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  3. von*ferret

Posts by von*ferret

  • TEXTURE CONTEST BLIZZARD CARTOON STYLE

    • von*ferret
    • August 24, 2004 at 6:29 AM

    my avatar constitutes me being incredibaly drunk!

  • My first map...

    • von*ferret
    • August 24, 2004 at 6:28 AM

    ok

    except for cs_forest which was the largest nub map ever, flf_vogen is my first real released map honest, no bad "fuzziewuckles" as fletch termed them in this level.

  • My first map...

    • von*ferret
    • August 24, 2004 at 3:55 AM

    my first map

    [Blocked Image: http://ferret.hl-nightwatch.net/maps/flf_vogen3-large.jpg]

    http://ferret.hl-nightwatch.net/gamedes ... =flf_vogen

  • De_Halla

    • von*ferret
    • August 22, 2004 at 2:10 AM

    wow blaz, I got NONE of that lol

  • De_Halla

    • von*ferret
    • August 21, 2004 at 6:18 PM

    this map is DEFINATELY the shit

  • my first map

    • von*ferret
    • August 21, 2004 at 6:17 PM

    rule #1 never carve

    rule #2 never show your first map

  • plz my new cam pwns~~

    • von*ferret
    • August 20, 2004 at 6:45 AM

    now my digital elph sucks

    LO~L

  • de_ungarn

    • von*ferret
    • August 19, 2004 at 3:05 PM

    oh yes we can!

  • de_ungarn

    • von*ferret
    • August 19, 2004 at 3:10 AM

    I think that his architecture works so well to make all the areas unique and detailed that the buildings do not seem so repeptitive. If he only threw in one new building texture set though, the fact they repeat so much might get more noticable. Dunno ifyou understand what I'm trying to say.

  • mp_warhead

    • von*ferret
    • August 19, 2004 at 12:34 AM

    I hate teh uber green grass near the silo. Looks so fake.

  • CD-RWsss

    • von*ferret
    • August 18, 2004 at 3:14 PM

    pretty damn shnazzy

  • de_ungarn

    • von*ferret
    • August 18, 2004 at 3:13 PM

    lack of people, lack of good maps, too slow, only plays fun for a small sect of people, are reasons why HI is no longer fun.

  • Awwww SNAP! It's d3dm_lit BOYEE!

    • von*ferret
    • August 17, 2004 at 2:24 AM

    dunno, nothing grand, but at least its a nonnoob d3 map so I give you props for that.

  • Upcoming map, jurassic park themed.

    • von*ferret
    • August 16, 2004 at 6:45 AM

    use yo mom!

    oohhhh

  • TEXTURE CONTEST MAYAN TECH WALL

    • von*ferret
    • August 12, 2004 at 6:09 AM

    metal on top looks too clean, other than that nice.

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • von*ferret
    • August 12, 2004 at 6:04 AM

    cough *ripoff* cough

  • Persian Letters

    • von*ferret
    • August 11, 2004 at 3:01 PM

    kid I tried to, but they are already pimped out pimping on other sites. I'll bug them again later.

  • Persian Letters

    • von*ferret
    • August 10, 2004 at 4:31 AM

    read my review @ snarkpit

    or

    paste

    CJ's "Persian Letters" was a game from the console! He took the persian feel from Price of Persia and nearly perfectly duplicated it for Halflife. He did it wonderfuly! It was great to look at! Sadly though for the 6-7 players playing, it was a tad large for any good consistent gameplay. I found myself lost and searching for players most of the time. The crossbow was tad too easy to get, but I'll attribute this to the fact he didn't have time to test the placement. I did notice his lighting was bland in parts. If the gamma was up'd more color could probably ahve been recieved. It was mostly global light which was sad. Also the ladders are a must change. Relying on so many was poor in my opinion. It got pretty annoying to try to get over some ladders. Other ladders seemed to be really far away from the actual brush! Also I tried to run over books but got stuck, use a clip brush to make a ramp out of them. Congrats on such a work of art, a little work and this will be a truly memorable deathmatch map.

    Reno's "Flatshaded" was enjoyable. I found that the fact you spawned with weapons a tad disapointing though. Players simply gaussed everywhere and the action got a little tedious. Though the map was an amazing visual masterpiece. Few maps have suceeded so well in looking so god damn wonderful! The skull is an image that will stick in my mind for a long time. I gaussed up into the towers and sat there for a while enjoying the scenery. Though the one thing that stands out above all, is the sharks. That was a beautiful touch to say the least. Congrats on such a masterpiece.

    My "Fairytale" was ok. I found that most of the map was polished, the last section Irushed to add simpmly did not cut it as much as I hoped. A tilted window near the awkward stairs did not go additive like the entity clearly tells it too. HOMs plagued the new caves. Clipping was ok in places, but others the hull totaly disregarded clip brushes placed to fix the errors I knew it would create. My map was incredibaly taxing on VIS taking over 11 hours on a 64bit FX-53 with a gig of ram. Reno's assessment that the vertical combat was lacking is totaly correct. My only defense was that it wasn't planned for sadly due to time constraints and other pressing mod work. Little errors that I noticed also popped up, but again I defend myself by saying "Hey cmon, I only had one compile to get the whole back area right before the map was due." One of my greatest pleasures in the map though is Alice in wonderland. From the get go I wanted it to be day outside and night inside and I wanted very much for the skies to be different for a bit of a yin yang effect. I found that if you take a dark texture and put it in the lights.rad it will be full bright, but still dark. It will also most importantly not get any shadows applied to it, making it look like its another sky brush. Though its not perfect, it did its job and I was quite pleased with it. Overall it was a wonderful little map and I urge everyone to open up the RMF in the download and take a look at it for ideas on how you can do things in the future. And remember, clip nodes are your friends.

  • dm_fairytale

    • von*ferret
    • August 10, 2004 at 3:46 AM

    hmm

    I think the server is @ 24.21.243.144:27015 or 24.21.240.1:27015

  • dm_fairytale

    • von*ferret
    • August 10, 2004 at 3:36 AM

    DM_Fairytale

    ------------------------------------------------

    download: http://ferret.hl-nightwatch.net/dm_fairytale.zip

    comments: There are bugs, I dont have time to fix them cause its Nightwatch time.

    ------------------------------------------------

    [Blocked Image: http://ferret.hl-nightwatch.net/maps/dm_fairytale1-large.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/maps/dm_fairytale2-large.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/maps/dm_fairytale3-large.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/maps/dm_fairytale4-large.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/maps/dm_fairytale5-large.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/maps/dm_fairytale6-large.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/maps/dm_fairytale7-large.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/maps/dm_fairytale8-large.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/maps/dm_fairytale9-large.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/maps/dm_fairytale10-large.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/maps/dm_fairytale11-large.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/maps/dm_fairytale12-large.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/maps/dm_fairytale13-large.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/maps/dm_fairytale14-large.jpg]

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