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  3. von*ferret

Posts by von*ferret

  • Old pier - game environment

    • von*ferret
    • July 11, 2005 at 1:54 AM

    cause he works for a living?

  • COSplayer

    • von*ferret
    • July 10, 2005 at 7:27 PM

    until she gets in bed and bites

  • COSplayer

    • von*ferret
    • July 10, 2005 at 6:53 PM

    i'm mentaly scarred lol

  • banned ?!?!

    • von*ferret
    • July 10, 2005 at 6:28 PM
    Quote from RD

    Then why did u spam ur 2d texture tutorial thread 1000x on IRC a while ago

    owned

  • banned ?!?!

    • von*ferret
    • July 10, 2005 at 4:46 AM

    i thought we were keeping the forums and the IRC seperate.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • July 9, 2005 at 8:49 AM

    thats why there are student discounts. Discreet hardly cares if you pirate their software as long as you're not making a profit off of it, at least as I hear it.

  • Freak explosions in London

    • von*ferret
    • July 8, 2005 at 9:47 PM
    Quote from Kosmo

    Tony Blair is an pathological liar and an asshole, I don't trust his "intelligence" anybit. Just and opinion, like the terrorists.

    lol

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • July 8, 2005 at 9:47 PM

    wtf model them!

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • July 7, 2005 at 1:31 AM

    2nd shot is beautiful erratic. I say this not only for your wonderufl sense of atmosphere and appropriate detail, but you have vertical depth in your buildings. In the first shot, it would be much more powerful for instance if you had buildings of multiple heights. Inaccessible areas of maps are often the majority of the screen, so make sure they get as much detail as the minority of the screen or your overall atmosphere will lack.

  • de_battleship

    • von*ferret
    • July 6, 2005 at 8:00 PM

    If you add trim to all the ledges it'll really start to pop out more in my opinion. Nice job so far.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • July 6, 2005 at 12:31 AM

    its boring cause its flat. Find something to break up the walls and add depth to the architecture.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • July 6, 2005 at 12:16 AM

    you still haven't put shit in the water, and until you do it wont be venice.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • July 5, 2005 at 1:36 AM

    the crevacies on the shadow are too deep to be on a flat plane.

  • SIN2 to be released via Steam

    • von*ferret
    • July 4, 2005 at 7:53 PM

    Though the system is buggy I think its moving in the right direction. I'm glad to see developers trying something new with episodic releases. We discussed this in one of my classes last week. I'm a little sketchy on how its going to all turn out, but I'm willing to try episodic games out. I for one dont watch shows like 24 until they come out on DVD cause I'd rather get the whole adventure immediately rather than wait a week for the next, so I dunno if that train of thought will carry on to video games.

  • Counter-Strike: Source map help

    • von*ferret
    • July 4, 2005 at 6:17 PM

    http://www.mapcore.net/forums/viewforum.php?f=34

    Discuss and give support for any game engines and engine specific tools.

  • Counter-Strike: Source map help

    • von*ferret
    • July 4, 2005 at 5:50 PM

    The Engine forum is made for asking questions about Engine specific details, such as how to do entities in Source.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • July 4, 2005 at 5:48 PM

    ... buddy this is the level design forum. Make a WIP progress thread in the _modeling_ forum if you'd like.

  • New character

    • von*ferret
    • July 4, 2005 at 9:04 AM

    i think you're on the right track and ought to keep going. Maybe one thing is the hair line. Its toooooo defined rather it shouldn't be so clean.

  • War of the Worlds....

    • von*ferret
    • July 4, 2005 at 9:03 AM

    SPOILER:

    did anyone notice that when the clothes came down, there was no underwear? Guess hey couldn't afford under garments in that town

  • Counter-Strike: Source map help

    • von*ferret
    • July 4, 2005 at 8:59 AM

    To the regulars: Knock it off he is new

    To Schlong: Though they're over reacting, they did post a link of where you should be posting rather obviously.

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