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  3. von*ferret

Posts by von*ferret

  • de_shapingcity

    • von*ferret
    • December 5, 2004 at 8:35 AM
    Quote from kleinluka

    And ferret, I don't know what world you live in, but static props are pretty common these days.

    I was commenting on how his picture is simply a screenshot of model props. Why not show us something that is truly interesting. That was my point. He has nothing to show but a large brush building.

  • de_shapingcity

    • von*ferret
    • December 4, 2004 at 7:50 PM

    nice screenshot of model props.

  • Remember the old days of Mapcore?

    • von*ferret
    • December 4, 2004 at 9:16 AM

    !kb bic-ball

  • Docks (painting by min0)

    • von*ferret
    • December 4, 2004 at 12:04 AM

    pretty neet. I dig the scratichness style.

  • Remember the old days of Mapcore?

    • von*ferret
    • December 3, 2004 at 1:16 AM

    lol omfg I'm such a loser cause I can remember the "old days." Fletch was my hero and made me laugh with each of his damned post.

  • Wasteland HL2 website Mockup (56k maybe)

    • von*ferret
    • December 2, 2004 at 5:58 AM

    I'd love to see something faded in the background. That way it doesn't draw the eye but if you look it breaks up the montomy of the bg, only my personal preference though. Nice

  • Not sure how to join a team

    • von*ferret
    • December 2, 2004 at 4:35 AM

    FUCKING POST AS ME DAMNIT

  • Mapcore should pwn the Valve Map contest

    • von*ferret
    • December 1, 2004 at 7:04 PM

    I'm game

  • Guido Anchovy

    • von*ferret
    • November 24, 2004 at 12:28 AM

    good observation on the helmet skalj

  • omfg

    • von*ferret
    • November 24, 2004 at 12:27 AM

    All done with my first quarter at sophomore level at savannah college of art and design. Going to spend my 6 weeks of break busting open maya's modeling, nurbs, dynamics, rigging, and animating. I can't fucking wait. When are you guy's breaks starting from college and such? I hope to see a burst of media from you guys during this winter.

  • Oh man... well, here's one of my first attempts at mapping

    • von*ferret
    • November 24, 2004 at 12:26 AM

    bad brush work, less control over brushes when creating, can increase wpoly due to bad brushwork, ect ect ect. You're silly if you are doing that.

  • Skyboxes

    • von*ferret
    • November 24, 2004 at 12:25 AM

    very nice argyll Glad to see some stuff out of you, keep it up.

  • CSS-Assault

    • von*ferret
    • November 24, 2004 at 12:23 AM

    I think you took my message wrong. I'm not saying you have to be the best, but when posting in the WIP forum you need to be able to take criticism and not bash people who give it to you. That is the wrong type of attitude I'm talking about.

  • The Last Citizen MOD

    • von*ferret
    • November 23, 2004 at 6:31 PM
    Quote from The Postman
  • What Gabe did...

    • von*ferret
    • November 23, 2004 at 6:27 PM

    I really wish I had a highres video of that commercial, could apply it to some politcal things haha

  • Remake HL textures

    • von*ferret
    • November 23, 2004 at 6:25 PM

    this thread needs less talk and more media. Didn't I say I'm going to start deleting posts if they aren't showing off work or commenting directly at a certain artists work?

  • CSS-Assault

    • von*ferret
    • November 23, 2004 at 6:23 PM

    tisky you have a horrible attitude.

  • CSS-Assault

    • von*ferret
    • November 23, 2004 at 1:02 AM

    a lot better.

    suggestions are

    -I'd use round poles rather than square poles.

    -Add better lights. Those flat brushes are days of Halflife, Get creative and observe how real locations do lights.

    -Careful with windows, if you have a window make sur eyou can see through it. This is halflife2 we're talking about, just plan accordingly.

    -Dont overuse models for models sake, ie: those fences. Why are there fences at a gas station? Just to look pretty or do they have a use?

    -I think I see a texture error in the merging of the gas station floor and the road.

    -Make streets a little wider unless they are 1 ways, in which case put signs up saying so.

  • HL2 to be final game in Half Life series - CONFIRMED

    • von*ferret
    • November 22, 2004 at 12:07 AM

    hires model with a lowres ground make for a damn good cake.

  • CSS-Assault

    • von*ferret
    • November 22, 2004 at 12:06 AM

    I'd like to see people actually take advantage of the tools. From what I can tell these all look like something that could be done with HL1. Get original, get creative, and make something special.

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