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  3. von*ferret

Posts by von*ferret

  • Environment-Textures

    • von*ferret
    • February 1, 2006 at 8:18 PM

    yeah the purpose of the site is to create photos for digital artists at a fee so that they can continue to provide that resource. Simply stealing their resources without paying them doesn't help them stay afloat or maintain their purpose of providing, or am I missing something here?

  • Environment-Textures

    • von*ferret
    • February 1, 2006 at 7:46 PM

    What an amazing resource and hard work, andyou're talking about stealing them...

  • UT: Terrain

    • von*ferret
    • February 1, 2006 at 8:17 AM

    nah its the deco layer. Messed up alpha or model or something and it doens't display any of the faces.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • February 1, 2006 at 6:14 AM

    not much to see there mino

  • The random model thread!

    • von*ferret
    • February 1, 2006 at 6:13 AM

    pelt mapping will unwrap that model in 20 minutes or less if you know how to unwrap regardless of pelt mapping.

  • The random model thread!

    • von*ferret
    • January 31, 2006 at 5:12 AM

    Wireframe?

  • UT: Terrain

    • von*ferret
    • January 30, 2006 at 10:30 PM

    I think that the deco layer had an effect on it. So I'm gonna try that later on. Thx for the help though!

  • [UT2k3] Oasis

    • von*ferret
    • January 30, 2006 at 10:29 PM

    I know about vertex lighting, I just dont like the harsh whits, and the dark blacks that unreal pulls out. I too am used to halflife and its nice soft baked shawows.

  • dm_grale (updated on 15-08-09)

    • von*ferret
    • January 30, 2006 at 10:26 PM

    You get an official "unf"

  • pvk_fort map WIP

    • von*ferret
    • January 30, 2006 at 12:16 AM

    You could simply make a bunch of prop models that are just extruded rocks and than place those aruond randomly to give some depth. Or even take wood beams and have them extrude out of the walls some what as though they are for something inside? who knows. Tons of possiblities.

  • Aftermath: April 24th

    • von*ferret
    • January 29, 2006 at 7:09 PM

    I dig, I'll buy it cause I love valve products.

  • Auto Assault beta weekend

    • von*ferret
    • January 29, 2006 at 7:08 PM

    So is it like Mad Mike or what ever?

  • pvk_fort map WIP

    • von*ferret
    • January 29, 2006 at 7:07 PM

    I do not like the yellow lighting at all. Dont like the colors. Flesh out some depth in those walls with who knows....wood things coming out of them? Just try to get some depth! nice thoguh

  • [UT2k3] Oasis

    • von*ferret
    • January 29, 2006 at 7:06 PM

    very hot so far, wanna tell me how you achived lighting like that? I always seem to get a very harsh contrast.

  • The random model thread!

    • von*ferret
    • January 29, 2006 at 7:02 PM

    suppposed to look like kazad-dum?

  • UT: Terrain

    • von*ferret
    • January 29, 2006 at 7:01 PM

    I went back to take screenshots of my old unreal level and my terrain is not showing up. It has a texture/alpha assigned to all layers. Its not chosen to be turned off in the properties, and I know its there because if I go to the manipulate terrain height tools I my cursur wraps around the already sculpted terrain. Any ideas?

  • de_corse

    • von*ferret
    • January 29, 2006 at 5:29 AM

    what a fun lil program lol

  • de_corse

    • von*ferret
    • January 29, 2006 at 4:22 AM

    What is glview?

  • totally random texture thread

    • von*ferret
    • January 28, 2006 at 5:03 AM

    little noisy and I feel like I see artificacts, but that might be compression. Nice, but you can do better for those sexy models'youre making.

  • Some sort of...person...thing....for a contest. (update x2)

    • von*ferret
    • January 28, 2006 at 12:37 AM

    thats fucking hot

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