I had turtles 1,2,3 and 4 and megaman 2,3,4 and 5!~
Posts by -Stratesiz-
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One word: Brilliant!~
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That looks superb!!! Too bad you don't have the time to finish it

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It just looks very bleh to me. I don't understand what the fuzz is about. You can see like two big units on screen since the camera is so close. It looks very weak compared to C&C3.
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I'm not impressed with the graphics. It looks outdated and too cartoony and the movement of the flying things is like welcome back to the 90's, no tilting, no nothing.
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Thanks~!
I'll have a look on that image later, what is your resolution?
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I've finished the official 1.0 version now. Looks like TS 3.0 is just behind the corner.
**UPDATE** A beta of TS 3.0 has gone public! Register at the forums at get the newest version of the Specialists.
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A simple rule: If the company you apply for lacks a dress code, don't wear a suit. It might not be a bad thing to wear one, but you might give the impression that you do not fit the corporate culture, just as KungFuSquirrel mentioned.
Collar shirts, jackets, etc. are still normal for any office job. It essentially boils down to how much external interaction the office faces.
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Very nice. Do you have a landmarkish part in the map that gives it the final signature?
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I'm not too impressed with the promo images so far. Sure, the models look great, but the mapping part, the actual brushwork and overall design is dull, generic, and overly plain, especially for a commercial product.
http://planethalflife.gamespy.com/fms/I ... 002758.jpg
The shot above, for example, just doesn't do it for me. That might as well been created in HL1. I don't see the floor textures working very well together either.
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I'm not too impressed with the promo images so far. Sure, the models look great, but the mapping part, the actual brushwork and overall design is dull and overly plain.
http://planethalflife.gamespy.com/fms/I ... 002758.jpg
The shot above, for example, just doesn't do it for me. That might as well be taken from HL1. I don't see the floor textures working very well together either.
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Christ, this is not what mapcore was created for...
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Thanks.
Well, progress is being made as there have been already two internal releases now. I might fix some minor stuff for the official version.
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As a matter of fact, I just heard some positive news regarding TS. A new internal version was just released few days ago, and there have been discussions about making RC testing public. There is still hope!
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Thanks for the spotlight status and all the comments!

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Yeah, that's the one. Optimization was a nightmare due to all the entity limits etc.
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Spectacular design! Stunning brushwork and lighting! I like it a lot!
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Hi sirs!~
##GET ANTRODOME HERE## Register at the forums and go to the RC section for the newest open beta version of the Specialists
Regarding the r_speeds, they should be below 800 at all times. The average is around 450-500 if I remember correctly. Optimizing the r_speeds was one of the greatest challenges.
Here are some FRESH pics from 2004:
More pictures available at my Portfolio Site, in addition to some other stuff.
[Blocked Image: http://www.kolumbus.fi/casimir.tuomi/antrodome/antro_promo1.jpg]
[Blocked Image: http://www.kolumbus.fi/casimir.tuomi/antrodome/antro_promo2.jpg]
[Blocked Image: http://www.kolumbus.fi/casimir.tuomi/antrodome/antro_promo3.jpg]
[Blocked Image: http://www.kolumbus.fi/casimir.tuomi/antrodome/antro_promo4.jpg]
[Blocked Image: http://www.kolumbus.fi/casimir.tuomi/antrodome/antro_promo5.jpg]
[Blocked Image: http://www.kolumbus.fi/casimir.tuomi/antrodome/antro_promo6.jpg]
[Blocked Image: http://www.kolumbus.fi/casimir.tuomi/antrodome/antro_promo7.jpg]
[Blocked Image: http://www.kolumbus.fi/casimir.tuomi/antrodome/antro_promo8.jpg]
[Blocked Image: http://www.kolumbus.fi/casimir.tuomi/antrodome/antro_promo9.jpg]
[Blocked Image: http://www.kolumbus.fi/casimir.tuomi/antrodome/antro_promo10.jpg]
[Blocked Image: http://www.kolumbus.fi/casimir.tuomi/antrodome/antro_promo11.jpg]
~Long Live Mapcore!