1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. -Stratesiz-

Posts by -Stratesiz-

  • BiA non shaky cam video HOT HOT HOT FULL FRONTAL

    • -Stratesiz-
    • June 16, 2004 at 2:57 PM

    Yah. He's right. :wink:

    Basic army tactics. One of the first things you learn.

  • ts_studio_b1

    • -Stratesiz-
    • June 15, 2004 at 5:43 PM

    Your lighting is a tad bland considering that studios have like a gzillion lights all over the place lighting up carefully defined areas.

    There should be more contrast, more usage of different color tones.

    The themes in the different areas are rather undefined. Make them more obvious and more colorful, in order to add contrast between the actual warehouse and the scenery.

  • ts_studio_b1

    • -Stratesiz-
    • June 15, 2004 at 3:38 PM

    It was a joke sir.

  • Time to leave.

    • -Stratesiz-
    • June 13, 2004 at 8:48 AM

    /me salutes

  • Sw_ColdStone (aka sw_village) - Pre-Final Screenies :)~~

    • -Stratesiz-
    • June 10, 2004 at 9:59 AM

    Looks nice indeed. Hmmm maybe some buildings could use trims and some just some more brushes to make them not look that flat. I'm sure you r_speeds could handle it.

  • What type of players are you ?

    • -Stratesiz-
    • June 9, 2004 at 7:58 AM

    WTF!!!

    I couldn't possibly even think of playing with arrow keys and reversing the mouse is like obligatory for me. All my friends play like that. You people scare me!

    /me hinds behind corner

    Mouse roller: jump (usually unless the game is retarded and won't let you bind keys to it.)

    thumb button: reload (same thing)

    For example in TS I have my lil finger on control (duck, although I use the same key in all games) and my thumb on the spacebar for doing stunts and stuff) and "ctrl + e" for super jump. In other words I don't need to move my fingers very much.

  • Resistance and Liberation now recruiting

    • -Stratesiz-
    • June 8, 2004 at 3:58 PM
    Quote from Steelwind

    I personally don't understand why so many people complain about WW2 or more specifically US vs Germany is overdone. It's no more overdone than modern conflict, counter-strike clones, or sci-fi shooters. There's always going to be a market for WW2 games, and every game has something a little different to offer. Take some time to read the About and FAQ sections to see how far we're trying to take our realism and historical details, if you haven't already.

    Because it's the only side of the story that's being done in full scale. MOHAA, DOD, DOD source, BiA, etc. You'll be competing directly against the two latter. As for CS, all its clones die out.

    It's good to hear that you'll widen the perspective of WW2 though.

    http://www.sodatkuvina.cjb.net/images/J ... eitel.html

    http://www.sodatkuvina.cjb.net/images/J ... nAlus.html

    http://www.sodatkuvina.cjb.net/images/J ... ssaan.html

    http://www.sodatkuvina.cjb.net/images/J ... selle.html

    http://www.sodatkuvina.cjb.net/images/J ... sella.html

    http://www.sodatkuvina.cjb.net/images/J ... sella.html

    http://www.sodatkuvina.cjb.net/images/J ... missa.html

    http://www.sodatkuvina.cjb.net/images/J ... neita.html

    http://www.sodatkuvina.cjb.net/images/J ... sossa.html

  • Resistance and Liberation now recruiting

    • -Stratesiz-
    • June 7, 2004 at 7:14 PM
    Quote from CrazyMAC

    the USA did very little in WW2 hmm lets think what was that other team called that did alot of work....hmmm....hmmm OW YES!!! the ALLIES!!~!

    Agreed. I'm sure you have a lot of talent on your team but your idea is just 100% unoriginal. I'm sick of seing WW2 as a US vs. Germany war. This is overkill.

    There is so much more behind it all.

    I want to see something European for a change!! Just anything!!

  • 72 hours

    • -Stratesiz-
    • June 6, 2004 at 11:36 AM

    It depends a lot on what you are doing and how much energy you use per day.

  • Operation : CO-IN (Insurgency)

    • -Stratesiz-
    • June 5, 2004 at 3:28 PM

    That skin is like sextastic. There is something quite not right with the ear though. Otherwise it's nothing short of perfect!

  • Operation : CO-IN (Insurgency)

    • -Stratesiz-
    • June 4, 2004 at 7:40 AM
    Quote from IR

    i thought you could dance only ? or was tat duffy

    /me slaps IR~

  • Operation : CO-IN (Insurgency)

    • -Stratesiz-
    • June 3, 2004 at 10:30 PM

    Hmmm... I'm actually rather interested. Got any more details, info, etc?

  • because i enjoy stalking

    • -Stratesiz-
    • June 2, 2004 at 10:03 PM

    PLZ... Go for Canon.

  • tm_abandoned...ooooO!O~~~

    • -Stratesiz-
    • June 2, 2004 at 9:28 AM

    The new pics feel kind of empty compared to the previous shots. They look very good but plain. However it looks like a map in which the pictures don't do justice. I'm sure it feels awesome in game.

  • Operation : CO-IN (Insurgency)

    • -Stratesiz-
    • June 1, 2004 at 10:09 PM

    So the r_speeds should be below...uhmm... 3500 in multiplayer?

  • Operation : CO-IN (Insurgency)

    • -Stratesiz-
    • June 1, 2004 at 4:53 PM

    According to zaphod it you still check r_speeds and model poly counts. The r_speeds are not as important as before though since models play a greater part as ya know.

  • Operation : CO-IN (Insurgency)

    • -Stratesiz-
    • June 1, 2004 at 12:14 PM

    Yah facial expressions need improvement. Otherwise it looks very promising.

    The building looks rather complicated even for HL2 standards. What are the r_speeds on it? HL2 r_speeds max is around 4000 I think, but to be sure ask zaphod.

  • Post your picture extravaganza 2004

    • -Stratesiz-
    • June 1, 2004 at 7:52 AM

    Yay.

    BST pic thread EVR!!!!

  • PIT and RD present: FY_SUICIDEBOMBER_B1

    • -Stratesiz-
    • May 30, 2004 at 12:12 PM

    That guy is just funny

  • denmark/sweden?

    • -Stratesiz-
    • May 29, 2004 at 4:14 PM

    mmmmm... I saw the bridge when I was cruising with zee battleship. It was one long mofo.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™