the dirt , sticks, and foliage for my micromachine miltary forces.
then worldcraft ![]()
the dirt , sticks, and foliage for my micromachine miltary forces.
then worldcraft ![]()
Bullets are meant to be pretty? ![]()
planar map the top, then seperate planar map the sides, weld the edges together.
scale your keyframes up in the timeline to control the camera. I'm sure there is a way to control how fast it progresses in the path. However the real way to do it is to add frames.
I have 4 cameras as well at the moment and they're all showing the same picture from the first camera. Its odd, but this really ought to be in the engine discusion forum.
friggin hot
looks like a kid finger painted green ontop
I think its supposed to be plants but they're not coming off very well. Also maybe add scratches to the stone as though people walked over it and scraped off the algae moss stuff on the edges.
never played it =/
I was iffy about the lighting. I'll still throw in props as I make them. Maybe some support beam structure in the middle of the room. I need some ideas on how to improve the architecture of the room. Also, those light beams against the wall have recessed lighting sources. I modeled a light fixture that go into the ceiling.
looks pretty neat
sweet, good luck ![]()
entity the smoothed version loses its muscle definition. THe lowpoly still has the hints to it. Might keep that in mind.
closest thing I have to a ride is my mom's car. its red though, and in oregon. So this is an online pic
[Blocked Image: http://www.autogl.ru/images/catalog/Mercedes%20ML-320%202002%20Black_Black%20rear%2018-10-2005.jpg]
superb edgelooping work. Can't wait to see what you do with zbrush to get the subtlties of the muscles.
small pics
still havn't figured it out, but looky at the face in the couch ![]()
gotta love mirroring things
model your eyes seperately:)
its hot though