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  3. von*ferret

Posts by von*ferret

  • Dawn of War

    • von*ferret
    • April 11, 2005 at 9:10 PM

    omfg drool. I had this base all set up, was about to make terminators, My whole assault force was like beating the shit out of their base. and then from no where a HUGE ASS ELDAR ASSAULT FORCE swept up my whole entire base. A good thing I Had a 2ndary JUST started. luckily I completed the objective cause the eldar were well on their way of taking up the rest of the map. I'm so addicted I skipped psychology today to play this darned game.

  • Dawn of War

    • von*ferret
    • April 11, 2005 at 4:37 PM

    a ton of squads of space marines can be very deadly if you have the support weapons just right and you move them cooridnated. I can't wait to actualy get tanks though, I have to find "artifacts" but none are in the levels that require them so far. I think its cause of the hardness setting. Oh well I'm still playing it!

  • Reality engine

    • von*ferret
    • April 11, 2005 at 1:54 PM

    I cant' imagine multiple people working on the same level. What if it crashed? WOudl the program for everyone crash? Would the file become corrupt? Wtf.

    i'm having problems with the unreal ed crashing when I simply press undo.

  • Dawn of War

    • von*ferret
    • April 11, 2005 at 1:53 PM

    I just picked up Dawn of War and I absolutely love the game so far. I'm on like the 5th Space Marine mission enjoying it fuly. I love how you can change the camera movement in the battlefield. Anyone else play it? I'm just wondering if in skirmishes each army is actualy unique or are the carbon copies with different models.

  • ECTS & GDCE cancelled

    • von*ferret
    • April 11, 2005 at 1:52 PM

    so just the europe was cancelled right?

  • The 'Core Sketch Thread!?

    • von*ferret
    • April 10, 2005 at 7:05 PM

    Had to sketch a monk and angel haahaha

    [Blocked Image: http://thevon.net/images/art/caravaggio1-large.jpg]

  • Unnamed Office Themed Map

    • von*ferret
    • April 9, 2005 at 6:06 AM
    Quote from mike-0

    Fix the fades in the second pic with glow sprites. Also, use light_spots instead of lights in the last pic.

    negative, keep the point lights but tone them down and use spotlights to hihglight the ground.

  • Check this out

    • von*ferret
    • April 8, 2005 at 7:26 PM

    the setting turns me on. I've always loved skewed things (hell look at my dm_fairytales lol). I can't wait for the release of this game.

  • Graves

    • von*ferret
    • April 7, 2005 at 5:52 PM

    I should take pics of the graveyards in savannah, They are huge and filled with people from both the civil and revolutionary war.

  • The 'Core Sketch Thread!?

    • von*ferret
    • April 7, 2005 at 5:50 PM

    build with shading, not lines.

  • First Unreal 2004 Experience

    • von*ferret
    • April 7, 2005 at 5:49 PM

    love marcos

  • Gearbox Software looking for a few good COGs

    • von*ferret
    • April 7, 2005 at 5:49 PM

    lol RD wants them to find HIM lol <3 RD

  • First Unreal 2004 Experience

    • von*ferret
    • April 7, 2005 at 4:53 PM

    Yeah I understand, I might go back and redo the statue but right now I'm starting on my final project as well as trying to comlpete my next assignment on "movers" and crap. If I do anything it will be fix up the lighting on the leve.

  • First Unreal 2004 Experience

    • von*ferret
    • April 7, 2005 at 3:49 PM

    Wow thanks for your comments hourence. How exactly do I increase tesselation for better lighting? DO you mean more polygons in my models or is there something I missed in unreal ed?

  • First Unreal 2004 Experience

    • von*ferret
    • April 7, 2005 at 4:30 AM

    dunno to be honest.

  • First Unreal 2004 Experience

    • von*ferret
    • April 7, 2005 at 2:28 AM

    of course it has brushes, however 90% of the level was built out of static meshes.

  • Gearbox Software looking for a few good COGs

    • von*ferret
    • April 6, 2005 at 10:32 PM
    Quote from DaanO

    Mojo i'd love to but i'm gonna finish artschool first. Good luck lookin' though

  • Snarkpit has returned under a new URL

    • von*ferret
    • April 6, 2005 at 7:27 PM

    was wonedering where the hell snarkpit went.

  • First Unreal 2004 Experience

    • von*ferret
    • April 6, 2005 at 4:43 AM

    like I said its only something you might see in a functional game level, its not intended for actual gameplay although I designed it to have the ABILITIY to become one. So I'm not going to add any weapons.

  • First Unreal 2004 Experience

    • von*ferret
    • April 6, 2005 at 12:32 AM

    Since wacko has his panties in a bunch, wacko helped me understand how to do skyboxes, helped me re arrange my lighting, and strenghten the center light.

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