Posts by -Stratesiz-
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2432 and it ran like shit.
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It's too colorful and contrasty in my opinion. It makes it look rather unrealistic. Brushwork looks cool though.
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Quote from Bic-B@llDisplay More
what?just make a 256 x 256 brush and fit a 256 x 256 texture onto it and it will split into 4, one big one in the lower left and three smaller ones on the right, top and upper right.
240 x 240 bottom left
16 x 240 top
16 x 240 right
16 x 16 top right
nub

By doing this you can do miracles with r_speeds just like 3d-mike has done in his maps. I managed to reduce my r_speeds by up to 250 in some parts of ts_antrodome.
So since everything works similary in HL2, ya can probably do some faptastic r_speed reductions using this technique.
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It's not working for me.
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Actually in HL1 a fully visible 256x256 texture is 4 polies. Slice 16 "pixels" from each side and you got 1 poly.
Will HL2 work the same way? How does this apply to 512x512 textures and so forth? 32? 64? etc?
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That looks fantastic.
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Well if it's not too late.
strat(at)hl-nightwatch.net
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Not bad at all.~
Nice sir!
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Hmmm this is some really interesting stuff. I have a few questions but I forgot them already~ I'll post them later.
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Looking awesome as usual.
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Never post something as quick, unpolished and unimpressive as that. It will just ruin your reputation, thus forcing all developers to run away laughing.
It will take A LOT MORE to impress people here than in the Specialists forums.
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Spelly
~~~Nice to see ya sir~
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Espoo is such an ugly city in general so I'll post pics of Helsinki instead.~
[Blocked Image: http://www.codeman.fi/photo/helsinki.jpg]
[Blocked Image: http://www.kolumbus.fi/jimenez/photos/misc/helsinki.jpg]
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Hmmmm~
No texture lighting? Something rotten is going on in the state of mapcore~
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it looks awesome now!
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I wonder what the r_speeds will be like~
It looks cool nonetheless.
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Mmmmm~ Looks very funky sir!

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Looks pretty original. The ceiling structure in 3rd and 2nd last shot could use some small fine tuning. Other than that, it looks interesting.