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  3. von*ferret

Posts by von*ferret

  • My f irst time at Zbrush.

    • von*ferret
    • May 11, 2006 at 4:26 PM

    hide other sections and subdivide more to get finer details. Do it right and you can pull off pores on the skin and really small wrinkles.

  • E3 COVERAGE - RAINBOW SIX: VEGAS [media inside]

    • von*ferret
    • May 11, 2006 at 6:10 AM

    I'm inept! lol

    hot damn that makes me giggle

  • Bioshock

    • von*ferret
    • May 11, 2006 at 2:00 AM

    so hot

  • The random model thread!

    • von*ferret
    • May 11, 2006 at 12:56 AM

    very sexy

  • My head

    • von*ferret
    • May 10, 2006 at 8:33 PM

    get max 8 and utilize their hair tools.

    I think your eyes look a little sharp. But to give good feed back we'd need to see wireframes and a picture of your face. Geometry looks pretty nice. if its all in quads i'd suggest throwing it into zbrush to sculpt fine details for an effecient normal map.

  • Command & Conquer 3: Tiberium Wars

    • von*ferret
    • May 10, 2006 at 5:56 PM

    [Blocked Image: http://i.i.com.com/cnet.g2/images/2006/127/932602_20060508_screen003.jpg]

    love the small things in that, that make it real!

  • [wip] Virtual Art Gallery in Source

    • von*ferret
    • May 10, 2006 at 5:23 PM

    Looks nice! Great to see a new application of game technology. Keep us updated.

  • Halo 3...

    • von*ferret
    • May 10, 2006 at 6:41 AM

    sexy

  • Carmack on MegaTexturing

    • von*ferret
    • May 9, 2006 at 4:27 PM

    I dont suppose photoshop can reference files like Max has "xref" files?

  • E3 COVERAGE - RAINBOW SIX: VEGAS [media inside]

    • von*ferret
    • May 9, 2006 at 3:56 PM

    woooo! can't wait for the DL to finish

  • [NUDITY/NSFW] [Character - RELEASE] HL2 Deathmatch - Kitty

    • von*ferret
    • May 9, 2006 at 2:18 PM

    I'm not scared of the female body. I just dont like sex in my games for sex's sake in my games.

    The models and textures are decent. I ilke how you've finished it and its all ingame. So nice job with that.

  • The random model thread!

    • von*ferret
    • May 9, 2006 at 2:16 PM

    that gets me frigging wet. YOU HAVE to zbrush this or get some nice normal mapping. Hot damn thats one of the best character models so far I've seen out of here.

  • E3 COVERAGE - RAINBOW SIX: VEGAS [media inside]

    • von*ferret
    • May 9, 2006 at 5:05 AM

    and that in no way is a 24 pun mikey

  • E3 COVERAGE - RAINBOW SIX: VEGAS [media inside]

    • von*ferret
    • May 9, 2006 at 5:05 AM

    shit bitch, I want to play blackjack with my point man!

  • PS3 Price and Controller Details

    • von*ferret
    • May 9, 2006 at 5:03 AM

    what does that mean for gameplay?

  • New Character project - Dungeon Keeper

    • von*ferret
    • May 9, 2006 at 4:04 AM

    1 2 and I'd like to see 4 fleshed out

  • E3 COVERAGE - RAINBOW SIX: VEGAS [media inside]

    • von*ferret
    • May 9, 2006 at 4:03 AM

    can't friggin wait. I played GRAW SP and I didn't like it so much. Too much work to control people ingame in my opinion. I hope its easier. I havn't played a rainbox 6 since like the first one Nice work daniel!

  • Spore 2006

    • von*ferret
    • May 9, 2006 at 1:55 AM

    I thought the term sandbox games was reserved for simulation games like SimCity or SimAnts.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • May 9, 2006 at 12:44 AM

    vary your vines so they're not on every one. Take some of the roofing off of a couple of windows to vary your shadows.

  • Studio 1

    • von*ferret
    • May 8, 2006 at 9:11 PM

    I mean that you have a terrain. You have abunch of objcets, and you place them accordingly. There are no "bsp" brushes in which you construct the environment. That is how I think its similar.

    BF2 has its own export tools you can install onto 3dMax that does your importing process for you. You just export out of max and you're able to load your new resource as you see fit within the editor.

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