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  3. von*ferret

Posts by von*ferret

  • Insurgency Media Update

    • von*ferret
    • July 14, 2004 at 2:49 PM

    f you crackerjack. Firearms rocks your world. So does Splinter. Maybe I should make splinter2k for this mod!

  • De_Halla

    • von*ferret
    • July 13, 2004 at 11:01 PM

    its all 90 degrees. If you took like at least one building and rotated it 45 degrees the atmosphere would improve 10fold. More color and less harsh shadows would also improve your overall look. The textures seem to match where you're going with it so nice job.

  • Really really small suggestion

    • von*ferret
    • July 10, 2004 at 3:12 AM

    tilde

  • dm_fairytale textures

    • von*ferret
    • July 7, 2004 at 6:37 AM

    [Blocked Image: http://ferret.hl-nightwatch.net/gingerbread3.jpg]

    ver 2 of zee window

  • dm_fairytale textures

    • von*ferret
    • July 6, 2004 at 8:00 AM

    base texture

    [Blocked Image: http://ferret.hl-nightwatch.net/gingerbread.jpg]

    window texture

    [Blocked Image: http://ferret.hl-nightwatch.net/gingerbread2.jpg]

    I am aware the frosting doesn't repeat. I'll fix that tommorow after work. The candy will have overlays over them for glowing effects. Everything in the texture has a seperate layer incase I need it as a standalone texture.

    suggestions?

  • RO-Dazaal Part 2

    • von*ferret
    • July 5, 2004 at 12:46 AM

    purty! but I already told you that. now HOW DID you select those screenshots!?!?

  • Max SMD exporter for Ver 6

    • von*ferret
    • July 3, 2004 at 4:28 AM

    http://www.w00th4x0r.com/smd/smdlexp.dle

    enjoy, I know OL will.

  • dm_fairytale - a snarkpit contest entry

    • von*ferret
    • July 2, 2004 at 5:33 AM

    [Blocked Image: http://upload.the650.org/fetter/dm_fairytale12-large.jpg]

  • large problem when trying to make my new cool map

    • von*ferret
    • July 1, 2004 at 12:45 AM

    lets work this as a community map

    everyone can pitch in.

  • dm_fairytale - a snarkpit contest entry

    • von*ferret
    • June 30, 2004 at 12:32 AM

    no ifea what youare talking about. Never played maxpayne either.

  • dm_fairytale - a snarkpit contest entry

    • von*ferret
    • June 30, 2004 at 12:19 AM

    THe contest are maps based on a defining Theme. They will be judged on how well they meet that theme along with the usual brushwork, texturing, lighting, ect.

    crackerjack I dont understand what you mean by harry potter. So explain yoruself quickly cause I'm making light fixtures as we speak

  • dm_fairytale - a snarkpit contest entry

    • von*ferret
    • June 30, 2004 at 12:08 AM

    [Blocked Image: http://upload.the650.org/fetter/dm_fairytale11-large.jpg]

  • large problem when trying to make my new cool map

    • von*ferret
    • June 29, 2004 at 11:55 PM

    ol its an easy fix. Once it explodes you need to duplicate that, rotate 90 degrees and carve one more time. It'll solve your problems.

  • dm_fairytale - a snarkpit contest entry

    • von*ferret
    • June 29, 2004 at 7:30 AM

    the architecture is still there, just the lighting isn't helping it atm. give it time to grow. ANd as OL said, the angles aren't the best.

    another couple of shots

    [Blocked Image: http://upload.the650.org/fetter/dm_fairytale8-large.jpg]

    [Blocked Image: http://upload.the650.org/fetter/dm_fairytale9-large.jpg]

    I really dont like how this one is turning out. I like the window but the blue is too dominant and the water is not transparent. I will tone down the blue so its just hinted, and increase the orange dominance while highlighting key features like the bed and dresser.

    [Blocked Image: http://upload.the650.org/fetter/dm_fairytale10-large.jpg]

    this is an update on the environmental sky value. I like this better.

  • dm_fairytale - a snarkpit contest entry

    • von*ferret
    • June 29, 2004 at 6:23 AM

    This is pre-alpha version. This just shows it off ingame with minimal lighting. This is the first compiled version. Also the sky is temporary until I find an acceptable one. Please enjoy.

    [Blocked Image: http://upload.the650.org/fetter/dm_fairytale1-large.jpg]

    [Blocked Image: http://upload.the650.org/fetter/dm_fairytale2-large.jpg]

    [Blocked Image: http://upload.the650.org/fetter/dm_fairytale3-large.jpg]

    [Blocked Image: http://upload.the650.org/fetter/dm_fairytale4-large.jpg]

    [Blocked Image: http://upload.the650.org/fetter/dm_fairytale5-large.jpg]

    [Blocked Image: http://upload.the650.org/fetter/dm_fairytale6-large.jpg]

    [Blocked Image: http://upload.the650.org/fetter/dm_fairytale7-large.jpg]

  • So long ago

    • von*ferret
    • June 29, 2004 at 3:22 AM

    i remember the anachy design. those were the days

  • RO-Vladikavkaz_beta1

    • von*ferret
    • June 25, 2004 at 3:02 PM

    that is a LOT better than your previous map. It lacks the walls of cornering that your other map had that made it so unbelievable. The contrasting orange lighting just makes it look eery imo. What light value did you use for the sky? It was really well done and put together. Congrats on a sucess!

  • TS_antrodome ~

    • von*ferret
    • June 25, 2004 at 12:59 AM

    cause random lights are teh win

  • first maya model WIP

    • von*ferret
    • June 22, 2004 at 10:54 PM

    updated the picture. Converted it back to polygonal cause I like it better that way. I played with the foreheads and eyes a little. Feedback appreciated.

  • first maya model WIP

    • von*ferret
    • June 22, 2004 at 5:48 AM

    what happened to your alien coments

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