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  3. von*ferret

Posts by von*ferret

  • Vietnam Soldier [WiP]

    • von*ferret
    • April 14, 2006 at 3:09 PM

    that and you have like 10000 polies to spend now. and highpoly meshes should be no less than a million polys without meshsmooth.

  • So I met Ferret and Holeman...

    • von*ferret
    • April 13, 2006 at 4:31 AM

    i'm almost 21 you jackasses My young face will be priceless come 35 years of age and yall look like you're 60

  • Vietnam Soldier [WiP]

    • von*ferret
    • April 12, 2006 at 7:02 PM

    give us renders even if its only an f9 and give us wireframe which in my opinion is MUCH more important than poly count.

  • ILM and LucasArts "Merge"

    • von*ferret
    • April 11, 2006 at 12:53 AM

    i was just interviewd by lucas last week! didn't know they merged though

  • Cheap ass plug: Jobs wanted

    • von*ferret
    • April 11, 2006 at 12:26 AM

    what article?

  • Chess Pieces

    • von*ferret
    • April 9, 2006 at 10:31 PM

    is it rendered onto a flat plane or inside a sphere?

  • Chess Pieces

    • von*ferret
    • April 9, 2006 at 9:19 PM

    Increase your samples. The ground plane is a little grainy.

  • Tech textures

    • von*ferret
    • April 8, 2006 at 7:24 AM

    thumbnails please

  • SiN: Episodes

    • von*ferret
    • April 6, 2006 at 9:44 PM

    read the article in "wired" about their dynamic difficulty and AI. Sounds interesting enough.

  • The random model thread!

    • von*ferret
    • April 5, 2006 at 11:17 PM

    pimples for rivets

  • Level Design Help Files

    • von*ferret
    • April 4, 2006 at 7:55 AM

    Bumping this,

    IF YOU FIND ANYTHING PLEASE POST SO THAT WE CAN HELP THE COMMUNITY.

    I dont care which engine you find ANYTHING, but anything and everything is helpful as long as its of some quality!

  • It seems like we going to meet Battlefield again

    • von*ferret
    • April 4, 2006 at 7:50 AM

    You've played the new battlefield hipshot?

  • The random model thread!

    • von*ferret
    • April 4, 2006 at 5:38 AM

    NOoba your highpoly just seems to be meshsmoothed without much thought. Booo

    Stolve google "edge looping" Otherwise superb job for your first character model. you should see what I've seen out of people's first character models....my god. Since you're pretty 'soon' in, maybe bend the forearms slightly in so that there is less strain when you rig the elbow?

  • mod thoughts

    • von*ferret
    • April 4, 2006 at 5:35 AM

    Lumberjacks only have a certain ammount of strength. They only regain it if they have the glory of killing a real player. Problem is you can't tell the real players from the fake trees as they all look the same. Like boxwars, but everyone is growing and shifting so you can never tell who's who. Done proceduraly I think that would be neat so that every game is different. Youd really only need a terrain mesh

  • It seems like we going to meet Battlefield again

    • von*ferret
    • April 1, 2006 at 5:03 PM

    yeah bf2 engine is pretty damned good

    that car looks lame

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • April 1, 2006 at 5:00 PM

    sexy!

  • Tree 01

    • von*ferret
    • April 1, 2006 at 1:56 AM

    I really like that. Try displaying on a grey background though so I can see better the alphachannel

  • FPS in SoCal – DESIGNER (Level)

    • von*ferret
    • March 31, 2006 at 5:39 PM

    I love the posts

  • Tree 01

    • von*ferret
    • March 31, 2006 at 4:02 PM

    Maybe bend your planes a little bit. I'd need to see the tree as the player would, with the same perspective. Keep going!

  • Revolution Gets Cooler

    • von*ferret
    • March 30, 2006 at 5:13 PM

    speaking of the ps3, I heard its developers kit was just obnoxiously big.

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