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  3. von*ferret

Posts by von*ferret

  • dm_casual - Finished 1/1/05

    • von*ferret
    • January 17, 2005 at 11:08 PM

    barrels are the new crate.

  • tercel!

    • von*ferret
    • January 17, 2005 at 6:51 PM

    dont be a ho, finish that shit

  • please be honest

    • von*ferret
    • January 17, 2005 at 1:45 PM

    You're a Jack ass. You bring absolutely nothing to the community but slurs and annoyance. To be honest.

  • [CSS] cs_siege_source

    • von*ferret
    • January 17, 2005 at 1:35 PM

    make the displacements look nice and realistic. Make the insides look like less piss. Take away the white light. FUck the big crates.

  • Seed9 (character model)

    • von*ferret
    • January 17, 2005 at 7:34 AM

    get some sharper darks lines in there to give it definition. Any more head deatils? Dirt? Scars? Blood shot eyes? Cmon do something to make it interesting for me to look at.

  • low poly Bank of China building

    • von*ferret
    • January 17, 2005 at 7:33 AM

    you ever going to show us more?

  • tercel!

    • von*ferret
    • January 17, 2005 at 7:33 AM

    this ever get skinned? or you too lazy?

  • WIP: VTOL model for HL2 mod Badge of Blood

    • von*ferret
    • January 17, 2005 at 7:32 AM

    skin that bitch

  • At comp-usa making this post

    • von*ferret
    • January 17, 2005 at 7:30 AM

    humanity hates you.

  • bunny-dummy (character model)

    • von*ferret
    • January 17, 2005 at 7:17 AM

    more highlights and shadows on the skin. Push out the detail more. Get more color definition maybe? The colors seem off for some reason.

  • dm_curvacious

    • von*ferret
    • January 17, 2005 at 7:15 AM

    very vague shot

  • At comp-usa making this post

    • von*ferret
    • January 17, 2005 at 5:50 AM

    pretty, whats teh cost

  • HL2DM - Scorpius

    • von*ferret
    • January 16, 2005 at 6:07 PM

    2nd picture is friggin hot

  • dm_echo

    • von*ferret
    • January 16, 2005 at 5:32 PM

    looks good, be careful of too steep of displacements that might stutter the flow.

  • dm factory

    • von*ferret
    • January 16, 2005 at 8:51 AM

    get a ground shot and add a 3d sky cause buildings dropping off suddenly removes you from the atmosphere.

  • Another assault?

    • von*ferret
    • January 16, 2005 at 8:51 AM

    weren't you working on a HLDM map?

  • major SDK problems?

    • von*ferret
    • January 14, 2005 at 8:58 PM

    I felt like my memory was being lost upon compiling with the updated SDK. But that might've just been me.

  • Dm_Threshold

    • von*ferret
    • January 14, 2005 at 8:57 PM

    Thank god I"m not the only one preaching a cut down on propsl

  • map concept pictures

    • von*ferret
    • January 14, 2005 at 8:56 PM

    crayons and air brush

  • dm_TheEdge

    • von*ferret
    • January 14, 2005 at 8:55 PM

    you NEED color man! Lose the whites, grab some color pallete. Where is RD with his color preaching in here?

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