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  3. von*ferret

Posts by von*ferret

  • DE_CIVIL

    • von*ferret
    • September 2, 2004 at 11:25 PM

    didn't read all the comments, but lemme say this.

    You have the most bland lighting ever, and with your UBER BRIGHT LIGHTS that doesn't seem at all realistic. So get highlight sin your lighting, texturing, and brushwork, and than maybe this can be considered "final"

  • WIP: The Specialist map

    • von*ferret
    • September 2, 2004 at 11:18 PM

    .... neeeds tons of work

  • I WIN

    • von*ferret
    • September 2, 2004 at 11:16 PM

    fucking love the RNC. Best thing ever.

  • Green Something

    • von*ferret
    • September 2, 2004 at 3:48 PM

    nice sprites

  • mapcore featured artists

    • von*ferret
    • September 2, 2004 at 7:22 AM

    HUGGLE HUGGLE GHUGLE

  • Nightwatch Media Release #2

    • von*ferret
    • September 2, 2004 at 4:24 AM

    ouch.....

  • Nightwatch Media Release #2

    • von*ferret
    • September 1, 2004 at 4:14 AM

    cause thats a teaser, go to the website for the rest of the work.

    The silo is mine, the hallway is squads.

  • So zilla, any news on those mapcore tshirts?

    • von*ferret
    • August 31, 2004 at 5:43 AM

    no purple version? Cmon lets get a desaturated purple for representation here.

  • Post funny things your parents have said to you about games

    • von*ferret
    • August 31, 2004 at 5:35 AM

    "why the hell are there jacks in the bedrooms now!?!?!?!?!" - parents

    "oh while you and dad were in england we crawled into the attic and networked the whole house and put phone cords in every room along with the network. The hard part was dad's officer where we punched through the laundry room wall, but you'll never notice" - my brothers and I

  • fy_dahood

    • von*ferret
    • August 31, 2004 at 5:29 AM

    eh... is this a joke?

  • Nightwatch Media Release #2

    • von*ferret
    • August 29, 2004 at 11:20 PM

    its not released cause its a polished project that isn't short like some people's fuse, its actually a longer game.

  • Nightwatch Media Release #2

    • von*ferret
    • August 29, 2004 at 7:00 PM

    Half-Life: Nightwatch (http://www.hl-nightwatch.net/) has just released the

    second half of its two-part media update. The update includes a large number

    of new screenshots, many of which are from areas never before seen, a render

    of the new model for the Alien Slave, as well as concept art of the Particle

    Pulse Rifle and demonstration shots of the particle engine. Additionally, a

    story update and new development diary will be posted later on during the

    day.

    The response to the available team positions has been exceptional so far,

    and the mod has received a large number of applications for several of the

    positions. Nightwatch is still looking for skin artists, model animators,

    music artists, texture artists and voice actors, so people interested in

    helping out in any of these areas should check out the Nightwatch jobs page

    (http://www.hl-nightwatch.net/page.php?name=join).

    [Blocked Image: http://www.hl-nightwatch.net/images/external/img172.jpg]

    [Blocked Image: http://www.hl-nightwatch.net/images/external/img165.jpg]

    Check out my personel work in the Strategic Defense chapter.

    http://hl-nightwatch.net

  • DalyaHaven and the Underdark

    • von*ferret
    • August 29, 2004 at 3:49 AM

    wow thats pretty ncice

  • Nightwatch Media Release #1

    • von*ferret
    • August 29, 2004 at 2:04 AM

    Half-Life: Nightwatch has posted the first portion of a two-part media update, with several new level screenshots being made available for the first time, including views from the introductory tram ride and some of the earlier chapters. The second part of the release, which will be posted in the near future, is slated to provide screenshots from the later chapters as well as other media and a story update.

    The mod would also like to welcome new team additions Vincent "Vunsunta"

    Miceli, Casimir "Stratesiz" Tuomi, eagle17 and Mr. Saturn, who will be joining in sound engineering, level design, character animation, and voice acting management respectively. We've still got openings for skin artists, character animators, music artists, texture artists, and voice actors, so anyone interested should check that out (http://www.hl-nightwatch.net/page.php?name=join.

    [Blocked Image: http://www.hlgaming.com/images/news/gtfc/nw_public_20040825_1.jpg]

    [Blocked Image: http://www.hlgaming.com/images/news/gtfc/nw_chap1_20040813_1.jpg]

    [Blocked Image: http://www.planethalflife.com/images/screensnew/nw_20040826_1.jpg]

    [Blocked Image: http://www.planethalflife.com/images/screensnew/nw_20040826_2.jpg]

    as always you can view all the new media at our site @ http://hl-nightwatch.net

  • Deralia

    • von*ferret
    • August 29, 2004 at 12:20 AM

    I really dislike that fade. It looks horrible imho. Your ilghting is really bland. BUt the map shows some really good prospects. Overall nice job

  • De_Halla

    • von*ferret
    • August 29, 2004 at 12:18 AM

    fucking hot

  • new sig~

    • von*ferret
    • August 27, 2004 at 7:14 AM

    its some iraqi reiligoius dude. i did the red eye

  • new sig~

    • von*ferret
    • August 27, 2004 at 2:49 AM

    new sig, same image, same style, new favorite fellow

  • TEXTURE CONTEST BLIZZARD CARTOON STYLE

    • von*ferret
    • August 25, 2004 at 5:21 AM

    4 in a row!!!!

    /me wonders if you're talking about drunkards...

  • My first map...

    • von*ferret
    • August 24, 2004 at 2:52 PM

    my first levels were total crap lol. The map mikezilla is refering too as a bunch of terrain with 8 sided cylinders protruding from them. A really crappy house I actually built myself (not a prefab) and the ALiens APC for the counterterroristst to start next to. lol

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