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  3. von*ferret

Posts by von*ferret

  • its my first model thread #3

    • von*ferret
    • January 19, 2005 at 7:17 AM

    that could easily be 8 sided if its to scale to a human being without loss of detail. I cant believe my fish has half the polygons than that.

  • Fishy el Dewm

    • von*ferret
    • January 19, 2005 at 2:47 AM

    please! The head was NURBS and it never was FINISHED cause it blew so much ass. SO this is my first completed model nub

  • Pub sign

    • von*ferret
    • January 18, 2005 at 9:49 PM

    MODEL KIDS TRUCK AND WIN A DINNER AT CHANGS

  • DM Depot_Beta - By Robert Briscoe

    • von*ferret
    • January 18, 2005 at 9:47 PM

    and levels that play like crap *cough depot cough* wont get accepted

  • Pub sign

    • von*ferret
    • January 18, 2005 at 9:46 PM

    oh now its on reno

  • Remake HL textures

    • von*ferret
    • January 18, 2005 at 9:45 PM

    Nobody would flame you for contributing in what ever way. Nice job. I like how you included normal maps.

  • TEXTURE CONTEST: ASIAN TEMPLE

    • von*ferret
    • January 18, 2005 at 3:15 PM

    I'd use that for a courtyard.

  • TEXTURE CONTEST: ASIAN TEMPLE

    • von*ferret
    • January 18, 2005 at 3:02 PM

    if you think tatami is fluffy, you're sadly mistaken. Its not "soft" but its padded. I slept on it for like 1 week before.

  • [CSS] cs_siege_source

    • von*ferret
    • January 18, 2005 at 6:35 AM

    It was done for TFC first.

  • 1st texture here

    • von*ferret
    • January 18, 2005 at 6:35 AM

    lookin better

  • TEXTURE CONTEST: ASIAN TEMPLE

    • von*ferret
    • January 18, 2005 at 6:34 AM

    i dont see anything =(

  • Fishy el Dewm

    • von*ferret
    • January 18, 2005 at 5:17 AM

    400 polys

    [Blocked Image: http://www.thevon.net/wireframefish.jpg]

  • Fishy el Dewm

    • von*ferret
    • January 18, 2005 at 3:26 AM

    Ok I know it sucks but oh well. My first model ever. Skin will be on it by Wednesday.

    [Blocked Image: http://www.thevon.net/fishyeldewm.jpg]

  • ns_attrition

    • von*ferret
    • January 18, 2005 at 3:05 AM

    its good but not the best

  • so, a new CS:S map from valve

    • von*ferret
    • January 18, 2005 at 2:38 AM

    lol nice to know

  • so, a new CS:S map from valve

    • von*ferret
    • January 18, 2005 at 2:24 AM

    how did you run through it...

  • dm_casual - Finished 1/1/05

    • von*ferret
    • January 18, 2005 at 2:24 AM

    make your own props

  • Another assault?

    • von*ferret
    • January 17, 2005 at 11:10 PM

    I find it very halflife1'ish

  • dm factory

    • von*ferret
    • January 17, 2005 at 11:09 PM

    you're doing much better. Keep going with it.

  • [CSS] cs_siege_source

    • von*ferret
    • January 17, 2005 at 11:09 PM

    how did that crate GET on the car. Its not like it coudl've been dropped cause the height of the car + height of the box =/= bottom of the ceiling

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