volumetric light is hot
Posts by von*ferret
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have a low skylight with one key light, and one rim light from behind. But the keylight should have the largest intensity.
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are you just using a skylight? skylight rarely does crap for normal maps.
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thats a huge missile
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models have always given off stencil shadows.
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not many counterstrikers here I dont think. Would be interesting to see though.
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Id only zbrush the face. Model that detail in max. Would be easier to create the mechanical looking armor.
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you rock mino

klein its an office.
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envglows love to assplode on me. I wish there was a way to control how bright they can get and stuff. I admit I should spend a day or two just mastering them.
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i'll do a final compile tommorow night with a smaller lightmap. The table is HUGE, thats how they do it

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[Blocked Image: http://studentpages.scad.edu/~zaford20/exec_office.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/exec_office2.jpg]
In the conference room the dark, basicaly black, panels are not being lit for some reason. Basicaly its supposed to be a dark wood but its not coming across well in that area. I'll fix it tommorow morning.
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ingame pics
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lol wtf hessi

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but wheres the yeti?!?!?
no but seroiusly, I want to travel now so badly.
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lol, that is classic tom
