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  3. von*ferret

Posts by von*ferret

  • The random model thread!

    • von*ferret
    • October 6, 2006 at 4:59 PM

    cell shaded or are you just outlining the model for some reason?

  • PVK_Island

    • von*ferret
    • October 6, 2006 at 4:58 PM

    the over all design feels very blocky. Everything on the top down can line up to 90 degrees. The shot with the viking ship especialy. Even thouh not everything is blocky, its aligned blocky and feels very...hl1'ish. Try to break that up with some angles. Are you going for photo real or a more stylised look for aesthetics?

  • CONGRATULATIONS FERRET!

    • von*ferret
    • October 5, 2006 at 8:50 PM

    whats wrong with my sig!

  • CONGRATULATIONS FERRET!

    • von*ferret
    • October 5, 2006 at 4:18 PM

    My first day is on the 27th of november, I finish school on the 21st of nov

    Fixing my site, my portfolio should be up within a week and a half.

  • CONGRATULATIONS FERRET!

    • von*ferret
    • October 5, 2006 at 12:34 PM

    Level Design

  • CONGRATULATIONS FERRET!

    • von*ferret
    • October 5, 2006 at 5:47 AM

    thx fletch, I'll pimp our fuzzywuckles to the end!

    thanks everyone else too

  • CONGRATULATIONS FERRET!

    • von*ferret
    • October 5, 2006 at 12:16 AM

    muwahahaha

    KFS will have to look out I prowl in the dark

    Lunaran and Ken20Banks also work there!!!!!!!!

    I'm just happy mapcore has helped me in the past. You guy's critique and advice sculpted me as an artist, so a big shout out goes to you guys.

  • Presenting Phalanx

    • von*ferret
    • October 2, 2006 at 9:18 PM

    Invest some time making proper models for the Unreal 3.0 engine. So get a highpoly and bake out the normals onto a lower. If you're choosing to take on the huge task it is to lasso in the Unreal3 engine, then make sure you take advantage of all it offers. Otherwise try your game idea on a simpler engine first. Good luck.

  • A WIP.. and a hello

    • von*ferret
    • October 2, 2006 at 4:08 AM

    looks pretty good, do you have any lighting set up yet? I'd love a lit shot.

  • LEGO Star Wars II

    • von*ferret
    • October 1, 2006 at 10:57 PM

    Looks kinda amusing!

  • UBCS Mod [HL2] Looking For MAPPERS

    • von*ferret
    • October 1, 2006 at 10:56 PM

    Unless you're interested or have some _Constructive_ and _CIVIL_ comments to make, dont post.

  • Children Of Men

    • von*ferret
    • October 1, 2006 at 8:49 PM

    not out yet..?

  • totally random texture thread

    • von*ferret
    • October 1, 2006 at 8:48 PM

    woah

    woah

    ...

    woah

    louis that is NOT my batman cup.

  • Alan Wake

    • von*ferret
    • October 1, 2006 at 3:13 AM

    someone is drunk

  • Alan Wake

    • von*ferret
    • October 1, 2006 at 2:41 AM

    lol interesting

  • The random model thread!

    • von*ferret
    • October 1, 2006 at 1:59 AM

    dont have any console, and I thought it was a console game. Anyways I'm broke. And that was a method that was to push the PS2's technical limitations correct? You're using source though so....

  • Alan Wake

    • von*ferret
    • October 1, 2006 at 12:23 AM

    Whats the game about? It is gorgeous though.

  • pvk_fort map WIP

    • von*ferret
    • October 1, 2006 at 12:23 AM

    hmm well you could try making terrain meshes over the walls, align the textures, and get some variation. Chamfer the edges of all your doors so they catch highlights from the light. Support beams would help. Maybe extrusionis for your lamps. Little stuff like that! Its a great start, just keep pushing it.

  • pvk_fort map WIP

    • von*ferret
    • September 30, 2006 at 11:58 PM

    walls still lack depth. I'd almost go for a harsher contrasting light setup then the nice soft shadows source does.

  • The random model thread!

    • von*ferret
    • September 30, 2006 at 11:26 PM

    my friend tried something like that for a moss effect. Didn't turn out too well. So this is a furry statue then?

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