I'd prefer to model it properly for animation, insert it into zbrush, sculpt more details, throw it back into max for proper application.
Posts by von*ferret
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polygonal modeling into a sculptural program is the way I like. Either way, bump ect is later. Zbrush is a tool, not the rule.
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Rawr
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nothing wrong with doing it that way.
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sewer drains in an aztec temple?
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The eye IS super shiny atm, just not enough shit to reflect.
Its going in the face of an orc, but I'm repainting the iris and shit. The sub surface is really basic right now, havn't had time to play with it. This is a couple of hours of work now.
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very wip
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thats pretty damned cool!
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the game box, alphabetical on my shelf.
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I like boxes with my games.
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whats the error read? It sounds like they're trying to reference animations and can't find them, so they're playing the reference pose. Maybe double check to make sure you're exporting the animation sequences correctly. Double check to make sure everything in your .qc is linked correctly. The crashing might be occuring because of the engine being fed up with not being able to find the animation it needs. I'm speculating here, but its worth a try.
good luck and welcome to the core.
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just use max and be done with it

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most confusing 'map' ever.
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I wouldn't go that far, the gameplay is different. Time will tell.
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I played a little bit, but I dont know if I like it yet or not. When I played it was very hectic and not very...organized in terms of gameplay and team work. I'll have to sit down and actualy play a couple of hours before I decide if I buy it or not.
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not bad, now put something sweeet on for a texture.
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your map confuses me.
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looking pretty hot, still would like to see it even temporarily lit.