 4, 2006 at 4:19 PM
    Quote from st0lve

    Official map? Or just a personal project?

  • HAPPY NEW YEAR, MAPCORE!!!!!!

    • von*ferret
    • January 4, 2006 at 2:12 AM

    fo'sho

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • January 3, 2006 at 2:26 PM

    looks alright but kinda haphazard lighting in my opinion. Nothing is really lit properly, as though the lighting was simply there to evoke mood without any real thought to how it would be used in the real world. Not to sound mean or anything cause it looks cool, just not ver believable. I'm sure KFS will give you a more complete suggestion.

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