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  3. von*ferret

Posts by von*ferret

  • Laptops

    • von*ferret
    • August 15, 2005 at 6:14 AM

    lol call me retarded, but what is the boiling frog legend?

  • Steam problems

    • von*ferret
    • August 15, 2005 at 6:12 AM

    why are you having so many problems all of a sudden?

  • help - max's 'render to texture'

    • von*ferret
    • August 15, 2005 at 5:44 AM

    can someone tell me what baking a texture really does? I'm confused

  • Cliff textures. (DL and screens (alot))

    • von*ferret
    • August 15, 2005 at 5:31 AM

    wow very nice mate. Nice set of colors and different rock types. DOes it comes with a normal map?

  • Everyone Once in a While

    • von*ferret
    • August 15, 2005 at 4:37 AM

    xbox shot is my favorite. Just looks neat with the curves smoothness ect.

  • totally random texture thread

    • von*ferret
    • August 15, 2005 at 4:36 AM

    your bricks are your problem. WHen you inset the windows its just a straight line. Thats not real. Instead have some of the bricks OVERLAP the windows by a little bit. Getting better but it needs work.

  • totally random texture thread

    • von*ferret
    • August 14, 2005 at 11:29 PM

    windows dont look inserted correctly and why is there a valve on a window?

  • level/mod project

    • von*ferret
    • August 14, 2005 at 9:29 PM

    small errors you have are papers under the counter by the way

  • level/mod project

    • von*ferret
    • August 14, 2005 at 9:04 PM

    you've missed my points here. I'm not saying put needless polygons in it. i'm saying put polygons where they are more effective.

  • level/mod project

    • von*ferret
    • August 14, 2005 at 7:00 PM

    My only gripe is that you could've spent less polygons on the category shelf thingy and more on the actual environment. Thats a major problem I see is people focus more polygons on props than they do the environment that contains the props. So if you have room in your polycount ceiling I"d flesh out some of the key features to your environment.

  • Battlemech "Mongo"

    • von*ferret
    • August 13, 2005 at 11:12 PM

    mino how exactly does skylight work?

    i've always wondered how to render models out beter.

  • Guess the map!

    • von*ferret
    • August 13, 2005 at 7:17 PM

    post a new map

  • Guess the map!

    • von*ferret
    • August 13, 2005 at 4:12 AM

    killboks89a508x8^2 by 1337j4x34

  • Quake IV MP videos

    • von*ferret
    • August 13, 2005 at 4:12 AM

    Boring environments, but I th ink thats just them attempting to make sure that people dont get caught on details and keep to the real q3 feel. Who knows.

  • Make a map

    • von*ferret
    • August 12, 2005 at 11:55 PM

    http://www.mapcore.net/forums/viewtopic.php?t=2964

  • Guess the map!

    • von*ferret
    • August 12, 2005 at 8:54 PM

    TFC map? sven co op map? Give us a clue.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • August 12, 2005 at 8:21 AM

    your trees are monumentaly out of place

  • whoa, when did I get 'promoted'?

    • von*ferret
    • August 11, 2005 at 10:55 PM

    postman has like a ton of admin powers.

    nice job kfs ~

  • Guess the map!

    • von*ferret
    • August 11, 2005 at 10:53 PM

    post a map now blaaazzyzyzyz

  • ATTN: d3adlode is alf-life

    • von*ferret
    • August 11, 2005 at 6:56 PM

    keep this crap in the EOT

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