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  3. von*ferret

Posts by von*ferret

  • Max Payne II textures?

    • von*ferret
    • December 11, 2004 at 2:57 AM

    no idea, never played the game.

  • dm_echo

    • von*ferret
    • December 11, 2004 at 1:56 AM

    I'm not saying that you need to make spartan maps. Rather smart"an" maps lol. Place physics objects outside where it takes more skill to kill someone rather than all inside where it takes little or no skill to smash your mouse buttons. Better placement is also essential. By no means should you have no physics props in your maps.

  • Ann Coulter is the most ignorant bitch ever...

    • von*ferret
    • December 10, 2004 at 11:52 PM

    i can say honestly I have no idea who she is!

    I think canadians are silly, but I like them anyways.

  • Max Payne II textures?

    • von*ferret
    • December 10, 2004 at 11:49 PM

    no idea, make your own.

  • dm_echo

    • von*ferret
    • December 10, 2004 at 11:48 PM

    merging with the old times and what everyone thinks the new time is about would be the solution in my opinion. Color coding doesn't have to be blatantly obvious, however subtle. Enough to get the point across, but not enough to totaly ruin any realism like in HL1. As I see it, people are going to fail in their projects for two reasons/obssessions: 1.) Displacement Maps 2.) Props. They're everywhere and everyone seems to think that without massing them everywhere, your map will blow.

  • mikey likes his dr. pepper

    • von*ferret
    • December 10, 2004 at 11:46 PM

    so it goes from across the country:

    oregon: mountain dew

    texas: doctor pepper

    georgia: Coke

    at least that is how I view it. Thoughts? Conspiracy? WTF

  • sonicdm_dm1 Beta Layout playtest.

    • von*ferret
    • December 10, 2004 at 11:24 PM

    his map can either be a sewer or a prison, and since prison shall be over done like a free prostitute, he picked sewer.

  • mikey likes his dr. pepper

    • von*ferret
    • December 10, 2004 at 11:23 PM

    unf

  • HL2DM : Bounce - beta 2 (teh remake)

    • von*ferret
    • December 10, 2004 at 9:35 PM
    Quote from jayrabbit

    The rest of the map is well designed.

    lol yes, you designed a winner all by yourself

    Looks good other than the fact its a port. I'd like to see your talent and creativity put around something that is truly original.

  • sonicdm_dm1 Beta Layout playtest.

    • von*ferret
    • December 10, 2004 at 9:44 AM
    Quote from ReNo

    Not a bad layout, played quite nicely with the group of us that were on. In its current early state I found it hard to know where I was at times due to lack of visual landmarks, but obviously that will be remedied as the map is detailed. Trap needs lowering in power, remove the somewhat redundant health charger from that room as well, and 3 ammo packs for the magum in there is probably a little bit too much. The super charger and a couple of magnum ammo will still provide a decent enough pull to take the risk I've a feeling this might be a reasonably tricky map to detail for the reason that it doesn't feel much like rooms. The majority of the level is interlinking corridors, widening when they meet, and it might be hard to make areas of particular visual interest. Will be interesting to see where you go with it though, good luck.

  • dm_fairytale

    • von*ferret
    • December 10, 2004 at 2:47 AM

    exactly

  • dm_fairytale

    • von*ferret
    • December 10, 2004 at 1:28 AM

    such a pretty map... too bad gameplay blows

  • dm_petrol

    • von*ferret
    • December 9, 2004 at 4:24 PM

    try to link pictures into the forums in the future. I dislike having to go out of the forums and click around. Makes commenting easier.

  • de_shapingcity

    • von*ferret
    • December 9, 2004 at 4:23 PM

    its not just that reno. If you remove all of his props his map would look like ass and probably not play well at all either. Now put back his props and his map now again looks like ass because high detailed props still wont make an ass map look nice. But the main thing is the number of things you can fling at eachother to create a dodge ball map. Thats what I see his map being, a mad dash for an object to throw. Thats why I dont like it. It has nothing to do with "elite" mappers. I agree that while static meshes are the new prefab, they are the new requirement for 2nd age maps. So go ahead and use them, but dont use every one available, and dont sprinkle them in like yeast in bread thinking they'll make your map raise to be something it wont.

  • dm_echo

    • von*ferret
    • December 9, 2004 at 8:50 AM

    I never abandoned snarkpit, I just dont have anything to show as of yet.

  • Lego Combat - A Half-Life 2 Modification

    • von*ferret
    • December 9, 2004 at 8:48 AM

    lol damnit I was going to do a lego's map. Screw that idea.

  • Half Life 2 Chapters Deleted?

    • von*ferret
    • December 7, 2004 at 9:51 AM

    a pity, those truly do look amazing.

  • Soldier (marine ?) - should be able to handle a gun at least

    • von*ferret
    • December 7, 2004 at 2:33 AM

    fix up the head and helmet proportions and you have a winner. the rest is really smooth too, but I guess thats fine.

  • itt we talk about duffy

    • von*ferret
    • December 6, 2004 at 11:28 AM

    put this in EOT

  • de_shapingcity

    • von*ferret
    • December 5, 2004 at 11:18 PM

    wonderful wild rock outcrop next to an apartment building. Interesting ideas.......................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................

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