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  3. -Stratesiz-

Posts by -Stratesiz-

  • pc gamer hl2 review

    • -Stratesiz-
    • September 30, 2004 at 3:24 PM

    94%

  • 3Dmark05

    • -Stratesiz-
    • September 30, 2004 at 3:10 PM

    2432 and it ran like shit.

  • new style

    • -Stratesiz-
    • September 30, 2004 at 2:29 PM

    It's too colorful and contrasty in my opinion. It makes it look rather unrealistic. Brushwork looks cool though.

  • HL2 Map Design Question: Brush or Mesh?

    • -Stratesiz-
    • September 28, 2004 at 7:47 PM
    Quote from Bic-B@ll

    what?just make a 256 x 256 brush and fit a 256 x 256 texture onto it and it will split into 4, one big one in the lower left and three smaller ones on the right, top and upper right.

    240 x 240 bottom left

    16 x 240 top

    16 x 240 right

    16 x 16 top right

    nub

    Display More

    By doing this you can do miracles with r_speeds just like 3d-mike has done in his maps. I managed to reduce my r_speeds by up to 250 in some parts of ts_antrodome.

    So since everything works similary in HL2, ya can probably do some faptastic r_speed reductions using this technique.

  • GRAPPA!

    • -Stratesiz-
    • September 28, 2004 at 3:54 PM

    It's not working for me.

  • HL2 Map Design Question: Brush or Mesh?

    • -Stratesiz-
    • September 28, 2004 at 11:55 AM

    Actually in HL1 a fully visible 256x256 texture is 4 polies. Slice 16 "pixels" from each side and you got 1 poly.

    Will HL2 work the same way? How does this apply to 512x512 textures and so forth? 32? 64? etc?

  • move in is looking for texture artists

    • -Stratesiz-
    • September 27, 2004 at 8:22 PM

    That looks fantastic.

  • The Move In! Mod is looking for a few more beta testers-

    • -Stratesiz-
    • September 27, 2004 at 7:05 PM

    Well if it's not too late.

    strat(at)hl-nightwatch.net

  • Wasted Wad!

    • -Stratesiz-
    • September 27, 2004 at 12:50 PM

    Not bad at all.~

    Nice sir!

  • HL2 Map Design Question: Brush or Mesh?

    • -Stratesiz-
    • September 26, 2004 at 8:41 AM

    Hmmm this is some really interesting stuff. I have a few questions but I forgot them already~ I'll post them later.

  • Small Insurgency Update

    • -Stratesiz-
    • September 25, 2004 at 8:54 PM

    Looking awesome as usual.

  • TEAM NEEDED

    • -Stratesiz-
    • September 25, 2004 at 8:39 PM

    Never post something as quick, unpolished and unimpressive as that. It will just ruin your reputation, thus forcing all developers to run away laughing.

    It will take A LOT MORE to impress people here than in the Specialists forums.

  • Hello.

    • -Stratesiz-
    • September 23, 2004 at 5:34 PM

    Spelly ~~~

    Nice to see ya sir~

  • Post pics of your city

    • -Stratesiz-
    • September 21, 2004 at 1:55 PM
    Quote from GrayFox

    Strat, what's a fashion mapper?

    Mapping with style~

  • Post pics of your city

    • -Stratesiz-
    • September 21, 2004 at 9:59 AM

    Espoo is such an ugly city in general so I'll post pics of Helsinki instead.~

    [Blocked Image: http://www.codeman.fi/photo/helsinki.jpg]

    [Blocked Image: http://www.kolumbus.fi/jimenez/photos/misc/helsinki.jpg]

  • co_last

    • -Stratesiz-
    • September 20, 2004 at 7:39 PM

    Hmmmm~

    No texture lighting? Something rotten is going on in the state of mapcore~

  • Green Something

    • -Stratesiz-
    • September 20, 2004 at 6:20 PM

    it looks awesome now!

  • wip -=ogdm=-

    • -Stratesiz-
    • September 20, 2004 at 3:53 PM

    I wonder what the r_speeds will be like~

    It looks cool nonetheless.

  • SW_Coldstone - final version :)

    • -Stratesiz-
    • September 20, 2004 at 11:53 AM

    Mmmmm~ Looks very funky sir!

  • ns_selene

    • -Stratesiz-
    • September 19, 2004 at 12:22 PM

    Looks pretty original. The ceiling structure in 3rd and 2nd last shot could use some small fine tuning. Other than that, it looks interesting.

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