one side has red lighting and detailed painting (like flags, trims ect), and the other has blue. Learning the tech as I go, doing what I need when it calls for it ect.
Posts by von*ferret
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unreal plays tricks with my smoothing groups, I'll work to fix it. Thanks for pointing that out.
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This is my final so far for level design. its based off of Rivendell from Lord of the Rings. I still have to work out details like making buildings less square and more interesting. No textures have been created, and NOTHING has been textured so far except for the trees and waterfalls. Lighting is not final. This is a CTF level and will be mirrored when the project is done. I'm responsible for everything except for the inside of the giant building. Enjoy.
[Blocked Image: http://www.thevon.net/wip1.jpg]
[Blocked Image: http://www.thevon.net/wip2.jpg]
[Blocked Image: http://www.thevon.net/wip3.jpg]
[Blocked Image: http://www.thevon.net/wip4.jpg]
[Blocked Image: http://www.thevon.net/wip5.jpg]
[Blocked Image: http://www.thevon.net/wip6.jpg]
[Blocked Image: http://www.thevon.net/wip7.jpg]
Tree Model:
[Blocked Image: http://www.thevon.net/v1.jpg]
Added Low Polytreeline:
[Blocked Image: http://www.thevon.net/wip8.jpg]
[Blocked Image: http://www.thevon.net/wip9.jpg]
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huh...blackhawk down...didn't like? dude grow some testies that was an amazing movie.
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wow, absolutely stunning
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the SDK information has plenty of..information lol check out the docs that are on the valve-erc linked from your steam menus. Its not that difficult from HL1 if you did that at all.
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file drawers, cabinets, ect
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thats a great attitude to people who are taking their time to download your work and give it a try. I'd say try to have a more proffesional approach to this kind of stuff. If you're bent on using CS:S content than find a way to distribute it without requiring people to have CS:S. Otherwise people will consider your project a joke. IMHO
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The president of epic was just speaking during an informal question and answer session during my lunch and he was really interesting. I'm actualy looking at him right now, he's intimidating but very cool. He had a fun sarcastic approach at things. He was a good speaker and fun to listen too even after I had no sleep listeraly all night before I came to this conference. He spoke wonders about the engine and had the shit to back it up.
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terrain generators are fubar! hand painted terrrain 4 lyfe!!!!
jk looks neat

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Quote from Zacker
Yeah, the lighting on this one is bad. The only light is coming in from the two ends, which make it way too bland.LOL are you crazy? I can beat you in mapping knowledge any day:)(this is far from visible in fy_spalt, I know) Thx for the advice though...
Damn...people say I have an ego. At least I can semi-back up my shit with material.
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Houses do not use rebar, they use wooden struts.
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haha I wonder what that could be for?!?!
not

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wouldn't that be awesome if a new post like this was posted every year at the exactly SAME day? woah
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the roof on the right has its modeled trim unaligned atm so its causing the black line there. OTherwise not really. I could up the ambient lighting but that makes things look bland in my view. Trying to finish the work and get everything textured so I dont have to show the level off using the "light scale" render mode lol
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thoughts on the game? I'm sersiously thinkinga bout purchasing it.
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more pics!
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bah, go all out and buy the one you can draw on and shit. fucking brain fart.
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the haiku does it for me.