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Posts by von*ferret

  • Post your batch!

    • von*ferret
    • April 12, 2007 at 4:49 AM

    What settings in your batchfiles are you guys using? Custom tools? share your thoughts.

  • Halo 3 Multiplayer behind the scenes

    • von*ferret
    • April 11, 2007 at 5:14 PM

    I'm hoping that they're focusing on gameplay first, visuals later, which is the key to any good game. Make sure you have a functional and fun system, and when you do art the shit out of it while maintaining that functional and fun system. Of course the hard part is getting that system.

  • MapCore Job Census

    • von*ferret
    • April 11, 2007 at 4:44 PM

    I talked to turbo squid about possibly doing maps for them at one point. Glad someone is doing it.

  • [WIP] DoD_Nightingale

    • von*ferret
    • April 10, 2007 at 5:13 AM

    Hot, your lighting is really selling the map.

  • The random model thread!

    • von*ferret
    • April 9, 2007 at 4:07 PM

    Looking really nice skdr.

  • The random model thread!

    • von*ferret
    • April 8, 2007 at 8:17 PM

    even the most musclar person doesn't spend countless hours toning his brow muscles.

  • Automatic normal maps from diffuse textures...in 5 seconds

    • von*ferret
    • April 8, 2007 at 4:55 AM

    kinda noisy.

  • Insurgency Media Release

    • von*ferret
    • April 8, 2007 at 4:54 AM

    release yet?

  • The random model thread!

    • von*ferret
    • April 8, 2007 at 4:53 AM

    your forehead/brow is super exagerrated. Makes him look really odd.

  • [WIP] DoD_Nightingale

    • von*ferret
    • April 6, 2007 at 7:11 PM

    efreak 4 the win

  • hl2dm_meet_the_smiths

    • von*ferret
    • April 6, 2007 at 5:41 PM

    modeled door handles are a must.

  • Automatic normal maps from diffuse textures...in 5 seconds

    • von*ferret
    • April 6, 2007 at 5:40 PM

    examples~!

  • hl2dm_meet_the_smiths

    • von*ferret
    • April 5, 2007 at 10:06 PM

    Not bad, still kinda bland. The movie definitely has better color.

  • [WIP] DoD_Nightingale

    • von*ferret
    • April 5, 2007 at 10:05 PM

    Pretty hot man. I hope the game play is equally as good.

  • Insurgency Media Release

    • von*ferret
    • April 4, 2007 at 5:22 AM

    hotstuff

    please release already or let me beta

  • The random model thread!

    • von*ferret
    • April 3, 2007 at 4:47 PM

    now all you need is a grandma to fill it!

    looks hot

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • April 3, 2007 at 3:29 PM

    Thats a sweet looking map albatross. Where'd you get that kind of reference?

  • Level designer vs Environment designer

    • von*ferret
    • April 1, 2007 at 5:16 PM
    Quote from Hourences

    I think a bunch of managers figured this would be more efficient and implemented the system without taking the artistic things into account. If a single task is fragmentated into too many different people and even entire departments then thats bad for the consistency of the world and the workflow of the designers (they have to run back and forth between two groups all the time, or wait for the other one to finish)

    That scares me the most is the inconsistencies in creating the level.

  • The random model thread!

    • von*ferret
    • April 1, 2007 at 4:49 AM

    You have an insane of polies put into the "shade rack" thing on the back. It really serves no purpose for the silloueghete of the model (forgive the spelling). I'd suggest utilizing a normal map for that.

  • Level designer vs Environment designer

    • von*ferret
    • April 1, 2007 at 3:33 AM

    I dont know, but I miss it =(

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