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  3. von*ferret

Posts by von*ferret

  • Older photoshop digital stuff (2000-2003)

    • von*ferret
    • August 17, 2005 at 5:57 AM

    digitaly painted? If so its pretty swank stuff. Not many people can do it that well. Yeah there are flaws, but who cares? its pretty neat!

  • Job Stuff

    • von*ferret
    • August 17, 2005 at 2:48 AM

    YAY FOR IGGEH ~

  • microsoft pwns apple

    • von*ferret
    • August 17, 2005 at 2:48 AM

    haha owned. I want one badly.

  • dm_intense

    • von*ferret
    • August 17, 2005 at 2:45 AM

    Your level has a lot of potential but I'm afraid it fell short in a lot of aspects. For instance your theme. I couldn't find a great consistent theme asside from the golden texture you made. But thats too weak to hold a whole level together. If you had merged the golden texture with the circular tube lights you had you could've pushed it a little farther. You have some nice architecture but you can't make a level simply on architecture when they dont match. For instance some rooms have some interesting arch work, than other rooms are simply cut out blocks. Removes the player from any sense of atmosphere. ALso you need to refine your lighting in areas. Some areas have consistent themed lightings, other are just a bland red. The last thing I'd mention is landmarks. ALl of your items,weapons, and so forth need to have a land mark marking the place they spawn as "special" so players can have a mental picture. I'd say "unfinish" this map and refine it for another release.

    I see you already saw my other comment. 5/10 in my opinion is average not bad. A consistent theme is needed, you need landmarks within your theme to give locations for gamers. There is a large difference.

  • What is going on with the planes?

    • von*ferret
    • August 16, 2005 at 10:29 PM

    I fly home a week from thursday :X i dont wanna die!

  • totally random texture thread

    • von*ferret
    • August 16, 2005 at 10:28 PM

    I like the bricks, they're different. If they were normal mapped properly it would be amazing. I'd say keep going on it.

  • Guess the map!

    • von*ferret
    • August 16, 2005 at 10:23 PM

    only map I can think of, but I know its incorrect is the existence level

  • totally random texture thread

    • von*ferret
    • August 16, 2005 at 10:22 PM

    well

    there should be a gap on the right side of the door where it hinges so that the door doesn't hit bricks? So it needs borders around the door I'd say.

  • Grass on planes - distribution in scene

    • von*ferret
    • August 16, 2005 at 5:40 PM

    I was looking into the same thing yesterday man. Scatter is your best bet for a QUICK fix. I'd suggest using both. For instance use a small polygon version with alpha textures. Than use scatter to move that around to get some real intensity.

  • schoolage

    • von*ferret
    • August 16, 2005 at 5:20 AM

    i love scotch, scotchy scotch scotch

    I love scad, its a pretty good school

  • Guess the map!

    • von*ferret
    • August 16, 2005 at 3:18 AM

    sadly I dont remember any q3 map names or ut2004 for that matter, but I remember that level. Great small gaming fun.

  • Guess the map!

    • von*ferret
    • August 15, 2005 at 10:17 PM

    mazzle wins again I believe! damn I can't check this page enough lol

  • Cliff textures. (DL and screens (alot))

    • von*ferret
    • August 15, 2005 at 10:16 PM

    someone from mapcore should take the textures and fix them up with vmts and vmfs or what ever and redistribute, if its ok with the author of course

    Are there normal maps? I can't tell, I doubt it.

  • de_projects (cs1.6)

    • von*ferret
    • August 15, 2005 at 10:15 PM

    COLOR!!!!

  • Comic Character

    • von*ferret
    • August 15, 2005 at 10:14 PM

    are you using edge looping for this character or vertical/horizontal construction?

  • Guess the map!

    • von*ferret
    • August 15, 2005 at 8:00 PM

    wow tough one, looks sweet though for hl1

  • Comic Character

    • von*ferret
    • August 15, 2005 at 7:59 PM

    RAWR lol nice, I like how he's pink and angry.

  • level/mod project

    • von*ferret
    • August 15, 2005 at 1:39 PM

    a ceiling based fan would be neat

  • help - max's 'render to texture'

    • von*ferret
    • August 15, 2005 at 7:20 AM

    sweeet thats awesome.

  • help - max's 'render to texture'

    • von*ferret
    • August 15, 2005 at 6:14 AM

    so it takes the rendered data from the renderer in max and adjustes the rasterized image accordingly?

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