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  3. von*ferret

Posts by von*ferret

  • Raven openings

    • von*ferret
    • June 16, 2006 at 7:06 PM

  • The World Cup 2006 thread

    • von*ferret
    • June 16, 2006 at 6:37 PM

    Darnit they lied to me. I thought england was supposed to play today at 9:55 AM PST against.... Ghana I think. Grrr

  • Gearbox Cogs, Level Design and Texture Artist for BiA3

    • von*ferret
    • June 16, 2006 at 5:04 AM

    I dont graduate until November 23rd (starting the countdown). I dont think they'll have any available positions at that point.

  • The random model thread!

    • von*ferret
    • June 16, 2006 at 5:02 AM

    The insets are too deep and the ear pieces are off. The ear pieces look way to blocky. Try redoing them. Your render really needs to have a direct light, not just a skylight. Its a good start but not complete. I'd love to see this skinned with some of your favorite music on the LCD Keep going man!

  • The World Cup 2006 thread

    • von*ferret
    • June 16, 2006 at 1:52 AM

    its all groovy. In four more years I'll be able to buy more beer than I can afford now

  • Gearbox Cogs, Level Design and Texture Artist for BiA3

    • von*ferret
    • June 16, 2006 at 1:10 AM

    good luck to anyone that applies!

  • Source and Max

    • von*ferret
    • June 16, 2006 at 1:08 AM

    Hmm sounds good. I'll do it when get back to school. Just trying to get a heads up on my group project. Another stupid 10 week deadline to produce something that isn't crap. I'd much rather finish polishing up my bf2 map but oh well. This is a group project and I can't decide what the class wants to do.

  • The World Cup 2006 thread

    • von*ferret
    • June 16, 2006 at 1:06 AM

    We seriously got ESPN yesterday and I got to catch the Swe-Para game. I was cheering when they finaly took the goal. Cant' wait for the upcoming England and USA games. Sucks being on the PST with a -3 hour difference from EST with what? another -6 from Europe? Oh well. If only I was 21 and could go to a pub and watch the games. 1 month until I am pub legal. Too bad its AFTER the world cup.

  • Source and Max

    • von*ferret
    • June 16, 2006 at 12:57 AM

    Anyone know how to set up the grid in max to replicate the units in Source for clean modeling?

  • dm_avon [Half-Life 2 deathmatch)

    • von*ferret
    • June 14, 2006 at 10:53 PM

    very nice indeed

  • WIP - Dungeon Keeper (ModelingPass)

    • von*ferret
    • June 12, 2006 at 10:03 PM

    very nice so far =keep going

  • 2006 Mapping competition.

    • von*ferret
    • June 11, 2006 at 5:25 PM

    dunno if that is jpg compression, but if not then the last one's textures look really muddy which ruins the over all scene since it is so well composed.

  • The random model thread!

    • von*ferret
    • June 11, 2006 at 5:23 PM

    sweet chair

  • June's Low Poly Modelling Contest!

    • von*ferret
    • June 9, 2006 at 4:40 AM

    oh you jerk postman! I had a model in savannah started of a box monster too! Too bad I'm in oregon and can't complete it until after vacation. Sweet model regardless!

  • totally random texture thread

    • von*ferret
    • June 2, 2006 at 6:45 PM

    thats hot

  • Semi-Realistic Blood Pack

    • von*ferret
    • June 1, 2006 at 11:19 PM
    Quote from curman

    Do you realize how close we are to banning your stupid ass? Knock it off.

    we were talkin together on MSN anyway, but oh well

    Keep it on MSN and do not bring it into mapcore. This is not for negotiation.

  • Landing of Asatar : Phase 1 WIP : 56k Beware

    • von*ferret
    • June 1, 2006 at 12:10 PM

    The central point is more of a stronghold for infantry. There is only one way in to the suburbs with a vehicle, and its a dead end at the end of the point. So pretty much, yeah you can get a tank in there, but you're a sitting duck. you'll have to be supported by infantry to secure the point. Lots of CQB. Emerging from the alley ways also offers the a lot of combat from across roads. We'll see how it works

  • First XSI model...

    • von*ferret
    • May 31, 2006 at 9:07 PM

    It looks cool, but honestly the wood table is bringing down the render. Its obviously a flat plane with little thought into specularity or normal mapped/extra geometry. Add to a proper base and you'd have a proper render Other than that its pretty swank!

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • May 31, 2006 at 6:44 PM

    Do you have stretching going on on the turbines against the wall? They look distorted.

  • Landing of Asatar : Phase 1 WIP : 56k Beware

    • von*ferret
    • May 31, 2006 at 6:09 PM

    RD: The idea of the setting was in the construction of the Nuclear Facility the harbor was created for the required materials. Because of the harbor and docks a city spawned as people were required to work there. It may or may not be a flimsy "backgroudn" but I should definately consider how I can further push that story in the actual level so players can have that feeling without me telling them.

    Skalg: THanks

    Postman: My AA is turned all the way up. So taht must mean my textures are horrible! I'll definately work on improving them in the future as I refine the level.

    Furyo: Gameplay has yet to be proven We'll see about a hit, but thanks for the kind words.

    PhatSniper: I think i'll play with the fog a little more, but I also like how it causes a subtle haze on buildigns.

    Klein: Thanks mate

    Mazzle: I'll be sure to tell you when we playtest

    Mino: Yeah the last Nuclear Plant in iraq was destroyed by Israel. This takes place in Iran where they do have nuclear plants, however it takes place in a coastal town of Asatar, Iran. For my knoweldge it does not have nuclear plants. I was looking at names of towns and this was the only one on the coast and not a pain to spell. We all know that we hate those crazy named levels.

    Polaris; You're right its in Iran, and the idea is to capture the town and the near by military base that defends the Nuclear Plant.

    Peri: Thansk~! What are you curious about gameplay? Anything you're questioning? I'd love to hear your thoughts so I can improve as much as I can.

    CSharp: its a pity you dont play custom maps, but from what I see not many maps have custom models..if any?

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