hide other sections and subdivide more to get finer details. Do it right and you can pull off pores on the skin and really small wrinkles.
Posts by von*ferret
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I'm inept! lol
hot damn that makes me giggle
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get max 8 and utilize their hair tools.
I think your eyes look a little sharp. But to give good feed back we'd need to see wireframes and a picture of your face. Geometry looks pretty nice. if its all in quads i'd suggest throwing it into zbrush to sculpt fine details for an effecient normal map.
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[Blocked Image: http://i.i.com.com/cnet.g2/images/2006/127/932602_20060508_screen003.jpg]
love the small things in that, that make it real!
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Looks nice! Great to see a new application of game technology. Keep us updated.
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I dont suppose photoshop can reference files like Max has "xref" files?
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woooo! can't wait for the DL to finish
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I'm not scared of the female body. I just dont like sex in my games for sex's sake in my games.
The models and textures are decent. I ilke how you've finished it and its all ingame. So nice job with that.
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that gets me frigging wet. YOU HAVE to zbrush this or get some nice normal mapping. Hot damn thats one of the best character models so far I've seen out of here.
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and that in no way is a 24 pun mikey

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shit bitch, I want to play blackjack with my point man!
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what does that mean for gameplay?
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1 2 and I'd like to see 4 fleshed out
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can't friggin wait. I played GRAW SP and I didn't like it so much. Too much work to control people ingame in my opinion. I hope its easier. I havn't played a rainbox 6 since like the first one
Nice work daniel! -
I thought the term sandbox games was reserved for simulation games like SimCity or SimAnts.
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vary your vines so they're not on every one. Take some of the roofing off of a couple of windows to vary your shadows.
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I mean that you have a terrain. You have abunch of objcets, and you place them accordingly. There are no "bsp" brushes in which you construct the environment. That is how I think its similar.
BF2 has its own export tools you can install onto 3dMax that does your importing process for you. You just export out of max and you're able to load your new resource as you see fit within the editor.