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  3. von*ferret

Posts by von*ferret

  • 24: The Game

    • von*ferret
    • March 3, 2006 at 5:19 AM

    you and lost....

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • March 3, 2006 at 5:18 AM

    your green grass is way to saturated and the texture is way too big. The blacks in the texture makes more depth that needs to be, and compared to the saturation and over all brightness it causes it to look really bad. If your grass sprites matched the grass color for saturation, brightness, and hue you'd find it would look a lot more decent. Honestly look at more fields and realize that the highlights on the grass is way too much.

  • 9/11 - some scientific stuff to think about it

    • von*ferret
    • March 3, 2006 at 3:26 AM

    mikezilla won

  • Causality Effect Released A HL2:SP mini-mod

    • von*ferret
    • March 3, 2006 at 2:50 AM

    was the levels compiled properly or not properly optimized?

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • March 2, 2006 at 5:55 AM

    honestly take advantage of the tools provided.

  • Whats ur opinion about teh iran shit ?

    • von*ferret
    • March 1, 2006 at 7:19 PM

    Why let a government who enjoy's the fact that israeli's are killed by suicide bombs have nukes? More to the point, why give a country who are led by fanatics have nukes when if they martyr themselves they get 50 virgins in heaven? They dont really care if they die do they? At least from the mass ammounts of suicide bombing happening in that region, I'd say they dont care very much if they live or die. Which leads me to believe they dont care if they die as long as they get rid of the infidels (US and Israel).

  • guess the movie from the animated gif! (or non animated pic)

    • von*ferret
    • March 1, 2006 at 7:12 PM

    The Big Lebowski

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • March 1, 2006 at 7:11 PM

    2nd screenshot's prominent light pole is SCREAMING to be fixed in terms of lighting.

  • [started texture].454 cassul, 460 XVR S&W

    • von*ferret
    • March 1, 2006 at 4:29 PM

    if only it were textured!

  • foyer

    • von*ferret
    • March 1, 2006 at 4:28 PM

    neato

  • Warpigstudios: Looking for Freelance Level Designer

    • von*ferret
    • February 28, 2006 at 10:53 PM

    Dark that defeats the whole purpose. They want to make their own start up utilizing steam's publishing system. U3 doesn't have that, its just a larger engine. They could make a demo and promote it to try to get the extensive funding needed for u3, but otherwise they're stuck with source/steam.

  • Unpimp your auto

    • von*ferret
    • February 28, 2006 at 6:29 PM

    i hate ricers lol. German engineering for the win.

  • Lowpoly/Highpoly?

    • von*ferret
    • February 28, 2006 at 6:28 PM

    More polygons means more vertexes which means higher animation file sizes

  • [WIP] Presidio

    • von*ferret
    • February 28, 2006 at 6:25 PM

    I'd love to see more things like the tiles around. Adds more atmosphere in my opinion.

  • Links to sites with HL2 model content

    • von*ferret
    • February 28, 2006 at 5:45 PM

    Tree's are really hard to create effectively. Try something easier to learn off of, like a gun.

  • guess the movie from the animated gif! (or non animated pic)

    • von*ferret
    • February 28, 2006 at 8:04 AM

    You think he spit in my hamburger?

  • [WIP] Opel Blitz

    • von*ferret
    • February 28, 2006 at 8:03 AM

    sick

  • Warpigstudios: Looking for Freelance Level Designer

    • von*ferret
    • February 28, 2006 at 8:02 AM

    Very aggressive and goal oriented! Nice! Best of luck to you. I can't wait to see some ingame stuff off of those concepts.

  • Map- dod_the_hunt

    • von*ferret
    • February 27, 2006 at 9:33 PM

    I think he captured the cold weather lighting pretty well!

  • Dock - mini scene

    • von*ferret
    • February 27, 2006 at 9:17 PM

    Very sweet

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