I just find it too busy
In the sense that I cant focus on the flow if you know what i mean. I think it has to doo with the lighting but I can't put my finger on it. I'm also not a UT2k4 players so my remarks may not be the best criticism.
I just find it too busy
In the sense that I cant focus on the flow if you know what i mean. I think it has to doo with the lighting but I can't put my finger on it. I'm also not a UT2k4 players so my remarks may not be the best criticism.
not bad, but just not my style look.
we lov eyou marcos, more pics now kthx
That symbol is still used in KungFu classes in Japan. I witnessed it with my own eyes. At first I was really uncomfortable until my host family explained it was a kungfu symbol. I thought it was a child's nazy movement recruitment center. My point is this, that symbol is everywhere in this world. Its not just "thors" even though I can barely distort the swastika to look like that bracelet.
add smart use of scratches, dirt ect. Nothing is so clean unless you're in Intel's white rooms.
I'd also like to point out to everyone how Marcos is a very intelligent person. He used worldbrushes for the majority of the interesting architecture. Than used props as ENHANCERS rather the sole "cool" thing about his level. Major props for that.
maybe toom uch of a highlight on the center of the shield. Very beautiful though. Great texture and realism in the scratches.
I agree with RD in that people dont konw how to take screens. Its like "hey lets take a picture of the prop I can throw in" rather than "hey lets give the viewers a sense of everything around in this area and how it all fits together, the lighting, architecture, detail props, ect"
which is why we idolize you fletch.
hawt
Love the lighting. Just get better sorroundings, as you know ![]()
hahaha I love the wacky theme. Keep it going.
Looks very nice Jal. Reminds me of some q3 maps but better looking and more my style.
too much white
i t hink its hot.
everyone try to refrain from posting in editor screenshots. We like to see your work, however we also would prefer to see compiled work.
yeah it would look good with some of the sprite grass/detail thingy source can do.
Ok here we go. The model is finaly finished. First skin ever!!!! I rather like it. Took a couple of hours but I finaly got it to look decent in my eyes.
[Blocked Image: http://www.thevon.net/fishy1.jpg]
[Blocked Image: http://www.thevon.net/fishy2.jpg]
[Blocked Image: http://www.thevon.net/fishy3.jpg]
[Blocked Image: http://www.thevon.net/fishy4.jpg]
The UVW Diffuse map:
[Blocked Image: http://www.thevon.net/fishy-diffuse.jpg]
The UVW Bump map:
[Blocked Image: http://www.thevon.net/fishy-bump.jpg]
What it First looked like as just my photo reference as the skin:
[Blocked Image: http://www.thevon.net/fish.jpg]
http://www.thevon.net/fishy.jpg -9.jpg are the steps I took as I showed some of my friends the process. Take a gander nothing great though.
If I were to do it again I'd UVW map the mouth for shits and giggles and given him some narly teeth or something. Hope you enjoyed my presentation.
ps. I'd appreciate it that if all you want to say is "photoskin" that you dont post. I spent hours painting over the reference picture to get a look I wanted. Not one pixel was not edited by me in some manner. The bump map was my first one and its not just a desaturated diffuse map. Rather I went in and picked out details I wanted to show. So again, refrain from calling it a photo skin beause a lot of effort went into this.
hawt, poly count? And is this supposed to be a game model or jsut a model of how 1337 you can make it?
Slicky: your textures are too dark. The first texture looks like something to use for a skinned UV rather than a world brush.
Mmmmm physics objects.