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  3. von*ferret

Posts by von*ferret

  • Indiana wannabe~

    • von*ferret
    • August 9, 2004 at 12:09 AM

    pretty neato

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • von*ferret
    • August 8, 2004 at 10:32 AM

    ugleh like everyone elses

  • Fresh HL2 Screenshots

    • von*ferret
    • August 8, 2004 at 10:32 AM

    i think the possibilities of hl2 are better than they look. Remember what hl1 looked like 6 years ago. Now compare it to what people can do with it now. Technology can be adapted and pushed. HL2 is the same way. People will hack up the engine, be clever with the editors, and create something that looked better than the original. Valve does some great things, but fresh minds (ie: us the modders) can improve it 10fold.

  • FarCry SDK released!!!

    • von*ferret
    • August 4, 2004 at 3:10 PM

    cause now there will be 508409 BILLION military counterterrorism mods insteda of 302050 billion there were before!

  • Mushroom Model

    • von*ferret
    • August 2, 2004 at 5:20 AM

    THere are a number of planned effects for these mushrooms. I promise you I wont let you down.

  • Small Favor

    • von*ferret
    • August 2, 2004 at 4:53 AM

    the ONLY one I know of, is the loss of Valve's source.

  • DM_Fairytale Beta1

    • von*ferret
    • August 2, 2004 at 3:19 AM

    its Chalupas @ http://ferret.hl-nightwatch.net/atmosphere/

  • Mushroom Model

    • von*ferret
    • August 2, 2004 at 3:16 AM

    [Blocked Image: http://ol.the650.org/models/mushroomushroom.jpg]

    Model by Ol, Skin by Von*Ferret

    402 polys

  • Brothers in Arms, I heard it through the grapevine.

    • von*ferret
    • August 2, 2004 at 12:08 AM

    Izuno, I salute you!

  • DM_Fairytale Beta1

    • von*ferret
    • August 1, 2004 at 8:35 PM

    when its done

    I"m going to add another area cause everyone agrees its needed and then I"ll release.

  • DM_Fairytale Beta1

    • von*ferret
    • August 1, 2004 at 6:00 PM

    Ewok you missed the point in my reply. I didn't mean to antagonize you rather point out that you commented without examples, which did me no good. Thank you for your comments I will see what I can do about fixing them up, but what you ask is a lot of structural work and I dont have time to do it all if I'm about to put this into the competition. There will be another way out of alice in wonderland (alice does not comprise of the whole map btw, just the basement). The waterfall is hard at first, yea, but everyone says so far that they like it or at least can use it. Its a pain in the butt but beats a huge ladder or steep ugly stairs.

  • DM_Fairytale Beta1

    • von*ferret
    • July 31, 2004 at 1:22 AM

    Enchanted house, hobbitville (hobbits aren't relaly a fairytale but give them 100 years), Hansel and Grettel, and Alice in wonderland. I'm trying to fit in enough time for ALi Baba and the 40 thieves.

  • DM_Fairytale Beta1

    • von*ferret
    • July 31, 2004 at 12:45 AM

    your comments are appreciated, though in the most cases they are hollow. YOu are saying I have good and bad brushwork? Fine, leave out what the good brushwork is and tell me what the bad brushwork is? Was it the door ways? what are you talking about? Get more indepth or I'll have no choice but to ignore your comments. I'm glad you like the lighting, it was a fun experience. The waterfall was a great idea and still is. the playtesters all agree that while it is hard to learn at first, they love it in the end because its different and fun. So I'd say stick with it and try it some more.

  • DM_Fairytale Beta1

    • von*ferret
    • July 30, 2004 at 9:48 PM

    [Blocked Image: http://ferret.hl-nightwatch.net/beta2.jpg]

  • (Help) Changing Model Opacity's in HL

    • von*ferret
    • July 30, 2004 at 7:54 AM

    wish I had known about that. alas my way still works and I'm not about to change it since I have a deadline to meet.

  • (Help) Changing Model Opacity's in HL

    • von*ferret
    • July 29, 2004 at 3:04 PM

    I directed OL to make two files for one model. In one lamp youd' have the base model which has no properties, a simple model. And the other I'd have the model with the properties, ie: the lamp shade and light. Since I knew both would be tinted yellow I made them Additive's with 255 fx ammount. Then tweaked them as I see fit. Then I changed the fx color (think thats the name of the prop) into a creamy color. Doing that esp helps with black and white additive things, but I'm in a habbit of doing it. For my blue lights I did the same thing as above but did it 3 times. One for the base, one for the blue shade, and one for the yellow light. I believe they all turned out pretty well. Notice while this does not increase rspeeds since its all the same ammount of polygons, it does increase your entity count. So if you have few precious entities left over, I'd suggest compining them into one model and hoping for the best. Good luck.

  • oldskool site

    • von*ferret
    • July 28, 2004 at 3:08 AM

    you make good rocks though fletch.

  • DM_Fairytale Beta1

    • von*ferret
    • July 27, 2004 at 3:26 PM

    you got it strat It can fling you up or fling you across wonderland!

  • DM_Fairytale Beta1

    • von*ferret
    • July 27, 2004 at 3:18 PM

    yeah hole and I had a good time posing for the camera. A compile is going right now. Ihope it fixes the last minute errors so I can release tonight. I also dramaticaly changed the sky underground too so... WISH ME LUCK.

  • DM_Fairytale Beta1

    • von*ferret
    • July 27, 2004 at 6:54 AM

    Beta1 will be release tommorow

    here are some pregame screenshots ingame!

    [Blocked Image: http://ferret.hl-nightwatch.net/ingame1.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/ingame2.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/ingame3.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/ingame4.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/ingame5.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/ingame6.jpg]

    enjoy

    for what ever reason, the models were not showing up ingame. The problem will be fixed by tommorow.

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