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  3. von*ferret

Posts by von*ferret

  • Vietnam Soldier [WiP]

    • von*ferret
    • April 28, 2006 at 4:22 PM

    your face should get its own UVW and use a better layout to take full advantage. Then render on 50% grey so we can actually see something. Other than that, looks sexy.

  • The low poly challenge for May!

    • von*ferret
    • April 27, 2006 at 3:16 AM

    dont render on black lol

  • my kitchen in 3D [WIP]

    • von*ferret
    • April 26, 2006 at 9:45 PM

    pretty fucking hot steppen

  • mapcore numbers?

    • von*ferret
    • April 26, 2006 at 6:38 PM

    does nightwatch count as slave driven? JK KFS~!

  • WoW madness

    • von*ferret
    • April 26, 2006 at 6:15 PM

    my girlfriend hates me!

  • GRAW PC Demo released!

    • von*ferret
    • April 26, 2006 at 6:14 PM

    can't wait to try this

  • The low poly challenge for May!

    • von*ferret
    • April 26, 2006 at 4:41 PM

    silly mazzle making competition for me

  • TES: Oblivion.

    • von*ferret
    • April 26, 2006 at 3:03 PM

    I guess your character isn't white if he can jump that high JK

  • totally random texture thread

    • von*ferret
    • April 26, 2006 at 1:36 PM

    you have a normal, lets see that ingame.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • April 26, 2006 at 1:28 PM

    so hot

    so friggin hot

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • April 26, 2006 at 5:16 AM

    I am sooo bloody jealous of your job Say hi to badmofo!

  • The low poly challenge for May!

    • von*ferret
    • April 26, 2006 at 5:15 AM

    cause your ally's pushed the germans over the ege

    My models are done. I did two. One is a crater full of mustard gas and one is the horse and soldier wearing gas masks. I'll texture them as soon as possible but I'm a little over my shoulders with my school project.

  • If you could choose a company to work at...

    • von*ferret
    • April 26, 2006 at 5:13 AM

    lol that in no way is sexual

  • In The Works ...

    • von*ferret
    • April 26, 2006 at 3:08 AM

    work on your color to evoke mood. Right now the whole scene is really unsaturated and causes me to feel its bland. It wasn't like you attempted it. So go online and search for photography that focuses on light and how it can affect a scene. Find a photo you want to relate too and try to achieve that lighting. I'm assuming you're using halflife 1 so the depth of your buildings isn't great. However that may be a techinical limitation. However even it is HL1 you can still achieve greater outdoor depth. There are plenty of resources out there that can offer you some ways to think on how to improve your out doors.

  • If you could choose a company to work at...

    • von*ferret
    • April 26, 2006 at 3:06 AM

    poor fletch

  • The low poly challenge for May!

    • von*ferret
    • April 26, 2006 at 2:44 AM

    should've made him a monkey. Then we could call them surrender monkeys!

  • The low poly challenge for May!

    • von*ferret
    • April 26, 2006 at 2:33 AM

    I have a 160 poly horse and its low as can go lol. DAMNIT. I have to make a 90 poly guy lollol

  • The low poly challenge for May!

    • von*ferret
    • April 26, 2006 at 2:01 AM

    textporter is a plugin. Go to the hammer tab and load more and you'll find textporter. unless you're using max 8 in which then it is already built in.

  • The low poly challenge for May!

    • von*ferret
    • April 25, 2006 at 9:10 PM

    I'm totaly doing that.

  • Random maps of the net

    • von*ferret
    • April 25, 2006 at 8:35 PM

    [Blocked Image: http://mazy.net/portfolio/images/ts_crystal/ts_crystal_large_04.jpg]

    My god this level was fucking amazing when we played it online. Back on MAPCORE IRC DAYS

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