nah, I edited some of the geometry. Right now I'm creating a day/night cycle for the lighting. i'd love tos pend more days simply creating geometry and texturing the bitch better but I havn't had time. My interactive design class is squeezing all my time and i chose to help my friends with their studio 2 projects outside of all of my classes and I'm tryign to make them a level too =/ bah! meanwhile Im' tryign to get all of mys tuff together to submit my portfolio to some places.
Posts by von*ferret
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i like bunny rabits
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green looks stupid, but the rest looks like its on the way to being spooky
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I just broke 10000 points on bf2. like 19% until I'm a master sergeant (the one after gunnery sarge)
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sweet renders, youshould use the bf2 engine

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haha garry's mod is a game lol
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nothing but bf2
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got to love hate crimes.
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grass doesn't match and I see problems with geometry on the far wall in the 2nd shot. other than that looking neat.
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why model the nipples, if you needed them you could just normal map them. I'm assuming you'd make her clothed so....
whats up with the head horn things
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smoothinggroups for the win
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well for halflife 1 you had to exentuate details
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well I would've modeled it with the mouth open, make sure all your polygons are quads, and "aquisitioned" zbrush.
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my splinter was overly large for players. In my opinion it helps make players miniscule comparatively to the environment, amking it feel bigger.
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its begging to be zbrushed
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max8 for the win
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I wish I had time to contribute something of quality =(
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Yeah I got something like that added. I was gonig to go in and add those pipes like you wanted but I simply ran out of time. BF2 tommorow klein.
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I think they loko pretty swank, but I'm not a texture artist =(