well this one time at bandcamp, my mom slept around.
Posts by von*ferret
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[Blocked Image: http://ferret.hl-nightwatch.net/laurenandjamie.JPG]
jamie my gf is on the right
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[Blocked Image: http://ferret.hl-nightwatch.net/jamieandthestud.JPG]
[Blocked Image: http://ferret.hl-nightwatch.net/liljons.JPG]
[Blocked Image: http://ferret.hl-nightwatch.net/SewerDwellerNewt.jpg]
[Blocked Image: http://ferret.hl-nightwatch.net/drunkenpain.JPG]
[Blocked Image: http://ferret.hl-nightwatch.net/karivickyandugly.JPG]
[Blocked Image: http://ferret.hl-nightwatch.net/coolingtheroyce.JPG]
[Blocked Image: http://ferret.hl-nightwatch.net/celtandworthy.JPG]
enjoyeee
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that last pic, that window would also be lit up unless that is an insanely small room that would seperate those windows. Could offer a chance to do a neat spotlight effect against the opposing exterior wall.
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ugly yellow texturing
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vary the fx ammount from the brightness you have no to barely anything. I'm assuming this village uses candle so light would fade as it goes away from the source. Try something like that so one side of a building, if there are 4 windows the far right one is really bright and it fades out as the windows go left. little subtle things make the difference right?
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make waterfall fountains, not the normal circle fountain. Those have been over done.
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it all matters on ohio gl bush
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looks like that one battleground map with a building and snowy
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abandon halflife
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pretty good? How can I make my computer go faster mazy =(
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sorry, but I have to disagree. Mediocre lighting. You could've spent a lot more time on this and done a lot better of a job. ALso some textures are too contrasting and give a blurry look to them. overall brushwork seems fine though.
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is 3764 good? I couldn't get into the statistics of everyones computer when I did it.
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Try slightly pulling out more greens and reds, dunno might help if its subtle.
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You can pick up your computer from my room at any point now

thanks
Ferret
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I have it working now, it was some odd command line I had to put in.
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you can do better depth man, I know you can. Nice for a first map, but use what you learned in other engines and apply them to this engine.
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nothing worked. and I restarted it like 5 times. could it be an ATI issue?
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CDialogTextures::BuildTree() took 2202 milliseconds
WARNING: couldn't create font dlists
WARNING: wglUseFontBitmaps failed (6). Trying again.
WARNING: wglUseFontBitmaps failed again (6). Trying outlines.
WARNING: wglUseFontOutlines also failed (6), no coordinate text will be visible.
GL_VENDOR: (null)
GL_RENDERER: (null)
GL_VERSION: (null)
GL_EXTENSIONS: (null)
QE_LoadProject (doom.qe4)
WARNING: file def/map_intro.def, line 93: Unknown entityDef 'char_labcoat_young' inherited by 'intro_scientist'
Map_New
Entering message loop
ERROR: wglMakeCurrent failed..
Please restart DOOMEdit if the camera view is not working
ERROR: wglMakeCurrent failed..
Please restart DOOMEdit if the Z view is not working
ERROR: wglMakeCurrent failed.. Error:1282
Please restart Q3Radiant if the Map view is not working
ERROR: wglMakeCurrent failed.. Error:1282
Please restart Q3Radiant if the Map view is not working
ERROR: wglMakeCurrent failed..
Please restart DOOMEdit if the camera view is not working
ERROR: wglMakeCurrent failed..
Please restart DOOMEdit if the Z view is not working