1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. von*ferret

Posts by von*ferret

  • Recent Events

    • von*ferret
    • November 6, 2004 at 4:48 AM

    well this one time at bandcamp, my mom slept around.

  • Recent Events

    • von*ferret
    • November 6, 2004 at 4:35 AM

    [Blocked Image: http://ferret.hl-nightwatch.net/laurenandjamie.JPG]

    jamie my gf is on the right

  • Recent Events

    • von*ferret
    • November 6, 2004 at 3:54 AM

    [Blocked Image: http://ferret.hl-nightwatch.net/jamieandthestud.JPG]

    [Blocked Image: http://ferret.hl-nightwatch.net/liljons.JPG]

    [Blocked Image: http://ferret.hl-nightwatch.net/SewerDwellerNewt.jpg]

    [Blocked Image: http://ferret.hl-nightwatch.net/drunkenpain.JPG]

    [Blocked Image: http://ferret.hl-nightwatch.net/karivickyandugly.JPG]

    [Blocked Image: http://ferret.hl-nightwatch.net/coolingtheroyce.JPG]

    [Blocked Image: http://ferret.hl-nightwatch.net/celtandworthy.JPG]

    enjoyeee

  • De_Halla

    • von*ferret
    • November 5, 2004 at 1:54 AM

    that last pic, that window would also be lit up unless that is an insanely small room that would seperate those windows. Could offer a chance to do a neat spotlight effect against the opposing exterior wall.

  • ns_selene

    • von*ferret
    • November 5, 2004 at 12:14 AM

    ugly yellow texturing

  • "Constitution Restoration Act of 2004"

    • von*ferret
    • November 4, 2004 at 10:58 PM

    no comment

  • De_Halla

    • von*ferret
    • November 4, 2004 at 10:57 PM

    vary the fx ammount from the brightness you have no to barely anything. I'm assuming this village uses candle so light would fade as it goes away from the source. Try something like that so one side of a building, if there are 4 windows the far right one is really bright and it fades out as the windows go left. little subtle things make the difference right?

  • De_Halla

    • von*ferret
    • November 4, 2004 at 5:22 PM

    make waterfall fountains, not the normal circle fountain. Those have been over done.

  • OFFICAL ELECTION POST (?)

    • von*ferret
    • November 3, 2004 at 6:12 AM

    it all matters on ohio gl bush

  • fy_snow2_cz

    • von*ferret
    • November 2, 2004 at 12:39 PM

    looks like that one battleground map with a building and snowy

  • CS_HotTrail

    • von*ferret
    • November 2, 2004 at 3:15 AM

    abandon halflife

  • 3D Mark 2005 scores

    • von*ferret
    • November 1, 2004 at 3:23 PM

    pretty good? How can I make my computer go faster mazy =(

  • asylum

    • von*ferret
    • October 31, 2004 at 6:16 AM

    sorry, but I have to disagree. Mediocre lighting. You could've spent a lot more time on this and done a lot better of a job. ALso some textures are too contrasting and give a blurry look to them. overall brushwork seems fine though.

  • 3D Mark 2005 scores

    • von*ferret
    • October 28, 2004 at 1:31 AM

    is 3764 good? I couldn't get into the statistics of everyones computer when I did it.

  • totally random texture thread

    • von*ferret
    • October 27, 2004 at 4:06 PM

    Try slightly pulling out more greens and reds, dunno might help if its subtle.

  • Holeman

    • von*ferret
    • October 27, 2004 at 5:53 AM

    You can pick up your computer from my room at any point now

    thanks

    Ferret

  • a doom3 compile

    • von*ferret
    • October 27, 2004 at 4:23 AM

    I have it working now, it was some odd command line I had to put in.

  • a doom3 compile

    • von*ferret
    • October 26, 2004 at 4:13 AM

    you can do better depth man, I know you can. Nice for a first map, but use what you learned in other engines and apply them to this engine.

  • a doom3 compile

    • von*ferret
    • October 26, 2004 at 12:27 AM

    nothing worked. and I restarted it like 5 times. could it be an ATI issue?

  • a doom3 compile

    • von*ferret
    • October 25, 2004 at 10:29 PM

    CDialogTextures::BuildTree() took 2202 milliseconds

    WARNING: couldn't create font dlists

    WARNING: wglUseFontBitmaps failed (6). Trying again.

    WARNING: wglUseFontBitmaps failed again (6). Trying outlines.

    WARNING: wglUseFontOutlines also failed (6), no coordinate text will be visible.

    GL_VENDOR: (null)

    GL_RENDERER: (null)

    GL_VERSION: (null)

    GL_EXTENSIONS: (null)

    QE_LoadProject (doom.qe4)

    WARNING: file def/map_intro.def, line 93: Unknown entityDef 'char_labcoat_young' inherited by 'intro_scientist'

    Map_New

    Entering message loop

    ERROR: wglMakeCurrent failed..

    Please restart DOOMEdit if the camera view is not working

    ERROR: wglMakeCurrent failed..

    Please restart DOOMEdit if the Z view is not working

    ERROR: wglMakeCurrent failed.. Error:1282

    Please restart Q3Radiant if the Map view is not working

    ERROR: wglMakeCurrent failed.. Error:1282

    Please restart Q3Radiant if the Map view is not working

    ERROR: wglMakeCurrent failed..

    Please restart DOOMEdit if the camera view is not working

    ERROR: wglMakeCurrent failed..

    Please restart DOOMEdit if the Z view is not working

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. CS:S | cs_manoir | Map creation process by D'artagnan

    Dartagnan
    July 31, 2026 at 4:05 PM
  2. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  3. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  4. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  5. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  6. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  7. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  8. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  9. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  10. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™