digitaly painted? If so its pretty swank stuff. Not many people can do it that well. Yeah there are flaws, but who cares? its pretty neat!
Posts by von*ferret
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YAY FOR IGGEH
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haha owned. I want one badly.
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Your level has a lot of potential but I'm afraid it fell short in a lot of aspects. For instance your theme. I couldn't find a great consistent theme asside from the golden texture you made. But thats too weak to hold a whole level together. If you had merged the golden texture with the circular tube lights you had you could've pushed it a little farther. You have some nice architecture but you can't make a level simply on architecture when they dont match. For instance some rooms have some interesting arch work, than other rooms are simply cut out blocks. Removes the player from any sense of atmosphere. ALso you need to refine your lighting in areas. Some areas have consistent themed lightings, other are just a bland red. The last thing I'd mention is landmarks. ALl of your items,weapons, and so forth need to have a land mark marking the place they spawn as "special" so players can have a mental picture. I'd say "unfinish" this map and refine it for another release.
I see you already saw my other comment. 5/10 in my opinion is average not bad. A consistent theme is needed, you need landmarks within your theme to give locations for gamers. There is a large difference.
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I fly home a week from thursday :X i dont wanna die!
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I like the bricks, they're different. If they were normal mapped properly it would be amazing. I'd say keep going on it.
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only map I can think of, but I know its incorrect is the existence level
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well
there should be a gap on the right side of the door where it hinges so that the door doesn't hit bricks? So it needs borders around the door I'd say.
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I was looking into the same thing yesterday man. Scatter is your best bet for a QUICK fix. I'd suggest using both. For instance use a small polygon version with alpha textures. Than use scatter to move that around to get some real intensity.
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i love scotch, scotchy scotch scotch
I love scad, its a pretty good school
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sadly I dont remember any q3 map names or ut2004 for that matter, but I remember that level. Great small gaming fun.
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mazzle wins again I believe! damn I can't check this page enough lol
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someone from mapcore should take the textures and fix them up with vmts and vmfs or what ever and redistribute, if its ok with the author of course

Are there normal maps? I can't tell, I doubt it.
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are you using edge looping for this character or vertical/horizontal construction?
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wow tough one, looks sweet though for hl1
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RAWR lol nice, I like how he's pink and angry.
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a ceiling based fan would be neat
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sweeet thats awesome.
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so it takes the rendered data from the renderer in max and adjustes the rasterized image accordingly?