make the pillars modular and make them your a static mesh so that you can repeat them without redundant memory loss.
Posts by von*ferret
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sky looks nice, a little plain but nice regardless
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lol friggin awesome
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Someone once said that art is to create, and interactive is to make decisions, which in my opinion creates consequences, which makes my first statement valid. Games is creating, and thus is art.
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nico that is friggin hot. Just use a better render next time. I know you're trying to evoke a mood, but it doesn't let us see any real detail.
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I personaly love the chunks of crap on the floor. Tell me those are normal'd

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yeah but you suck
jk you're amazing 
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polygons and triangles are different.
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I personaly love how the blue interacts with the yellow.
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any metal support bars you could throw in on the roof reno?
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honestly that looks like HL1 with new lighting. YOu could emphasize SO MUCH STUFF on that level with some custom work. Pimp it out erratic, i know you can

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Really aren't happy with them, Klein doesn't like them either. Open for any suggestions are welcome!
[Blocked Image: http://studentpages.scad.edu/~zaford20/sand.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/path.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/rock.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/rockbase.jpg]
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good help hessi
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I dont have to type it, I think it and I am understood.
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Not the appropriate place for this thread, next time place this in the mapcore discussion forum.
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really dark quake map, emphasis the ground in which the player will be in.
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I voted for Bush

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inhteresting