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  3. von*ferret

Posts by von*ferret

  • First Unreal 2004 Experience

    • von*ferret
    • April 5, 2005 at 8:47 PM

    My first experience with Unreal. For class we had to create a room that you might see in a functional game level with a focal point. I had a week to learn the editor and do what I could, so this is what I present to you. Its a total of 27 seperate static meshes. I didn't have time to put in the volumetric lighting from the cave opening. I might fix this up later because I'm not pleased with the pose of the statue (needless to say I didn't get to clothing him either lol) and some of the model's skins are pretty blurry. Lighting was supposed to be moody but I think it just came out dark. I wanted the emphasis to be on the blue light coming through the center cavity in the cavern. Hope you guys enjoy, I learned a lot from Unreal and making/skinning prop models.

    [Blocked Image: http://www.thevon.net/alpha/a1.jpg]

    [Blocked Image: http://www.thevon.net/alpha/a2.jpg]

    [Blocked Image: http://www.thevon.net/alpha/a3.jpg]

    [Blocked Image: http://www.thevon.net/alpha/a4.jpg]

    [Blocked Image: http://www.thevon.net/alpha/a5.jpg]

    [Blocked Image: http://www.thevon.net/alpha/a6.jpg]

    clearification, the statue's right arm was going to carry a staff at a different angle, the ball was going to glow blue, but like I said I ran out of time and did what I could.

  • de_toledo

    • von*ferret
    • April 5, 2005 at 6:48 PM

    the dramatic sky does not match the rather dull lighting and colors.

  • Fortress Forever : A TF Mod for Source : Recruiting

    • von*ferret
    • April 5, 2005 at 3:53 PM

    you could do SO much better with source than that. Cmon. You basicaly matched it brush for brush but realize that when they made hunted they wanted to do something BIGGER AND GREATER but couldn't because of halflife1's restrictions. We're on source now so think of what they tried to aspire for and go for it. Thats a weak attempt to recreate hunted.

  • Doom 3: Resurrection of Evil is out! GO BUY IT BITCHES

    • von*ferret
    • April 5, 2005 at 3:42 PM

    KFS really bought it for maggie

    jk

  • Spring signs

    • von*ferret
    • April 4, 2005 at 10:08 PM

    longer days and trips to the beach.

  • happy birthday

    • von*ferret
    • April 4, 2005 at 12:20 PM

    umm...mmk. happy bday

  • Back in the saddle

    • von*ferret
    • April 4, 2005 at 9:04 AM

    yeah, sometimes they're not paid and sometimes they're. Mostly so you can learn the tricks of the trade, and maybe if you really want to be in that indutsry.

  • Animated prop trouble in source

    • von*ferret
    • April 4, 2005 at 7:29 AM

    cause you have to do 50 billion things just to export. If there was some simple GUI export plugin for 3dsmax things would become a ton easier. I have 28 prop models for my UT level and getting them in is _seameless_

  • Animated prop trouble in source

    • von*ferret
    • April 4, 2005 at 4:43 AM

    well they ought too. Halflife2 has only been out for a short few months and EVERYONE is sick of the skies and props. lol

  • Animated prop trouble in source

    • von*ferret
    • April 3, 2005 at 8:04 PM

    oh and reno quiet! you're plenty good at modeling. i blow in my opinon. My models seem too dirty.

  • DM_?

    • von*ferret
    • April 3, 2005 at 8:03 PM
    Quote from Nz-Nexus

    Half Life 1 dm maps looks better then hl2 maps, they got the old dm feeling there..

    I think thats a wrong opinion, look at fortress forever. THey're able to keep the TF look and atmosphere on a new engine. However all the HL2DM levels have been based around HL2 rather than the sense of DM so your opinion seems flawed in my opinion.

  • Revamp a Girl

    • von*ferret
    • April 3, 2005 at 8:01 PM

    loosing weight and losing stretching marks must be a good idea

  • Back in the saddle

    • von*ferret
    • April 3, 2005 at 8:00 PM

    Eitherway I'm not looking for an internship so VISA wouldn't matter for me. I'm sure others are looking for them, so hopefuly they'll be in the country ai?

  • Revamp a Girl

    • von*ferret
    • April 3, 2005 at 6:12 PM

    do you know this girl or is this some random picture?

  • Animated prop trouble in source

    • von*ferret
    • April 3, 2005 at 8:05 AM

    worked with unreal for a week now and importing props is a billion times easier. Simply export into .ase format and unreal did the rest. Thats amazing. However i'll still do it for source for my INS map.

  • Back in the saddle

    • von*ferret
    • April 3, 2005 at 1:08 AM

    But I'm ferret!!!! jk

  • Mitch Hedberg has died at 37.

    • von*ferret
    • April 2, 2005 at 8:13 PM

    lol I'm in the library with jamie and I'm laughing my ass off. I bet it would've been even funnier in person or watching it on TV but still, I got a good chuckle.

  • Back in the saddle

    • von*ferret
    • April 2, 2005 at 6:09 PM

    I have got to finish my education first!lol thanks for your vote of confidence though. Maybe i'll apply for an internship next summer

  • Make your very own tombstone :D

    • von*ferret
    • April 2, 2005 at 2:25 AM

    sorry, TRIED to fake his death. Blizzard had no record of him working there, nor was he in any obituary or news.

  • Make your very own tombstone :D

    • von*ferret
    • April 2, 2005 at 2:24 AM

    gamer55 always said he worked at blizzard yet he completely sucked, than faked his own death.. The definition of waste of breathe and my time.

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