neat render skdr
Posts by von*ferret
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what part? unwrapping it and baking the normal map? As long as nothing is overlapping on the unwrap you shouldn't have a problem baking the highpoly. At least as far as I know in max.
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You utilized the sky fog very well. What art assetts are yours?
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the shirt is meant to be puffy and pressed down by her vest.
Hessi pic characters or levels, cause how dare you dominate both

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looks sexy kfs, you going to unwrap that and paint things on or use a generic texture and have it just repeat over the mesh?
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Korn, Eminem, Metallica, Kanye West, Hanz Zimmer, motzart.
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is the text on that tv backwards? I got major glare on my monitor and can't make it out.
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shirt looks a little wierd to me

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I'm more or less speaking about your complete ignorance of proper grammar. Crap man, I'm not great at speaking english or putting my thoughts together in a coherent manner, but you've broken all english laws put forth.
Awesome post klein~
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you could easily reduce that for the LOD
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I hope all the replies help, however next time try to keep trouble shooting in the engine forum and this place for more of WIP screenshots for critique! nice work regardless, we want to see where you go with it!
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I love the nose.
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are you using LOD's for things like the lego characters and such?
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bahaha thats amazing!
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just gotta download it, its pretty straight foward. Its pretty neat!
sex kfs
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Nexus is a shining example of why America has the free right to stupidity.
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dude no way. I'd say keep playign with levels and try to get rid of the blacks. Get a QUALITY normal map for the terrain. Then use random point lights to highlight certain areas. Work with HDR to get a good feeling. Just because something is blown out doesn't mean its atmopsheric.
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Yeah it might look decent to others, but you really want to capture an image. From what we can tell realism is what you're trying to achieve. the over bright field is pushing it away from ever capturing that. Over saturation on the texture and light is killing your scene. Yeah it could look better, but that effect is better acheived with HDR in areas than over using it normaly.