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Posts by von*ferret

  • The random model thread!

    • von*ferret
    • May 29, 2007 at 4:52 AM

    You dont have to unwrap the high poly because all you're getting from it is ray data from the normals on the polygons. You only need the lowpoly UV'd so it can bake the proper normal data on the material sheet. So if you unwrapped the high poly you kinda wasted time but you'll learn from it. If that one IS your highpoly, go ahead and put more detail into it for better normal mapping

    Nice job though.

  • The random model thread!

    • von*ferret
    • May 29, 2007 at 12:19 AM

    WAY too many polies in the wheels versus the rest of the body.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • May 29, 2007 at 12:18 AM

    brighten it up, I cant see shit!

  • The Hunted Chronicles

    • von*ferret
    • May 28, 2007 at 3:30 AM

    Less "requirements" and more "media"

  • phys_temple

    • von*ferret
    • May 27, 2007 at 8:56 PM

    I'm confused hessi.

  • New(ish) Website - militantfetus.com

    • von*ferret
    • May 27, 2007 at 1:47 AM

    odd site name about mapping.

  • Goodbye Canada, Hello Spain!

    • von*ferret
    • May 26, 2007 at 7:23 PM
    Quote

    And Zach, I'm going to be really fucking busy in the next few weeks. I dont even know if I'll have time for you guys. Cant you visit me in Spain instead?

    PLANE TRIP! VISA READY!

  • Goodbye Canada, Hello Spain!

    • von*ferret
    • May 26, 2007 at 12:22 AM

    You're a great friend klein, wish you the best of luck. Hopefully I'll be able to make that road trip before you move!

  • The random model thread!

    • von*ferret
    • May 26, 2007 at 12:20 AM

    Pretty sweet windmill

  • Insurgency Trailer Release & Website Launch

    • von*ferret
    • May 24, 2007 at 4:23 PM

    Wow here comes politics! :roll:

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • May 24, 2007 at 4:21 PM

    Very woody, I like it.

  • Insurgency Trailer Release & Website Launch

    • von*ferret
    • May 23, 2007 at 1:58 AM

    About time

  • go-kart model

    • von*ferret
    • May 21, 2007 at 7:04 PM

    zaphod's never made a game! LOL

    jk, I like the style of where you're going.

  • The random model thread!

    • von*ferret
    • May 21, 2007 at 7:04 PM

    That texture does not warrant such a large resolution.

  • Blizzard's new game

    • von*ferret
    • May 19, 2007 at 9:59 PM

    Looks like a good time, and thats all I care about. I dont think blizzard has ever done anything super revolutionary, so its unfair to expect SC2 to be so. This looks faithful to the old one, I remember how much fun the old one is, superb job.

  • this is the Fallout 3 teaser countdooOOooown

    • von*ferret
    • May 17, 2007 at 1:01 AM

    That ship would be sweet. It looks as though some sect took it over and made a bridge that you have to use to board it. Looks like a pretty cool area. Though the carrier is a little large. But since its a game I don't care if exaggerations are made. Regardless I am eagerly waiting for this.

  • The random model thread!

    • von*ferret
    • May 17, 2007 at 12:59 AM

    What is the texture size of that? And is it from a professional product? If not you should compare your work with professional quality rather then a community made prop.

  • The random model thread!

    • von*ferret
    • May 16, 2007 at 11:34 PM

    With the use of a normal map and an ambient occlusion map source should be just fine.

  • The random model thread!

    • von*ferret
    • May 16, 2007 at 10:10 PM

    normal map the bolts.

  • The random model thread!

    • von*ferret
    • May 16, 2007 at 8:35 PM

    poly count?

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