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  3. von*ferret

Posts by von*ferret

  • First map (untitled)

    • von*ferret
    • January 14, 2005 at 8:54 PM

    Dont post your first map. Its a harsh reality but no one wants to see it. Learn off of it. Make sure you DO a first map. But build off of the lessons you learn rather than looking for us to teach you what you could've done. If that makes any sense. You have some sense of style, so roll with it and see where it takes you. Just dont post this BSP.

  • DE_Ritual2

    • von*ferret
    • January 14, 2005 at 8:53 PM

    release it and move on!

  • dm_firth beta 6

    • von*ferret
    • January 14, 2005 at 8:53 PM

    I love you CJ so I'm going to be harsh.

    The indoors looks promising and nice. The outdoors look ok but are simply a ton of props and water. I'm curious if you can get on top of the canal things. I think you can but you should take a pic from there. Very pretty though

  • obj_mq_revolters

    • von*ferret
    • January 14, 2005 at 8:51 PM

    Thats cause you have to rely on props for source now. Its a fact. And with only hl2 props available you get to see them over, and over, and over again.

  • Another assault?

    • von*ferret
    • January 14, 2005 at 8:50 PM

    very nice. Remove the filters.

  • dm factory

    • von*ferret
    • January 14, 2005 at 8:49 PM

    The other sky was more promising for color. Now the map is VERY bland looking. Lose the ultra saturated yellow lights. Change their hues because they're distracting. Also tint all of the white lights to baige, blue, or something. Not a lot, just slightly. Barely anything is white.

  • dm_Island17. Playtesters requested.

    • von*ferret
    • January 14, 2005 at 8:47 PM

    if you go too far ou tthey come out of no where and eat you alive.

  • Dm_Threshold

    • von*ferret
    • January 14, 2005 at 8:47 PM

    looks promising. Can you get onto where the warehouses are? Or is it just a sewer stomp?

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • von*ferret
    • January 14, 2005 at 8:46 PM

    dm_rebar. Its in the HL2DM forum.

  • Maya vs 3dMax

    • von*ferret
    • January 14, 2005 at 7:47 AM

    maya is godly. Max is unstable. However I have to know both so no room to bitch.

  • dm factory

    • von*ferret
    • January 14, 2005 at 6:54 AM

    in life NOTHING save maybe a diamond razor has a straight edge. EVERYTHING is bevelled to some degree. So when buildings noticably come to sharp corners it detracts from the aesthetics. Desaturate your colors or choose another color pallete.

  • obj_mq_revolters

    • von*ferret
    • January 14, 2005 at 6:52 AM

    first pic was promising, but than it went down hill from there.

  • Gearbox, have my babies.

    • von*ferret
    • January 14, 2005 at 6:36 AM

    !unf

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • von*ferret
    • January 14, 2005 at 5:55 AM

    PhilipK should be more confident. I dont have room for that yet.

  • dm factory

    • von*ferret
    • January 14, 2005 at 5:54 AM

    one thing you can do is clip the corners off on a 4 unit grid. Just slize a 45 cut in them. Watch out for leaks but it will soften up the corners some.

  • dm_Island17. Playtesters requested.

    • von*ferret
    • January 14, 2005 at 5:54 AM

    gods among men are a wonderful thing

  • Bake a cake.

    • von*ferret
    • January 14, 2005 at 1:53 AM

    Cut it out you two damnit. I'd like to cook this but I lack a kitchen at the moment.

  • Seed9 (character model)

    • von*ferret
    • January 14, 2005 at 1:18 AM

    get more texture on the green surface. I"d say a little more contrast on the wood. Looks like unstained sanded wood.

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • von*ferret
    • January 14, 2005 at 1:09 AM

    lol you give my map too much credit

  • DM Depot_Beta - By Robert Briscoe

    • von*ferret
    • January 14, 2005 at 1:08 AM

    amen

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