you and lost....
Posts by von*ferret
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your green grass is way to saturated and the texture is way too big. The blacks in the texture makes more depth that needs to be, and compared to the saturation and over all brightness it causes it to look really bad. If your grass sprites matched the grass color for saturation, brightness, and hue you'd find it would look a lot more decent. Honestly look at more fields and realize that the highlights on the grass is way too much.
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was the levels compiled properly or not properly optimized?
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honestly take advantage of the tools provided.
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Why let a government who enjoy's the fact that israeli's are killed by suicide bombs have nukes? More to the point, why give a country who are led by fanatics have nukes when if they martyr themselves they get 50 virgins in heaven? They dont really care if they die do they? At least from the mass ammounts of suicide bombing happening in that region, I'd say they dont care very much if they live or die. Which leads me to believe they dont care if they die as long as they get rid of the infidels (US and Israel).
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2nd screenshot's prominent light pole is SCREAMING to be fixed in terms of lighting.
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if only it were textured!
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Dark that defeats the whole purpose. They want to make their own start up utilizing steam's publishing system. U3 doesn't have that, its just a larger engine. They could make a demo and promote it to try to get the extensive funding needed for u3, but otherwise they're stuck with source/steam.
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i hate ricers lol. German engineering for the win.
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More polygons means more vertexes which means higher animation file sizes

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I'd love to see more things like the tiles around. Adds more atmosphere in my opinion.
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Tree's are really hard to create effectively. Try something easier to learn off of, like a gun.
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Very aggressive and goal oriented! Nice! Best of luck to you. I can't wait to see some ingame stuff off of those concepts.
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I think he captured the cold weather lighting pretty well!
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